ZCC - Zandronum Community Client [Zandronum 3.1] [V1.0]
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
I just noticed something.. In the Multilayer menu, it will show Identify Target twice.. and unknown, which I assume is correct since the extra identify target values are not defined in Zandronum stock.
Also, you might want to check out zan 3.0 for menudef changes and stuff... I doubt 3.0 will be released anytime soon but might as well check there as well.
Also, you might want to check out zan 3.0 for menudef changes and stuff... I doubt 3.0 will be released anytime soon but might as well check there as well.
RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
This was already fixed in the repository.DevilHunter wrote:I just noticed something.. In the Multilayer menu, it will show Identify Target twice.. and unknown, which I assume is correct since the extra identify target values are not defined in Zandronum stock.
Thanks for the report though.
Last edited by Leonard on Fri Jun 19, 2015 12:35 pm, edited 1 time in total.
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cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
So.. since 2.1 is out now.. Will this client also be updated?
RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
Of course, not just yet though.DevilHunter wrote: So.. since 2.1 is out now.. Will this client also be updated?
The thread will be bumped once we're done updating to 2.1.
[spoiler][/spoiler]
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
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<Kokiri> capo whos your fav pony?
<capo> i like them all
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cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
The reason for the delay of the update to 2.1 is that I'm waiting for Torr to push the rest of the 2.1 changes to the main zandronum repository so that I can properly pull and commit a merge but since this is taking much longer than I expected I'm going to upload a 2.1 ZCC binary however the repository won't be updated as it would cause it to look like a mess.
So this is a temporary solution for those who asked me for the 2.1 update, there's nothing changed, just ZCC with zandronum updated to 2.1.
Here's a link and sorry, I can only build for windows.
So this is a temporary solution for those who asked me for the 2.1 update, there's nothing changed, just ZCC with zandronum updated to 2.1.
Here's a link and sorry, I can only build for windows.
[spoiler][/spoiler]
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
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cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
- Kara Kurt
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RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
Fair enough. Good job.
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
Just remember to copy the zandronum.pk3 from stock 2.1 and copy it to the ZCC folder. Otherwise, you get the wad auth error..
Should include the zandronum.pk3 that is built with your builds. However, for it to work out of the box, it should also include the libeay32.dll file, and perhaps the fmodx.dll file.
the .pdb file is optional but I include it anyhow as it helps to run that file along with the exe in the debugger.
Should include the zandronum.pk3 that is built with your builds. However, for it to work out of the box, it should also include the libeay32.dll file, and perhaps the fmodx.dll file.
the .pdb file is optional but I include it anyhow as it helps to run that file along with the exe in the debugger.
- Kara Kurt
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RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
Zandronum.pk3? Or you mean zandronum.exe?
Also is it possible to keep zandronum.exe and rename this thing zcc.exe or similar?
Also is it possible to keep zandronum.exe and rename this thing zcc.exe or similar?
RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
Yeah sure, I myself have a batch file that automatically switches zandronum.exe with zandronum_old.exe.Kara Kurt wrote:Also is it possible to keep zandronum.exe and rename this thing zcc.exe or similar?
Keep in mind the binary I just released is temporary, I just added the 2.1 commits on top.DevilHunter wrote:However, for it to work out of the box, it should also include the libeay32.dll file, and perhaps the fmodx.dll file.
the .pdb file is optional but I include it anyhow as it helps to run that file along with the exe in the debugger.
As for libeay32.dll, it shouldn't be needed anymore. Tell me if the exe still asks you for it.
There are no changes to zandronum.pk3, it's the same as a normal zandronum 2.1 but I'll include it from now on if you wish.
If you crash while using the binary and you want to report that, I can see why you would want the .pdb file but if it comes from the ZCC changes then I don't think a report would be of any use (to the zan devs that is). But fine, I will include it too.
Last edited by Leonard on Sat Jul 04, 2015 11:57 pm, edited 1 time in total.
