Use this builds.Par9000 wrote: Okey... But I didn't got it. How to fix the problem with LIBEAY32.dll?
Windows 7
ZCC - Zandronum Community Client [Zandronum 3.1] [V1.0]
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
<capodecima> i dont say any more word without my loyer jenova
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Ok, so I have this werid bug. Mind you, I did recompile from a newer revision and changed the tag for it to connect to 2.1.2 servers. So yea.. here it is
[spoiler][/spoiler]
Have no clue whats causing it. Catastrophe said it could be coming from the Intermission. Iduno.
EDIT: I just now noticed that this bug also comes up right after the Intermission ticks down in survival.
Its most likely trying to set something, but failing...
[spoiler][/spoiler]
Have no clue whats causing it. Catastrophe said it could be coming from the Intermission. Iduno.
EDIT: I just now noticed that this bug also comes up right after the Intermission ticks down in survival.
Its most likely trying to set something, but failing...
Last edited by DevilHunter on Mon Aug 24, 2015 8:41 am, edited 1 time in total.
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- Zandrone
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Crashes on intermission, not sure why. If theres a source available I can attempt to run it in debug mode while I play and capture where/why.
It takes out everyone who is using ZCC at the same time.
It takes out everyone who is using ZCC at the same time.
Last edited by Watermelon on Mon Aug 24, 2015 6:45 pm, edited 1 time in total.
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
The source is on BitBucket, there is a link in the OP.
<capodecima> i dont say any more word without my loyer jenova
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
I never experienced any crashes during intermission.Watermelon wrote: Crashes on intermission, not sure why. If theres a source available I can attempt to run it in debug mode while I play and capture where/why.
It takes out everyone who is using ZCC at the same time.
Last time I checked demos are still saved after a crash so if you have a demo of it happening that could help.
I have an idea on what it could be but I need a way to reproduce it first. Does it always happen when going to the same map?
[spoiler][/spoiler]
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
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<Kokiri> capo whos your fav pony?
<capo> i like them all
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cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Same here. In some cases, after intermission it crashes with no error message. I thought it was a new Zandro bug tho.
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Please start posting demos, wads used, renderer, etc...
- Torr Samaho
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
When you experience a problem with a custom client, please first check the official client before jumping to conclusions.FascistCat wrote: Same here. In some cases, after intermission it crashes with no error message. I thought it was a new Zandro bug tho.
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Was thinking of doing that when I read this post (since I didn't mind it too much anyways). I didn't mean to blame either of them. My apologies.
- Monsterovich
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
I got an error when compiling:
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[ 46%] Building CXX object src/CMakeFiles/zdoom.dir/network/cl_auth.o
/disk/Distfiles/zandronums-community-client/src/network/cl_auth.cpp: In function ‘void Cmd_zal_add(FCommandLine&, APlayerPawn*, int)’:
/disk/Distfiles/zandronums-community-client/src/network/cl_auth.cpp:291:71: error: taking address of temporary [-fpermissive]
RawAddress CurrentServer = *(RawAddress *)(&CLIENT_GetServerAddress( ));
^
/disk/Distfiles/zandronums-community-client/src/network/cl_auth.cpp: In function ‘void CLIENT_AutoLogin()’:
/disk/Distfiles/zandronums-community-client/src/network/cl_auth.cpp:389:71: error: taking address of temporary [-fpermissive]
RawAddress CurrentServer = *(RawAddress *)(&CLIENT_GetServerAddress( ));
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
This compiles fine in VC++ 2005.Monsterovich wrote:I got an error when compiling
I was planning on rewritting this feature anways.
In the mean time I guess you can just build one commit behind.
[spoiler][/spoiler]
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
- Monsterovich
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
..and doesn't work under gnu compiler.Leonard wrote:This compiles fine in VC++ 2005.Monsterovich wrote:I got an error when compiling
Last edited by Monsterovich on Fri Aug 28, 2015 11:01 pm, edited 1 time in total.
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Yes, I figured as much..Monsterovich wrote: ..and doesn't work under gnu compiler.
