AeniPuffs - pretty blood and sparky bullets

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
User avatar
Ænima
Addicted to Zandronum
Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

AeniPuffs - pretty blood and sparky bullets

#1

Post by Ænima » Thu Jul 30, 2015 3:13 am

phpBB [media]



Image

Image



Wanna feel like your hitscan attacks are packing more of a punch? Do you like the particle effects of games that are only a few years newer than Doom? Then have we got a show for you ...

All this PK3 does is replace the boring Doom bulletpuffs and blood with some pretty model-based sparks, ricochets, and blood droplets. The blood puffs themselves have a nice misty effect like in Doom3, while the resulting spatter droplets can stick to the walls and floor.

Sound was also paid much attention to. I tried to be as subtle as possible but if you think shit's still too loud, lemme know and I'll tone it down more. Don't expect retardedly-loud blood and ricochet sounds like some other mods, the rolloff is very steep so you'll really only hear blood sounds if you blast somebody up close, and you'll usually only hear ricochets if you're the one getting shot at (or if you shoot a wall up close).
Spoiler: screenbeans (Open)
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image


Should work with any map or mod that doesn't replace the default blood/bulletpuffs.


Download v3


Changes:

  • v2:
    =================================
  • Slightly less spark particles.
  • Fixed a bug where blood droplets wouldn't spawn online.

    v3:
    =============================
  • Better sounds.
  • More "splash" sprites, but not quite as much as Brutal Doom. :p
  • Added compatibility for the +AXEBLOOD and +BLOODSPLATTER flags.


Credits:
Bloax for the hi-res BLUD and PUFF sprites.
Last edited by Ænima on Mon Apr 25, 2016 4:36 pm, edited 2 times in total.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

User avatar
haxmurderer
 
Posts: 50
Joined: Wed Nov 28, 2012 2:13 pm

RE: AeniPuffs - pretty blood and sparky bullets

#2

Post by haxmurderer » Mon Aug 03, 2015 4:22 am

Awesome stuff! Just gave it a shot with Survivalism and it works nicely. :)

My first impression is that the sounds are totally fine. The yellow ricochet streaks might be a bit over the top, but I like that the blood puffs are modest. Good work!

User avatar
Ænima
Addicted to Zandronum
Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

RE: AeniPuffs - pretty blood and sparky bullets

#3

Post by Ænima » Mon Aug 03, 2015 11:28 am

Thanks! I can tone down the opacity of the ricochets if you think it would look better.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

User avatar
Doomenator
Forum Regular
Posts: 300
Joined: Wed Apr 01, 2015 4:27 am

RE: AeniPuffs - pretty blood and sparky bullets

#4

Post by Doomenator » Mon Aug 03, 2015 3:41 pm

May be to reduce the number of particles, because it looks like fireworks. :smile:

User avatar
Ænima
Addicted to Zandronum
Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

RE: AeniPuffs - pretty blood and sparky bullets

#5

Post by Ænima » Tue Aug 04, 2015 8:58 pm

New version time!
Doomenator wrote: May be to reduce the number of particles, because it looks like fireworks. :smile:
Done.

I also fixed a bug that had to do with inheriting from "blood" directly which causes some weird desync and/or failed jumps online, so I circumvented that by having it instantly A_SpawnItemEx a seperate actor for the main blood.



Download v2


Changes:

  • v2:
    =================================
  • Slightly less spark particles.
  • Fixed a bug where blood droplets wouldn't spawn online.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

User avatar
Immortal psx
New User
Posts: 18
Joined: Fri Mar 11, 2016 11:29 pm
Location: Brazil
Contact:

Re: AeniPuffs - pretty blood and sparky bullets

#6

Post by Immortal psx » Tue Mar 15, 2016 6:15 am

:bobpage: Very good, always use

User avatar
Ænima
Addicted to Zandronum
Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

Re: AeniPuffs - pretty blood and sparky bullets

#7

Post by Ænima » Mon Apr 25, 2016 4:38 pm

Immortal psx wrote::bobpage: Very good, always use
Thanks!


By the way, tiny update:
  • v3:
    =============================
  • Better sounds.
  • More "splash" sprites, but not quite as much as Brutal Doom. :p
  • Added compatibility for the +AXEBLOOD and +BLOODSPLATTER flags.

http://www.[bad site]/download?file=aenipuffs_v3.pk3
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

Post Reply