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
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cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
I was unaware of the libeay32 not being needed anymore. Nice. but yea, before I would just get an auth fail when I tried to connect to any 2.1 server, but then copied the zandronum.pk3 from the stock 2.1 and was able to connect.
- fr blood
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RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
Thanks anyway, this thing is very helpful.
- Kara Kurt
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RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
How to do so?Leonard wrote:Yeah sure, I myself have a batch file that automatically switches zandronum.exe with zandronum_old.exe.Kara Kurt wrote:Also is it possible to keep zandronum.exe and rename this thing zcc.exe or similar?
I already tried it with Doom Explorer but nah
Last edited by Kara Kurt on Sun Jul 05, 2015 5:00 pm, edited 1 time in total.
- Torr Samaho
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RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
Why do you need the changes in the dev repo where all the 3.0 stuff is? You can pull them directly from the stable repo. Anyway, all changes should be in the dev repo now.Leonard wrote: The reason for the delay of the update to 2.1 is that I'm waiting for Torr to push the rest of the 2.1 changes to the main zandronum repository so that I can properly pull and commit a merge
Please keep in mind that the license requires you to make the source available.Leonard wrote: but since this is taking much longer than I expected I'm going to upload a 2.1 ZCC binary however the repository won't be updated as it would cause it to look like a mess.
- DevilHunter
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RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
I updated my links to avoid confusing...
ZandronumZCC-2.0
ZandronumZCC-2.1
Feel free to add them to the OP.
ZandronumZCC-2.0
ZandronumZCC-2.1
Feel free to add them to the OP.
RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
I know I can pull from stable and I used it as a workaround/temporary solution but the thing is I forked the dev repo so that I would be able to both update to 3.X and 2.X versions when they come out.Torr Samaho wrote:Why do you need the changes in the dev repo where all the 3.0 stuff is? You can pull them directly from the stable repo. Anyway, all changes should be in the dev repo now.
My concern is that if I pull and push from stable it will make the ZCC repository look like a mess because of the merges etc..
I updated the ZCC repository. It was just the 2.0 ZCC source merged with 2.1 anyways.Torr Samaho wrote:Please keep in mind that the license requires you to make the source available.
Thanks, Fused should update the OP and include your links soon (hopefully).DevilHunter wrote:I updated my links to avoid confusing...
...
Feel free to add them to the OP.
- Fused edit; topic updated.
Last edited by Fused on Sun Jul 19, 2015 10:58 pm, edited 1 time in total.
[spoiler][/spoiler]
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: ZCC - Zandronum Community Client [ZAN 2.0 v1.0]
Ah, I see. Technically the order of the changesets doesn't matter, but I agree that this would look like a mess for your usage case. I wasn't aware that somebody was relying on the dev repo in this way. I'll try to merge stable changes with the dev repo sooner in the future.Leonard wrote: I know I can pull from stable and I used it as a workaround/temporary solution but the thing is I forked the dev repo so that I would be able to both update to 3.X and 2.X versions when they come out.
My concern is that if I pull and push from stable it will make the ZCC repository look like a mess because of the merges etc..
Thanks!Leonard wrote: I updated the ZCC repository. It was just the 2.0 ZCC source merged with 2.1 anyways.
RE: ZCC - Zandronum Community Client [ZAN 2.1 v1.0]
Last edited by Fused on Mon Jul 20, 2015 4:10 pm, edited 1 time in total.
[spoiler][/spoiler]
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
- DevilHunter
- Zandronum Tester
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- Joined: Sun Jun 17, 2012 12:58 am
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RE: ZCC - Zandronum Community Client [ZAN 2.1.2 v1.2]
Since apparently the official 2.1.2 changeset wasn't what everyone would expect I have updated ZCC again to the correct changeset.
To avoid confusion and just to be clear I bumped ZCC's version from 1.2 to 1.3.
Here is a link.
The client should now be able to connect to every updated servers.
To avoid confusion and just to be clear I bumped ZCC's version from 1.2 to 1.3.
Here is a link.
The client should now be able to connect to every updated servers.
[spoiler][/spoiler]
Code: Select all
<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally