ChaosCore CTF

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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ChaosCore CTF

#1

Post by RoSKing » Wed May 20, 2015 6:11 am

ChaosCore CTF[/size]

05/20/2015[/size]
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
After years of on and off work, we're finally releasing a segment of the project. While it wasn't our initial intention to release it separately, it's obviously the most efficient way when considering a project with this kind of goal. In hindsight, it should have been planned like this from the start; However, this project can finally see the light of day. Releasing in segments has also allowed us to focus on the maps that are going to be released rather than focusing on all 50 maps at once; Allowing for more focus on quality control.

We have finalized the first map pack and is intended to be released by May 23rd 2015. I am currently talking with server admins and we expect to have servers running in North America and Europe on both Zandronum and ZDaemon upon release. The thread will be updated day of and we expect everything to run smoothly.

This thread will continue to be updated as we release more maps and update map packs for potential unforeseen bugs. If you notice anything upon release that you believe needs to be fixed, please let us know.

Map Pack I
RELEASED
https://www.dropbox.com/s/623m25sl2vdqp ... a.zip?dl=0
Spoiler: Maplist (Open)
Core01 Data Core Delta - GhoulSlayeR
Core02 Cosmic Wall - Caution
Core03 Avalon - RoSKing
Core04 Frozen Chaos - AlexMax
Core05 Plan B - Collision
Core06 Circuit Course - Infer
Core07 Deimos Hazzard Zone - GhoulSlayeR
Core08 Periphery of Phobos - RoSKing & GhoulSlayeR
Core09 Obsidian Outpost - Caution
Core10 Sector S - FranckFrag
Core11 Isolation - RoSKing
Core12 Scourge - Collision
Core13 Forsaken Grounds - Infer
Core14 Speed of Dark - AlexMax
Core15 Andromeda Installation - RoSKing
Core16 [Core]T facility - GhoulSlayeR
Core17 Sentinel - Iced
Core18 The Chaos Encounter - Shane
Core19 Wanderlust - RoSKing
Core20 The Hex Core - Infer

12/04/2015[/size]

I am pleased to announce that ChaosCoreCTFmpII is now live. This installment introduces 10 new maps, and changes to some of the prior maps from mp I. This version also includes the lobby map Core00 so that people are able to identify the maps for Private CTF sessions; While Core00 isn't completed just yet, it is able to do exactly what it is intended for. Expect more additions to this map in mpIII

The next installment of mpIII while has a lot of progress, still needs a lot of work. I plan on taking another break from mapping for awhile, so expect to see mpIII sometime next year.

For now, I hope you all enjoy all of the hard work that has went into this and I thank you.

Map Pack II
RELEASED

Download
http://www.[bad site]/download?file= ... mpii-b.wad
https://www.dropbox.com/s/r283pkuuoydlc ... b.zip?dl=0
Spoiler: Core00(Lobby map) (Open)
Image
Image

More to come (Special thanks to AlexMax for letting us rip the textures from duel40)
Image
Spoiler: Screenshots (Open)
Core03: Avalon by RoSKing(Revamped)
Image

Core05: Solar Station by Collision
Image

Core21: Planetary Duality by RoSKing
Image

Core22: Hangar of Desolation by Caution
Image

Core24: Towering Gardens by AlexMax
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Core25: Data Core Delta II by GhoulSlayeR & RoSKIng
Image

Core26: Mephitic Waste by RoSKing
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Core28: Titania Base by JCD
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Core29: Toxic Refineries II by Fsn76
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Core30: Sunrise by Oxyde
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Spoiler: Changelog to mpI (Open)
Core02 - Left side of the base has been opened up along with the lift area for more vision.
Core03 - Entirely revamped base with the middle having slight adjustments.
Core05 - Replaced with a new map by Collision, Solar Station.
Core09 - A lot of excess area has been removed along with detail to help alleviate FPS drops that people were experiencing.
Core12 - Replaced lift with stairs near flag.
Core14 - Added steps at middle that you can jump up on to allow easier access around the map.
Core15 - Added a lift at middle to help people access the upper area easier, and adjusted the spawns to be more intuitive in direction.
Core19 - Made the bases larger in size, Added a soulsphere next to the lava fall off the main hill, and pulled the armor out of the lava fall.
Spoiler: Maplist (Open)
Core01: Data Core Delta I by GhoulSlayeR

Core02: Cosmic Wall by Caution (With help from RoSKing)

Core03: Avalon by RoSKing (With help from Wideass)

Core04: Frozen Chaos by AlexMax (With help from Caution)