Have you tried compiling one commit behind like I suggested?
[spoiler][/spoiler]
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
That doesn't work either - I'll have a look later and see if I can fix it.
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[ 40%] Building CXX object src/CMakeFiles/zdoom.dir/cl_commands.o
/home/sean/hg/zandronums-community-client/src/chat.cpp: In function ‘void chat_SendMessage(ULONG, const char*)’:
/home/sean/hg/zandronums-community-client/src/chat.cpp:627:48: error: no match for ‘operator+’ (operand types are ‘FStringCVar’ and ‘const char*’)
ChatMessage = "/me" + FString(zcc_chatprefix + act + zcc_chatsuffix);
^
src/CMakeFiles/zdoom.dir/build.make:713: recipe for target 'src/CMakeFiles/zdoom.dir/chat.o' failed
make[2]: *** [src/CMakeFiles/zdoom.dir/chat.o] Error 1
make[2]: *** Waiting for unfinished jobs....
CMakeFiles/Makefile2:870: recipe for target 'src/CMakeFiles/zdoom.dir/all' failed
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
Makefile:76: recipe for target 'all' failed
make: *** [all] Error 2
<capodecima> i dont say any more word without my loyer jenova
- Monsterovich
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
just change line 627:Sean wrote: That doesn't work either - I'll have a look later and see if I can fix it.
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[ 40%] Building CXX object src/CMakeFiles/zdoom.dir/cl_commands.o /home/sean/hg/zandronums-community-client/src/chat.cpp: In function ‘void chat_SendMessage(ULONG, const char*)’: /home/sean/hg/zandronums-community-client/src/chat.cpp:627:48: error: no match for ‘operator+’ (operand types are ‘FStringCVar’ and ‘const char*’) ChatMessage = "/me" + FString(zcc_chatprefix + act + zcc_chatsuffix); ^ src/CMakeFiles/zdoom.dir/build.make:713: recipe for target 'src/CMakeFiles/zdoom.dir/chat.o' failed make[2]: *** [src/CMakeFiles/zdoom.dir/chat.o] Error 1 make[2]: *** Waiting for unfinished jobs.... CMakeFiles/Makefile2:870: recipe for target 'src/CMakeFiles/zdoom.dir/all' failed make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2 Makefile:76: recipe for target 'all' failed make: *** [all] Error 2
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ChatMessage = "/me" + FString(zcc_chatprefix + act + zcc_chatsuffix);
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ChatMessage = "/me" + FString(zcc_chatprefix + FString(act) + zcc_chatsuffix);
Last edited by Monsterovich on Sat Aug 29, 2015 11:35 am, edited 1 time in total.
RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
I did that, and everything worked... but right at the end I got
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[100%] [100%] make[2]: *** No rule to make target '/home/sean/home/sean/hg/zandronums-community-client-build/fmodapi42416linux64/api/lib/libfmodex64-4.24.16.so', needed by 'zandronum'. Stop.
make[2]: *** Waiting for unfinished jobs....
<capodecima> i dont say any more word without my loyer jenova
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Hey there.. I'm just putting this request here for Legendary.. He wants it to where After you alt-tab a name, have the color that was set in the prefix to the rest of the message.. Basicly not have it reset the color after you alt-tab the name.
Not sure if that could even be toggable. But yea.. there you go
Not sure if that could even be toggable. But yea.. there you go
- StrikerMan780
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Not sure if this was asked earlier, but have you considered submitting the weapon swaying as a decorate flag for weapons in main Zandronum or ZDoom? I would kill for that.
- Dark-Assassin
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
I'm kind of sick of these decorate flags for cosmetic changes that IMO should be global.
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.4]
Uhh, I've never "Alt tabbed" a name before. What does he mean?DevilHunter wrote: Hey there.. I'm just putting this request here for Legendary.. He wants it to where After you alt-tab a name, have the color that was set in the prefix to the rest of the message.. Basicly not have it reset the color after you alt-tab the name.
Not sure if that could even be toggable. But yea.. there you go