Doom Zombies 2(New Update 5/28/14)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Slim
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RE: Doom Zombies 2(New Update 5/28/14)

#81

Post by Slim » Wed Mar 25, 2015 5:49 am

FredyFazbear545 wrote: me gusto puedes agregar la pow57, la blundergart
me gusto busca otras armas please

English is preferred here Fredy.

Also I noticed this mod just now lol, might wanna give it a whirl sometime.
Last edited by Slim on Wed Mar 25, 2015 5:49 am, edited 1 time in total.
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
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DieHard3436
 
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RE: Doom Zombies 2(New Update 5/28/14)

#82

Post by DieHard3436 » Wed Mar 25, 2015 6:58 pm

Thanks you giving the mod a look at, and the devil's raygun fire looks badass

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MrEnchanter
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RE: Doom Zombies 2(New Update 5/28/14)

#83

Post by MrEnchanter » Wed Mar 25, 2015 7:08 pm

I was thinking, maybe taking guns out wouldn't be a bad idea, and instead use that extra room to add PaP variants of each gun. I have 2 more done and if you want to give me the green light I'll start on a list of guns that you are keeping or all of them.

Btw PaP Blundergat -
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I was planning on making Demonic PaP versions of each gun.
Here is the PaP MP40 : Masochist Purgatory
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Here's the PaP MP5 : Mechanical Pestilence -
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Last edited by MrEnchanter on Wed Mar 25, 2015 8:00 pm, edited 1 time in total.
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FredyFazbear545
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RE: Doom Zombies 2(New Update 5/28/14)

#84

Post by FredyFazbear545 » Wed Mar 25, 2015 9:44 pm

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DieHard3436
 
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RE: Doom Zombies 2(New Update 5/28/14)

#85

Post by DieHard3436 » Thu Mar 26, 2015 1:49 am

Pretty good so far, keep up the good work

DieHard3436
 
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RE: Doom Zombies 2(New Update 5/28/14)

#86

Post by DieHard3436 » Tue Apr 14, 2015 9:50 pm

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
I know its a small update but that will be the new DZ2 Menu. The static is a hint for 2 maps that will join DZ2.

The upgrade system has been change, it will act more of Exo zombies. You will be able to upgrade it 10 times for improved damage and a way to get the gun from Mark 10 to Mark 15 which will have the gun be its Pack a punched version

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