Core05: Plan B by Collision

Core06: Circuit Course by Infer

Core07: Deimos Hazzard Zone by GhoulSlayeR (With help from RoSKing)

Core08: Periphery of Phobos by RoSKing & GhoulSlayeR

Core09: Obsidian Outpost by Caution (With help from GhoulslayeR & RoSKing)

Core10: Sector S by FranckFrag (With help from RoSKing)

Core11: Isolation by RoSKing (With help from Wideass)

Core12: Scourge by Collision (With help from RoSKing)

Core13: Forsaken Grounds by Infer

Core14: Speed of Dark by AlexMax (With help from SwordGrunt)

Core15: Andromeda Installation by RoSKing

Core16: [Core]T Facility by GhoulSlayeR (With help from RoSKing)

Core17: Sentinel by Iced

Core18: The Chaos Encounter by Shane (With help from RoSKing)

Core19: Wanderlust by RoSKing

Core20: The Hex Core by Infer

Core21: Planetary Duality by RoSKing (With help from Wideass)

Core22: Hangar of Desolation by Caution (With help from RoSKing)

Core23: EastHaven by Edd (With help from Caution, Collision, RoSKing, & Sworgrunt)

Core24: Towering Gardens by AlexMax

Core25: Data Core Delta II by GhoulSlayeR & RoSKing

Core26: Mephitic Waste by RoSKing (With help from Wideass)

Core27: Compulsive Simplicity by Shane

Core28: Titania Base by JCD

Core29: Toxic Refineries II by Fsn76 (With help from RoSKing & Wideass)

Core30: Sunrise by Oxyde

POPTART: Poptart Cat by Collision
Spoiler: Credits (Open)
===========================================================================
Advanced engine needed : Zandronum / ZDaemon

Primary purpose : Capture the Flag
===========================================================================
Title : ChaosCoreCTFmpII
Filename : ChaosCoreCTFmpII.wad
Release date : 12-04-2015
Authors : Agaures, AlexMax, Caution, Collision, GhoulSlayeR, Infer, RoSKing, Shane, Wideass

Description :

Additional Credits:
Fsn76 for the trailer
Watakid for quality maintenance
Abbuw for remaking the ChaosCore decal for more texture use.
Agaures for the Color Palette and Texture customization.
To everyone who Beta Tested; Alt_Stab, AVC, Beast, Bwidger, Cecil, Cennou, Chowww, Darklord, DemonSphere, Dislogical, Edd, Fsn76, Goblin, JCD, Joseph_Hicks, Jwarrier, KaraKurt, Merk, Moti, Raddock, Saber, Slyfox, Stallion, Tai, Torvald, Water, Whopper and anyone else I may have forgotten.
EsselFortium, 32in24 series, 2mbrown, decontex, DGDBTXTR, DoomPotpourri, mortres, nb5texd2, nb_flats, NB_RECOL, nb_silv, ogrodtex, quake1, quake2, quake3, TXGRAY, zdectfmp for ripped textures and flats.

===========================================================================

Map List

===========================================================================

Core01: Data Core Delta I by GhoulSlayeR

Core02: Cosmic Wall by Caution (With help from RoSKing)

Core03: Avalon by RoSKing (With help from Wideass)

Core04: Frozen Chaos by AlexMax (With help from Caution)

Core05: Plan B by Collision

Core06: Circuit Course by Infer

Core07: Deimos Hazzard Zone by GhoulSlayeR (With help from RoSKing)

Core08: Periphery of Phobos by RoSKing & GhoulSlayeR

Core09: Obsidian Outpost by Caution (With help from GhoulslayeR & RoSKing)

Core10: Sector S by FranckFrag (With help from RoSKing)

Core11: Isolation by RoSKing (With help from Wideass)

Core12: Scourge by Collision (With help from RoSKing)

Core13: Forsaken Grounds by Infer

Core14: Speed of Dark by AlexMax (With help from SwordGrunt)

Core15: Andromeda Installation by RoSKing

Core16: [Core]T Facility by GhoulSlayeR (With help from RoSKing)

Core17: Sentinel by Iced

Core18: The Chaos Encounter by Shane (With help from RoSKing)

Core19: Wanderlust by RoSKing

Core20: The Hex Core by Infer

Core21: Planetary Duality by RoSKing (With help from Wideass)

Core22: Hangar of Desolation by Caution (With help from RoSKing)

Core23: EastHaven by Edd (With help from Caution, Collision, RoSKing, & Sworgrunt)

Core24: Towering Gardens by AlexMax

Core25: Data Core Delta II by GhoulSlayeR & RoSKing

Core26: Mephitic Waste by RoSKing (With help from Wideass)

