The Ultimate Doom II - Map11! Entering the city!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zeberpal
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RE: The Ultimate Doom II - First Cluster Demo Released!

#21

Post by Zeberpal » Tue Aug 04, 2015 8:11 pm

Gard, you're a hero!
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Gardevoir
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RE: The Ultimate Doom II - Map11! Entering the city!

#22

Post by Gardevoir » Sun Aug 23, 2015 2:47 pm

Well, that was quick.
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Now onto the biggest maps of the entire Doom2 :V
Last edited by Gardevoir on Tue Sep 08, 2015 4:16 pm, edited 1 time in total.
Never forget... 8.10.2012
(O+|+<) ~*

HI

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Ænima
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RE: The Ultimate Doom II - Map11! Entering the city!

#23

Post by Ænima » Sun Aug 23, 2015 2:52 pm

AW YEAH

Finally, another map to play instead of going to Doom2 MAP11 after your MAP10 remake D:
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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fr blood
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RE: The Ultimate Doom II - Map11! Entering the city!

#24

Post by fr blood » Sun Aug 23, 2015 4:14 pm

The both gameplay and details are here, I really enjoyed playing on this 10/10.

Gardevoir
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RE: The Ultimate Doom II - Map11! Entering the city!

#25

Post by Gardevoir » Tue Sep 08, 2015 4:15 pm

New update!
Guardsoul finished working on Map25! Also I fixed few minor bugs on other maps.
Spoiler: Screenies (Open)
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[Download]
Never forget... 8.10.2012
(O+|+<) ~*

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Zeberpal
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RE: The Ultimate Doom II - Map11! Entering the city!

#26

Post by Zeberpal » Tue Sep 08, 2015 5:08 pm

I'm lovin' it
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Gardevoir
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RE: The Ultimate Doom II - Map11! Entering the city!

#27

Post by Gardevoir » Fri Sep 25, 2015 12:41 am

Spoiler: Map12 (Open)
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Spoiler: HISS~! (Open)
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Never forget... 8.10.2012
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Espio
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RE: The Ultimate Doom II - Map11! Entering the city!

#28

Post by Espio » Fri Sep 25, 2015 7:58 pm

Ha that floor Cacodemon is awesome.
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

Samuzero15tlh
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RE: The Ultimate Doom II - Map11! Entering the city!

#29

Post by Samuzero15tlh » Fri Sep 25, 2015 8:18 pm

Hissy would be so happy to see this!
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

Gardevoir
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RE: The Ultimate Doom II - Map11! Entering the city!

#30

Post by Gardevoir » Sat Jan 30, 2016 3:46 am

Hey guys, remember me?

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Well, here we go. Probably the biggest map I've made so far.
Now I can finally go to bed. Good night!
Never forget... 8.10.2012
(O+|+<) ~*

HI

Gardevoir
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RE: The Ultimate Doom II - Map11! Entering the city!

#31

Post by Gardevoir » Sun Feb 21, 2016 4:52 pm

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The Spooky Haunted Abandoned Mines by Guardsoul. Lookin' damn great!
Never forget... 8.10.2012
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UReCoRe
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RE: The Ultimate Doom II - Map11! Entering the city!

#32

Post by UReCoRe » Wed Feb 24, 2016 9:25 am

Well, that looks awesome! I like it! Thumbs up!

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