If it was still iD members working on it I'd have faith that all editing tools would basically be open source tools that let you do everything the developers could.Watermelon wrote:I'm worried SnapMap is going to be all prefabs and we get a Timesplitter-2-like editor. I really hope it's not like that. It would be great if they had both (ex: DoomBuilder style, and their new prefab style for people who are impatient and just want a good looking map), but I'd be extremely disappointed if you're locked into only doing what was on the demo. They said they want it to be moddable like the original Doom, so I'm hoping that means we have freestyle if we want it to be.Untitled wrote: Also, Bethesda realizing the potential of the fanbase with the snapmapping thing seems really cool.
Having used a map editor that was 100% prefabs (in Timesplitters 2 for example), it was cool for getting maps up and going, but it gets really old quickly.
However we're taking about Bethesda here so expect them to dumb it down to the point where any COD-raised young'n can churn out a playable map in an afternoon like Halo's map maker. I would at least hope they give advanced options beyond this, like letting players write scripts themselves or build their own prefabs.