CSGO map Cache for Doom

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Captain Toenail
 
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CSGO map Cache for Doom

#1

Post by Captain Toenail » Sun May 10, 2015 5:41 pm

As an experiment, I decided to remake a Counter Strike Global Offensive map for Zandronum play. I mapped over an image of the original level so the layout is near-identical. Of course I had to take some artistic liberties so it's not a carbon-copy; it has been remade with an e2m2 theme.

The map is intended to be played in Team Last Man Standing mode. There are weapons and players starts for other modes but these are not recommended. A small script makes players use the team spawn areas in TLMS mode rather than the standard DM starts.

From playtesting with bots, it becomes apparent that Doom's player speed makes a mockery of navigating the map compared to CSGO. I would recommend mods with a slower or more tactical pace. I haven't tried it, but I imagine it might be quite compatible with GhoulsVSHumans.

Anyway enough chat here's screenshots and a download link:
[spoiler]Image
Image
Image
Image
Image[/spoiler]

Download:
http://www.mediafire.com/download/4b14d ... CHELMS.zip

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Medicris
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RE: CSGO map Cache for Doom

#2

Post by Medicris » Mon May 11, 2015 12:13 am

Interesting to see a map translated into a Doom setting. I'll give this a go in TLMS when I get back from a trip.

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AlexMax
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RE: CSGO map Cache for Doom

#3

Post by AlexMax » Mon May 11, 2015 1:42 am

Looking pretty nice. There are a fair number of counter-strike maps that lend themselves to large FFA, and cache is one of the better ones.
Last edited by AlexMax on Mon May 11, 2015 1:42 am, edited 1 time in total.
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infer
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RE: CSGO map Cache for Doom

#4

Post by infer » Mon May 11, 2015 3:20 am

This is actually pretty good. I'm amazed about how well you built this layout in terms of dimensions. And about the textures, you made it look like an actual doom LMS map from the ol' days, good job.

EDIT: I like how you did the floor of the 'checkers room' at B.
Last edited by infer on Tue May 12, 2015 1:35 am, edited 1 time in total.

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Doomkid
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RE: CSGO map Cache for Doom

#5

Post by Doomkid » Mon May 11, 2015 4:16 am

Looks excellent, Cpt T!
Image
Image

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Sean
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RE: CSGO map Cache for Doom

#6

Post by Sean » Mon May 11, 2015 11:33 am

Cache is one of my favourite CS maps, so its nice to see this in Doom.
I'll certainly look at this.
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RE: CSGO map Cache for Doom

#7

Post by Espio » Mon May 11, 2015 1:43 pm

Not too shabby actually. Should make for some good matches.
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RE: CSGO map Cache for Doom

#8

Post by Ænima » Mon May 11, 2015 1:46 pm

TLMS time!
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Zergeant
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RE: CSGO map Cache for Doom

#9

Post by Zergeant » Mon May 11, 2015 6:20 pm

This is a good idea and a great execution, my only complaint would be in the third Doom screenshot the corridor seems a little bit clamped compared to the CS:GO one.

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-Jes-
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RE: CSGO map Cache for Doom

#10

Post by -Jes- » Tue May 12, 2015 5:47 am

The outdoor areas look rather barren.
Whereas the indoor areas have decent texture variance and detailing (crates and ceiling lights), the outside just has.. Flat walls.

You could probably go the extra mile and recreate outside shadow lines, that'd break up the monotomy of those areas..
Last edited by -Jes- on Tue May 12, 2015 7:26 am, edited 1 time in total.

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Snakezz
 
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RE: CSGO map Cache for Doom

#11

Post by Snakezz » Fri Jun 05, 2015 9:38 pm

The only problem I foresee is characters move much faster in doom than csgo.

So naturally, I can't see a map of the same dimensions providing the same gameplay.

As good as this is by scale and to look at, gameplay would be most optimal if you scaled spaces slightly larger to compensate for the run speed.

Either that or do nothing, it will probably be fine either way.

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