Spriting Carnival

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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CloudFlash
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RE: Spriting Carnival

#481

Post by CloudFlash » Sun Apr 19, 2015 6:26 pm

I love how this yellow skull goes ':->'
Last edited by CloudFlash on Sun Apr 19, 2015 6:27 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

raymoohawk
 
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RE: Spriting Carnival

#482

Post by raymoohawk » Mon Apr 20, 2015 8:28 am

female player take 2, or how i imagine a seasoned cameron would look like

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RE: Spriting Carnival

#483

Post by raymoohawk » Fri Apr 24, 2015 12:11 am

a tread for zauberer development has opened at the freedoom subforum. zauberer is a project to create a hexen compatible libre iwad, a sort of freedoom but for hexen. currently the project consists solely of placeholders, so contributors of all kinds (spriters, texturers, mappers, etc) are welcome to join in. right now we want to discuss an overaching theme, to prevent the mismatch of resources that has afected freedoom. you can join the discussion here:

http://www.doomworld.com/vb/post/1364458

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RE: Spriting Carnival

#484

Post by raymoohawk » Sat Apr 25, 2015 9:02 am

updated orb monster, changes where made to address in game visivility and size. none of the frames are final

Image

ill post the wad later

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RE: Spriting Carnival

#485

Post by raymoohawk » Sat Apr 25, 2015 6:17 pm

here is the wad for the orb mnoster, courtesy of grey ghost

http://www.mediafire.com/download/017ld ... onster.zip

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RE: Spriting Carnival

#486

Post by raymoohawk » Mon Apr 27, 2015 5:30 am

made a stupid looking weapon

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N30N
 
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RE: Spriting Carnival

#487

Post by N30N » Mon Apr 27, 2015 1:05 pm

I wasn't going to post these, but since I have them I might aswell

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(And yes my avatar is that evil white sphere of doom D:)
Ką?

raymoohawk
 
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RE: Spriting Carnival

#488

Post by raymoohawk » Thu Apr 30, 2015 9:42 am

more progress on the baronphant walk

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Sgt. Shivers
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RE: Spriting Carnival

#489

Post by Sgt. Shivers » Thu Apr 30, 2015 11:46 pm

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Hi! Just joined the forums a few days ago, thought I'd put something together before postin. Nice to meet you all!

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RE: Spriting Carnival

#490

Post by N30N » Fri May 01, 2015 12:08 pm

So I found this thing on my computer...

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Apperantly I made it last april fools. .-.

(I added a white background since it might be a little hard to see on a black background)

EDIT:That pump shotgun looks really good, wow 0_O
Last edited by N30N on Fri May 01, 2015 12:09 pm, edited 1 time in total.
Ką?

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President People
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RE: Spriting Carnival

#491

Post by President People » Wed May 06, 2015 1:24 am

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Skulltag GL with some recolored components. Everything needs more Doom64 steel!
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***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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agaures
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RE: Spriting Carnival

#492

Post by agaures » Fri May 15, 2015 11:26 am

Made a sphere
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and this piece of shit
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bottles
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and a light
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hrnnnnng

Image Image
Last edited by agaures on Fri May 15, 2015 12:23 pm, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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agaures
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RE: Spriting Carnival

#493

Post by agaures » Sat May 16, 2015 5:49 am

Image
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Daedalus
 
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RE: Spriting Carnival

#494

Post by Daedalus » Sat May 16, 2015 8:02 am

agaures wrote: bottles
Image
Any chance of getting some animated versions of these?

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agaures
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RE: Spriting Carnival

#495

Post by agaures » Sat May 16, 2015 10:16 am

Cacodemon wrote: Any chance of getting some animated versions of these?
....maybe.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

raymoohawk
 
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RE: Spriting Carnival

#496

Post by raymoohawk » Sat May 16, 2015 7:08 pm

experimenting with hexen palleted sprites, she may or may not eventually become the fighter class for zauberer (free hexen)

Image

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CloudFlash
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RE: Spriting Carnival

#497

Post by CloudFlash » Tue May 26, 2015 7:48 pm

agaures wrote: and a light
Image
Looks sexy ;3
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

raymoohawk
 
Posts: 38
Joined: Fri Oct 24, 2014 9:29 pm

RE: Spriting Carnival

#498

Post by raymoohawk » Sun Jun 14, 2015 12:29 am

walk test of anahit

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Sgt. Shivers
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RE: Spriting Carnival

#499

Post by Sgt. Shivers » Sun Jun 14, 2015 3:12 am

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Image
Image
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Dunno if I've posted these anywhere yet.

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Ænima
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RE: Spriting Carnival

#500

Post by Ænima » Sun Jun 14, 2015 1:22 pm

Sgt. Shivers wrote: Image
Image
Image
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Dunno if I've posted these anywhere yet.
These are the only frames so far? :(
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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