Core27: Compulsive Simplicity by Shane

Core28: Titania Base by JCD

Core29: Toxic Refineries II by Fsn76 (With help from RoSKing & Wideass)

Core30: Sunrise by Oxyde

POPTART: Poptart Cat by Collision

===========================================================================

" Music Credits "

===========================================================================

Title: ChaosCoreCTF by Brandon Egan

Intermission: "My name is Darkness" by Haste the Day

Map00 "Main Theme" from the game One Must Fall 2097

Map01: "Xenon" from the game Dance Dance Revolution

Map02: "Meteor Herd" from the game Sonic Adventure 2

Map03: "Danger Room" from the game One Must Fall 2097

Map04: "Satellite One" by Purple Motion

Map05: "Aquarium" by 16-bit

Map06: "look at the stars" (vibe-las.it)

Map07: "Nuts and Bolts" from the game Donkey Kong Country 3

Map08: "Resolve" by Haste The Day

Map09: "Lava Reef Zone Act I" from the game Sonic the Hedgehog 3

Map10: "Boomer Kwuanger" from the game MegaMan X

Map11: " I saw the demons"(e2m1) from the game The Ultimate Doom

Map12: "Final Boss" from the game Strife (Quest for the Sigil)

Map13: "Come Clarity" by In Flames

Map14: "Doobtro" by Nightbeat

Map15: ChaosCoreCTF by Brandon Egan

Map16: "Power Plant" from the game One Must Fall 2097:

Map17: "Beyond" from Mod Archive

Map18: "Path of Destruction" by Mark Klem

Map19: "Pumpkin Hill" from the game Sonic Adventure 2

Map20: "Mad Man" by Haste The Day (Looped by Estar)

Map21: "Biolizard" from the game Sonic Adventure 2

Map22: "Chemical Plant" from the game Sonic II

Map23: "Overworld" from the game Golden Sun 2

Map24: "R0t0f3ul" by Rez

Map25: "Hybrid Song 220" by Quazar

Map26: "68" by Haste The Day

Map27: "Ryu's Theme" from the game Street Fighter II

Map28: "Wolverine" by James Paddock

Map29: "Area 1: City" from the game Mighty Morphin Power Rangers

Map30: "Mansion Infiltration - Action" from the game Perfect Dark Zero (Looped by Chow)

POPTART: "Pixeltropia" by JosSs

===========================================================================

* What is included *

New levels : Yes, See Maplist for credits
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None


* Play Information *

Game : DOOM2
Map # : Core01 - Core30
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch : No
CTF : Yes
Difficulty Settings : Nightmare


* Construction *

Base : New from scratch
Build Time : 2011 - Current
Editor(s) used : DoomBuilder, DoomBuilder2, GZDoom Builder, SLADE, XWE
Known Bugs : None that we know of
May Not Run With... :


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
Last edited by RoSKing on Tue Dec 08, 2015 12:36 am, edited 1 time in total.

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Doomkid
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RE: ChaosCore CTF

#2

Post by Doomkid » Wed May 20, 2015 6:52 am

That trailer is really professionally done, looked very official.
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RE: ChaosCore CTF

#3

Post by Ivan » Wed May 20, 2015 7:55 am

Too much light effects hurt my eyes.

Also, all these years for only enhancing their look? Only 3 maps is kind of underwhelming but I guess saying you'll make more counts for something. Good luck.
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RE: ChaosCore CTF

#4

Post by ESTAR » Wed May 20, 2015 11:13 am

:D

More CTF yay! I know its been so much effort to get this materialized, so im glad it is finally going to be released! Im glad i was part of testings :)
Last edited by ESTAR on Thu May 21, 2015 9:39 pm, edited 1 time in total.
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RE: ChaosCore CTF

#5

Post by ZZYZX » Wed May 20, 2015 11:33 am

E.S. Posthumus detected.

also, the two IDL upgrades look really good. Especially the new water palette for Isolation.
also, hey, we should play this.
Last edited by ZZYZX on Wed May 20, 2015 11:52 am, edited 1 time in total.

