Doom Explorer - new launcher for Doom
RE: Doom Explorer - new launcher for Doom
Filters > Check: Hide empty servers.
Or if you mean something else,
Settings > Tables > Check: Additional sort players by number.
Or if you mean something else,
Settings > Tables > Check: Additional sort players by number.
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- Retired Staff / Community Team Member
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RE: Doom Explorer - new launcher for Doom
Spotted a problem, when changing engines for Zandronum, it doesn't update it for single-player.
RE: Doom Explorer - new launcher for Doom
"changing engines" - where? in Options? or in Start Server tab?
RE: Doom Explorer - new launcher for Doom
I hope this is the right place to make feature suggestions for doom explorer.
Additional command-line parameters are very useful, I use them to load wads on top of everything to override bigfont for instance (it's very annoying when wads have a custom and unreadable bigfont) and I often thought that it would be nice to change such parameters depanding on the loaded wads.
This would allow me to have different ingame settings by loading config files per server/wads and could be very useful. For example, if I wanted to play something like wdi or zh, I could disable the althud automatically.
I guess this could use some sort of filter list, bonus points if it supports wildcards (example: zh-beta* instead of one for each zh version)
Additional command-line parameters are very useful, I use them to load wads on top of everything to override bigfont for instance (it's very annoying when wads have a custom and unreadable bigfont) and I often thought that it would be nice to change such parameters depanding on the loaded wads.
This would allow me to have different ingame settings by loading config files per server/wads and could be very useful. For example, if I wanted to play something like wdi or zh, I could disable the althud automatically.
I guess this could use some sort of filter list, bonus points if it supports wildcards (example: zh-beta* instead of one for each zh version)
Please consider this suggestion as well.DevilHunter wrote:You know how you can add a Custom program to Doom Explorer?? could you make it to where in Start Server, you can use the Custom program.
[spoiler][/spoiler]
Code: Select all
<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
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- Retired Staff / Community Team Member
- Posts: 2569
- Joined: Sat Jun 02, 2012 2:44 am
RE: Doom Explorer - new launcher for Doom
Options, as in using different Zandronum clients.bond wrote: "changing engines" - where? in Options? or in Start Server tab?
Last edited by Catastrophe on Sat May 30, 2015 12:56 am, edited 1 time in total.
RE: Doom Explorer - new launcher for Doom
I couldn't reproduce it - all I save in Options working as it should.Catastrophe wrote:Options, as in using different Zandronum clients.bond wrote: "changing engines" - where? in Options? or in Start Server tab?
Could you explain this in more detail, step by step?
Hm, parametric function.. Things become more complicated )Leonard wrote: Additional command-line parameters are very useful, I use them to load wads on top of everything to override bigfont for instance (it's very annoying when wads have a custom and unreadable bigfont) and I often thought that it would be nice to change such parameters depanding on the loaded wads.
This would allow me to have different ingame settings by loading config files per server/wads and could be very useful. For example, if I wanted to play something like wdi or zh, I could disable the althud automatically.
I guess this could use some sort of filter list, bonus points if it supports wildcards (example: zh-beta* instead of one for each zh version)
I'll think about it
Last version (1.10) has this feature - isn't it ok?Leonard wrote:Please consider this suggestion as well.DevilHunter wrote:You know how you can add a Custom program to Doom Explorer?? could you make it to where in Start Server, you can use the Custom program.
RE: Doom Explorer - new launcher for Doom
This is great. The only thing I dislike is the icons with metal background :P. They clash with a lot of themes.
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Nothing to see here
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Nothing to see here
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- Retired Staff / Community Team Member
- Posts: 2569
- Joined: Sat Jun 02, 2012 2:44 am
RE: Doom Explorer - new launcher for Doom
I have set on options -> programs for Zandronum to use a different client. Yet when I play single player, it keeps using the previous client specified.
RE: Doom Explorer - new launcher for Doom
I had that issue too, restarting seems to fix it tho.Catastrophe wrote: I have set on options -> programs for Zandronum to use a different client. Yet when I play single player, it keeps using the previous client specified.
I wish for that too, I looked in the options menu and didn't find anything about it. Am I missing something here?Uwe L. Bendoverson wrote: I wish to make a portable install, so I'd like to be able to include DoomExplorer.ini in the main folder of the app, and have it work.
Also I think I found a bug: additional command-line parameters aren't used at all both in single and multiplayer. I tried simply with -nosound and it never worked. I checked and it even saves in the ini.
[spoiler][/spoiler]
Code: Select all
<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
RE: Doom Explorer - new launcher for Doom
set all pathes (wads, programs) relative and start Doom Explorer with command-line parameter "-appdir"Leonard wrote:I wish for that too, I looked in the options menu and didn't find anything about it. Am I missing something here?Uwe L. Bendoverson wrote: I wish to make a portable install, so I'd like to be able to include DoomExplorer.ini in the main folder of the app, and have it work.
work fine for me. may be you did something wrong?Leonard wrote: Also I think I found a bug: additional command-line parameters aren't used at all both in single and multiplayer. I tried simply with -nosound and it never worked. I checked and it even saves in the ini.
RE: Doom Explorer - new launcher for Doom
That worked, thanks.bond wrote:set all pathes (wads, programs) relative and start Doom Explorer with command-line parameter "-appdir"
I found out what was wrong, I didn't know you had to select the parameter in the list and apply, I thought the list was accumulative.bond wrote:work fine for me. may be you did something wrong?
[spoiler][/spoiler]
Code: Select all
<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally