Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Catastrophe
- Retired Staff / Community Team Member
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#1
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by Catastrophe » Thu May 07, 2015 1:11 am
What is this?
Idiotic Last Man Standing is a minigame megawad that was formerly known as "Stupid Last Man Standing". The way to win is different on every level as each map has different rules. There are 40+ maps for your entertainment.
What does it have?
- 40+ Maps
- Hiscores
- Skins
- Hats
- Accounts
- And more!
Features?
- Dozens upon dozens of minigames.
- Player Blocking automatically enabled/disabled based on the map.
- Winlimits automatically change from map to map.
- Account System - logging in allows collection of hats and ability to set hiscores.
- Combines Stupid LMS, Icon of Party, and Skulltag.
- And more!
Spoiler: Hat information (Open)First and foremost, everything I mention below will only work if you are registered at
http://auth.funcrusher.net/register/ You also need to be logged in by doing 'login username password' in the console. I
strongly urge you to bind this so you don't have to type it every time.
Hat Specifications
- One free hat upon registering and logging in.
- You have a 1/100 chance of getting a container every round (not game).
- 60% chance of receiving a bronze hat. 30% chance for silver. 10% chance for gold. 1% chance for diamond.
- As of May 6'th, there are more than 35 hats varying in rarity.
- You will never receive duplicate hats.
Typically bronze hats are generic hats like the sombrero, top hat, fedora, etc.
Silver hats are usually something that stands out like steak, metal pot, rocket, etc.
Gold hats are usually color-changing like metroid, cyber-runner, etc.
Diamond hats always leave particle effects and are cool in general like the crown, and super-plasmaball.
MAPPERS WANTED
I am accepting and encouraging people to map for this. All you need to do is make a map, and tell me what you want;
I'll do the coding for you if it's not an impossible idea. I don't care if you're a shitty mapper, I accept almost everything.
All I ask is that the map be made in
Doom in UDMF format. Oh ya you will also get a free random gold/diamond-tier hat by contributing. So join today!
Spoiler: Server Setup and FAQ (Open)What server settings do I need?
Typing in 'setup' in the console is all that's needed. You don't need to do anything else.
Can I use/edit code from this project?
No. Contact me first.
Wtf? You don't have permission for Icon of Party!
I do. You do. Everyone does. Go check the iop thread.
Why is mapXX gone?!
Because it's shit.
Spoiler: Changelog (Open)Idiotic LMS: The Stupid LMS sequel
++ Major
+ New
* Change
- Fix
Version 2.1
++ Added a new ACS-based vote system for changing maps.
++ Winlimits are now removed, this mod uses time limits instead.
++ All other players are now cloaked on camera-focused maps.
+ 3 new hats
+ New m_doom
* Welcome message no longer players during countdown.
* Intro messages no longer clutter up the console.
* Wildcards don't activate during countdowns now.
* Made ILMS24 (boxed madness) have solid players.
* ILMS12 (Big Circle) Now has a countdown to when the shadow speeds up.
* ILMS25 (Demon Stampede) Now counts down to when the gates lower.
* ILMS46 (Ping Pong Panic) Temporarily disabled until further notice.
- You no longer pass through monsters and objects in certain maps now.
- Kamikaze's scream again now.
- Imp Body no long spams script 713.
- Class frenzy pistol shouldn't spam script 715 now.
- Monkey can actually change player color now
- Party Crate can actually change player color now
- ILMS01 (Escape) Actually records hiscores now.
- ILMS14 (Big Fight II) Now records kills instead of time survived.
- ILMS16 (Rocket Fun II) ACS fix.
- ILMS25 (Demon Stampede) HoM fixed.
- ILMS25 (Demon Stampede) Crusher works now.
- ILMS28 (Red Light, Green Light) Actually records hiscores now.
- ILMS30 (Class Frenzy) You can no longer choose a class after the message now.
- ILMS31 (Platform Push) Fixed hiscore text.