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RE: ChaosCore CTF

#6

Post by Zeberpal » Wed May 20, 2015 2:14 pm

That's sweet Hope I'll be able to map some for the rest of twenty. And nice trailer, I can imagine you shouting at Watakid to turn around, jump, shoot the speccamera and grab the flag,
then do it again because he was inaccurate in last take.
P.S. What is the name of effect you used in 1:18 to distort image??
Last edited by Zeberpal on Wed May 20, 2015 2:15 pm, edited 1 time in total.
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RE: ChaosCore CTF

#7

Post by Fsn76 » Wed May 20, 2015 2:39 pm

Zeberpal wrote: That's sweet Hope I'll be able to map some for the rest of twenty. And nice trailer, I can imagine you shouting at Watakid to turn around, jump, shoot the speccamera and grab the flag,
then do it again because he was inaccurate in last take.
P.S. What is the name of effect you used in 1:18 to distort image??
Hello Zeberpal. I'm glad you liked the trailer. About the effect, i used the Television simulator from Vegas and i modified it.

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RE: ChaosCore CTF

#8

Post by Zanieon » Wed May 20, 2015 5:08 pm

Circunei Z wrote:E.S. Posthumus detected
Trailer music for a Trailer, :v:

I saw the early production of the trailer, well it was already good, now that is finished, i can say, EVERYTHING IS AWSUM
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RE: ChaosCore CTF

#9

Post by Zeberpal » Wed May 20, 2015 6:18 pm

Fsn76 wrote:
Zeberpal wrote: That's sweet Hope I'll be able to map some for the rest of twenty. And nice trailer, I can imagine you shouting at Watakid to turn around, jump, shoot the speccamera and grab the flag,
then do it again because he was inaccurate in last take.
P.S. What is the name of effect you used in 1:18 to distort image??
Hello Zeberpal. I'm glad you liked the trailer. About the effect, i used the Television simulator from Vegas and i modified it.
FSN, thanks !
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RE: ChaosCore CTF

#10

Post by FateLord » Wed May 20, 2015 10:25 pm

this is epic. i want to play this.
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RE: ChaosCore CTF

#11

Post by Fsn76 » Fri May 22, 2015 12:12 am

SUCE MOI! VITE TEUF!

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RE: ChaosCore CTF

#12

Post by Ru5tK1ng » Fri May 22, 2015 1:01 am

Looking forward to seeing some of these maps played in priv. Also, good call going with the DBAB style of development and release.
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RE: ChaosCore CTF

#13

Post by Zakken » Sat May 23, 2015 5:39 am

Congrats on the release!

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RE: ChaosCore CTF

#14

Post by RoSKing » Sat May 23, 2015 7:52 am

It's released! There are available servers.

https://www.dropbox.com/s/typbv3k6asny5 ... a.zip?dl=0

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RE: ChaosCore CTF

#15

Post by Ru5tK1ng » Sat May 23, 2015 5:52 pm

I was looking to check out the pack on a server and play some pub but upon pulling the list it was sad face time. Everyone crowded into a priv server, and a FRENCH one at that. ???

Alex get one up perhaps??
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Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map

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RE: ChaosCore CTF

#16

Post by RoSKing » Sat May 23, 2015 6:22 pm

Alexmax hasnt been around, I gave it to him and asked. There is a pub ctf server up on BE and BaseQ, as well as a few pub ctf servers up on ZDaemon.
Last edited by RoSKing on Sat May 23, 2015 6:22 pm, edited 1 time in total.

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RE: ChaosCore CTF

#17

Post by Razgriz » Sun May 24, 2015 2:27 am

Oh I thought this was a release but it's a beta, There isn't even a .txt document with no info.

Also this is core1 + new maps? I guess that would explain why it has so many maps to begin with, looks like there are some good pub maps for sure in this beta alone.
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RE: ChaosCore CTF

#18

Post by Shakal » Sun May 24, 2015 2:51 am

Is the DooM community revitalized now? (◡ ‿ ◡ ✿)
Last edited by Shakal on Sun May 24, 2015 2:52 am, edited 1 time in total.

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RE: ChaosCore CTF

#19

Post by RoSKing » Sun May 24, 2015 6:28 am

Razgriz wrote: Oh I thought this was a release but it's a beta, There isn't even a .txt document with no info.

Also this is core1 + new maps? I guess that would explain why it has so many maps to begin with, looks like there are some good pub maps for sure in this beta alone.
The maps that have come from the first CoreCTF release are;

Core01, Core03, Core05, Core07, Core08 & Core11.

All the rest are new maps.

We have a CREDINFO lump inside the wad, like we did in HNS. I also updated the main post to include the credits.

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RE: ChaosCore CTF

#20

Post by AlexMax » Sun May 24, 2015 2:41 pm

I've been busy for the past couple of days, but I tried to get some servers up yesterday. Let me know if the servers are broken - I'll be able to test it myself tonight.
Last edited by AlexMax on Sun May 24, 2015 2:42 pm, edited 1 time in total.
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