Zandronum 2.0
RE: Zandronum 2.0
So that's why there's so many people online right now
I haven't really been that much paying attention to 2.0 but I've heard alot of good things about it. Now's the time to start working on all those mods that could only run on 2.0
I haven't really been that much paying attention to 2.0 but I've heard alot of good things about it. Now's the time to start working on all those mods that could only run on 2.0
Too lateibm5155 wrote: I hope I'll be on the first page :S
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RE: Zandronum 2.0
Upon trying to load Zan after making a shortcut to my desktop..
zandronum.pk3 is overriding core lump mapinfo/doom2.txt.
Claps hands
EDIT: I do not know what the hell I did but I got it to work.. strange.
zandronum.pk3 is overriding core lump mapinfo/doom2.txt.
Claps hands
EDIT: I do not know what the hell I did but I got it to work.. strange.
Last edited by Awesome Possum on Sun Mar 29, 2015 10:44 pm, edited 1 time in total.
- ibm5155
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RE: Zandronum 2.0
Well, It would be a good idea to update this page :) http://zandronum.com/download
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zandronum 2.0
Is A_SetCrosshair now compatible with Zan as the feature appears to be implemented in Zdoom 2.4?
RE: Zandronum 2.0
The power level of this news is so over 9000 I need TWO scouters.
RE: Zandronum 2.0
Okay I have a problem with my strafe speed with this new version for some reason it is very slow and just not the same from that old version. I've tried a bunch of things and for some reason I just can't get it how it should be what the heck is going on here?
Last edited by Pottus on Mon Mar 30, 2015 1:25 am, edited 1 time in total.
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RE: Zandronum 2.0
OSX version whar?
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RE: Zandronum 2.0
Try renaming your config (so zan generates a new one) in case any of the settings are corrupt. Also try zdoom 2.5 and see if its the same. If you still have problems, post on the bug tracker.Pottus wrote: Okay I have a problem with my strafe speed with this new version for some reason it is very slow and just not the same from that old version. I've tried a bunch of things and for some reason I just can't get it how it should be what the heck is going on here?
@Karakurt
If its not working, it's a bug.
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RE: Zandronum 2.0
Any news on the OSX and linux builds?
- fr blood
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RE: Zandronum 2.0
Dear god, thanks for the great job to all the team !
RE: Zandronum 2.0
Finally! My mod NEEDS Zandronum 2.0. And for Konar6 to update his damn servers.
EDIT: You guys might want to update the TV on the homepage. Still says 1.3.
EDIT: You guys might want to update the TV on the homepage. Still says 1.3.
Last edited by Sean on Mon Mar 30, 2015 4:18 pm, edited 1 time in total.
<capodecima> i dont say any more word without my loyer jenova
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RE: Zandronum 2.0
Whooo!!!
But should have released this on Wednesday :P
But should have released this on Wednesday :P
RE: Zandronum 2.0
Gratz to finally see 2.0 out the door.
Now let's see some mods get heavily improved.
Now let's see some mods get heavily improved.
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING
<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*
(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies
RE: Zandronum 2.0
Hey guys
Very nice release, it's an amazing work you've done here, congratulations.
I would like to submit an idea for the next build :
When I'm playing Doom 2 on ZDoom/GZDoom, I also load Nerve.wad and masterlevels.wad in the .ini config file, and i can choose which "episode" I'm gonna play, just like this : http://hpics.li/376ebb2
But in Zandronum (1.3 and 2.0) the menu doesn't work completely. If I choose Masterlevels, it works, but if I select Hell On Earth, it starts No Rest For the Living and I can't play to Hell On Earth http://hpics.li/7f152f9
I saw your code is based on ZDoom 2.5.0 / GZDoom 1.5.0 but this was fixed in their newer versions since a lot of time, so maybe you should consider to update your code to ZDoom 2.7.1 or the last version of GZDoom
Again, it's just an idea, so tell me what you think about it
Sorry for my bad english, I'm french
Very nice release, it's an amazing work you've done here, congratulations.
I would like to submit an idea for the next build :
When I'm playing Doom 2 on ZDoom/GZDoom, I also load Nerve.wad and masterlevels.wad in the .ini config file, and i can choose which "episode" I'm gonna play, just like this : http://hpics.li/376ebb2
But in Zandronum (1.3 and 2.0) the menu doesn't work completely. If I choose Masterlevels, it works, but if I select Hell On Earth, it starts No Rest For the Living and I can't play to Hell On Earth http://hpics.li/7f152f9
I saw your code is based on ZDoom 2.5.0 / GZDoom 1.5.0 but this was fixed in their newer versions since a lot of time, so maybe you should consider to update your code to ZDoom 2.7.1 or the last version of GZDoom
Again, it's just an idea, so tell me what you think about it
Sorry for my bad english, I'm french
RE: Zandronum 2.0
Awesome news. Thanks for the continuing work on zandro.
Code: Select all
Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
RE: Zandronum 2.0
Waiting for ZDoom 2.7
- Dark-Assassin
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RE: Zandronum 2.0
Yay.
Sadly, it doesn't support A_SetScale like I hoped. No shrinkray mod for Zandronum still. :(
Good work though, it looks nice!
Sadly, it doesn't support A_SetScale like I hoped. No shrinkray mod for Zandronum still. :(
Good work though, it looks nice!
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RE: Zandronum 2.0
For the people asking about raw input cvar:
Code: Select all
in_mouse (Win32 only)
Default: 0
This cvar selects which method ZDoom will use to read the mouse. Valid values are:
0 - Automatically select a method based on the operating system.
1 - Use normal Win32 API calls (default for Windows NT 4).
2 - Use DirectInput (default for all other Windows if RawInput is not available).
3 - Use RawInput (preferred default for all other Windows)