- ILMS48 (Super Dodging III) Fixed impassible line
Version 2
++ New minigame: Tag
++ New minigame: Spleef (Thanks Klofkac)
++ New minigame: Ping Pong Panic (Thanks One_Two)
+ New Map ILMS39 (Tag)
+ New Map ILMS40 (Tag II)
+ New Map ILMS41 (Jump And Duck II)
+ New Map ILMS42 (Spleef)
+ New Map ILMS43 (Spleef II)
+ New Map ILMS44 (Tag III)
+ New Map ILMS45 (Bomberman)
+ New Map ILMS46 (Ping Pong Panic)
+ New Map ILMS47 (Bomber Scramble II) (Thanks Fr Blood)
+ Old Map ILMS48 (Super Dodging II)
+ New Skin: Crate.
+ New Hat: Mini Lost Soul (gold)
+ New Hat: Disco Ball (gold)
+ A new sound effect plays when you open a crate.
+ New M_Doom
+ Added a way to unequip hats, the command is 'ilms_equip -1'.
+ Changed a couple things in a lot of maps to refresh some stuff
* ILMS25 (Demon Stampede) Gates turned solid to compensate for unblock players.
* ILMS32 (Conveyor Dodge) Rockets no longer do splash damage.
* ILMS36 (Dizzy Dancing) Winlimit lowered to 1.
* ILMS38 (Weapon Frenzy III) Walls will now lower with each archvile.
* Removed a bunch of unused songs.
- ILMS02 (Jump And Duck) OpenGL HoM fixed.
- Player bumping should finally work in this version.
- ILMS14 (Lava Tiles) Fixed map glitch on 2nd and 4th row.
- ILMS18 (Speed) Fixed an ACS error that didn't record hiscores.
- ILMS30 (Class Frenzy) Fixed an acs error that didn't forcefully give weapons.
- Added missing texture animations
Last edited by
Catastrophe on Tue Nov 22, 2016 10:04 pm, edited 4 times in total.
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mifu
- Retired Staff / Community Team Member
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- Location: Aussie Land
- Clan: Demon RiderZ
#2
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by mifu » Thu May 07, 2015 1:16 am
This was is idioticly stupid. 10/10
(In all seriousness, awesome stuff! I liked stupid lms alot too, so I cant wait to play more of this. I might donate a map for you when i get some time)
Last edited by
mifu on Thu May 07, 2015 1:17 am, edited 1 time in total.
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fr blood
- Frequent Poster Miles card holder
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- Location: France
#3
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by fr blood » Thu May 07, 2015 9:49 am
Interesting, I always wanted to make some maps for this, but actually in my exam periode I'll make them very slowly.
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Kokiri
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- Joined: Mon Jan 20, 2014 1:17 pm
- Location: England
#4
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by Kokiri » Thu May 07, 2015 2:15 pm
congrats on your 1,500th post
<Siferah>Everyone is banned from #vgl because Ten did like
<Siferah>!flags *!*@* +b
- Hissy set mode: +b *!*@*
- Dastan left (Kicked by Hissy with the following reason: User is banned from this channel)
- Galactus left (Kicked by Hissy with the following reason: User is banned from this channel)
- ChanServ: Siferah (AlienOverlord) set flags +b on *!*@*.
<Siferah>fuc
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2558
- Joined: Sat Jun 02, 2012 2:44 am
#5
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by Catastrophe » Fri Aug 07, 2015 5:41 am
Hello everyone, this project is far from dead. I have just added a new minigame called "tag", and two new maps to go along with it. Which puts us at exactly 40 maps, wow!
Currently, I am still looking for mappers who'd like to contribute towards the project; no ACS or DECORATE knowledge is needed. Only mapping requirements is that the map is made in UDMF format.
Hopefully we'll release again once I hit 44 maps. In the mean time, check out the main post, as it's been updated with new screenshots!
Last edited by
Catastrophe on Fri Aug 07, 2015 5:41 am, edited 1 time in total.
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MrEnchanter
- Forum Regular
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- Location: America
#6
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by MrEnchanter » Fri Aug 07, 2015 8:55 am
Mind if I make a contribution? How big do maps need to be?
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Sean
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#7
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by Sean » Fri Aug 07, 2015 9:42 am
I guess I'll do a map.
