This is a small bugfix release that fixes two problems introduced in 2.1: Player movement jitter and a sync error in the HUD health display. The fix for the latter was already used by some server hosts for a while, but the former turned out to be very difficult to track down. Nevertheless, with the final fix, not only the player movement should be as smooth as in 2.0 again, but also the weapon sync issues introduced by the tic buffer should be completely gone now.
Note: 2.1.1 was never officially announced. It turned out the jitter fix it contained was still incomplete, so we decided to move to 2.1.2 to avoid confusion with the 2.1.1 binaries that were already floating around.
Here is the full changelog since 2.1
[spoiler]
Code: Select all
2.1.2
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- - Fixed the remaining jitter and weapon sync problems caused by the client movement buffer. [Torr Samaho]
2.1.1
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+ - The client movement buffer now can be toggled with the new CVAR sv_useticbuffer (default true). [Torr Samaho]
- - Fixed jittery player movement caused by the client movement buffer. [Torr Samaho]
- - Fixed: Clients wrongly predicted the health of the consoleplayer. [Edward-san, Torr Samaho]
- - Fixed: clients were not updated about the successful A_CustomPunch lifesteal attacks from a player. [Edward-san]
- - Fixed: clients were not updated about the successful A_Saw lifesteal attacks from a player. [Edward-san]
Binaries are available from our downloads page, as per usual.
Please remember that minor version bumps do not include major changes to the ZDoom base.