<capodecima> i dont say any more word without my loyer jenova
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Klofkac
- Forum Regular
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- Location: Ask Grandvoid servers
#8
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by Klofkac » Fri Aug 07, 2015 10:06 am
I wonder if you standardized all ACS scripts, like showing map, or beginning timer, because IOP used different system than SLMS in the past. (I haven't played this on any server, and I likely won't)
If not, I can help you with standardizing all maps, and fixing some other ACS bugs.
Last edited by
Klofkac on Fri Aug 07, 2015 10:07 am, edited 1 time in total.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
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Frits
- Forum Regular
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- Joined: Fri Jun 01, 2012 9:04 pm
#9
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by Frits » Fri Aug 07, 2015 12:11 pm
IOP and SLMS are amazing, i'll do a map in between work for this :)
Code: Select all
Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2558
- Joined: Sat Jun 02, 2012 2:44 am
#10
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by Catastrophe » Fri Aug 07, 2015 2:37 pm
Thanks for mapping guys!
Klofkac wrote:
I wonder if you standardized all ACS scripts, like showing map, or beginning timer, because IOP used different system than SLMS in the past. (I haven't played this on any server, and I likely won't)
If not, I can help you with standardizing all maps, and fixing some other ACS bugs.
All the maps have been standardized in this project
. As for bugs... I've fixed most game breaking ones, but if you find something go ahead.
MrEnchanter wrote:
Mind if I make a contribution? How big do maps need to be?
As long as the map is fun; it doesn't matter.
Last edited by
Catastrophe on Fri Aug 07, 2015 2:42 pm, edited 1 time in total.
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fr blood
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#11
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by fr blood » Fri Aug 07, 2015 4:11 pm
Well I'm gonna do one map for this, and if I got more determination I'll do a second one if no one is against it.
Is there a delay or can I take all my time ?
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Frits
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#12
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by Frits » Fri Aug 07, 2015 4:39 pm
Extra sprites/weapons allowed?
Code: Select all
Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
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Catastrophe
- Retired Staff / Community Team Member
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#13
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by Catastrophe » Fri Aug 07, 2015 5:49 pm
fr blood wrote:
Well I'm gonna do one map for this, and if I got more determination I'll do a second one if no one is against it.
Is there a delay or can I take all my time ?
Doesn't matter as long as you finish.
Frits wrote:
Extra sprites/weapons allowed?
Yes.
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MrEnchanter
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#14
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by MrEnchanter » Sat Aug 08, 2015 4:39 am
All that's left to do is add player starts, weapons, and ammo.
Here's the Map in GZDoomBuilder -
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Catastrophe
- Retired Staff / Community Team Member
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#15
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by Catastrophe » Sat Aug 08, 2015 8:47 am
MrEnchanter wrote:
All that's left to do is add player starts, weapons, and ammo.
Here's the Map in GZDoomBuilder -
Cool, but what minigame is this?
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Xaver
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#16
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by Xaver » Sat Aug 08, 2015 9:14 am
Is there a deadline on this?
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Catastrophe
- Retired Staff / Community Team Member
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#17
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by Catastrophe » Sat Aug 08, 2015 2:16 pm
Xaver wrote:
Is there a deadline on this?
Nope, just finish.
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Klofkac
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#18
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by Klofkac » Sun Aug 09, 2015 7:21 pm
Catastrophe, I am giving you permission to use map from Doom Spleef (you can of course edit it for ILMS needs), just provide proper credits.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2558
- Joined: Sat Jun 02, 2012 2:44 am
#19
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by Catastrophe » Mon Aug 17, 2015 8:47 pm
Update, we are currently at 43 maps, one by me, two by Klofkac, if you intend to submit a map for the upcoming release, please submit it soon, otherwise it will have to be added in on a later version.
I plan to release what I've got so far in a few days. Thanks!
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Sean
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#20
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by Sean » Tue Aug 18, 2015 12:54 am
I have no ideas for my map. Guess it's off until I think of something.
<capodecima> i dont say any more word without my loyer jenova