#236
Post
by bruiserdaemon » Fri Mar 20, 2015 6:21 pm
Ooook! So here's the first 10 maps ( STR02 -> STR12 ). Just copy and paste the wave composition over the existing one of the respective map, overwriting it.
[spoiler]
-STR02:
// Monsters
WaveEnemy( 1, "ZombieMan", 10 );
WaveEnemy( 1, "ShotgunGuy", 5 );
WaveEnemy( 1, "DoomImp", 6 );
WaveEnemy( 2, "ZombieMan", 12 );
WaveEnemy( 2, "ShotgunGuy", 7 );
WaveEnemy( 2, "DoomImp", 10 );
WaveEnemy( 3, "ZombieMan", 12 );
WaveEnemy( 3, "ShotgunGuy", 7 );
WaveEnemy( 3, "DoomImp", 12 );
WaveEnemy( 3, "ZombieTank", 2 );
WaveEnemy( 4, "Demon", 5 );
WaveEnemy( 4, "ShotgunGuy", 7 );
WaveEnemy( 4, "DoomImp", 13 );
WaveEnemy( 5, "DoomImp", 13 );
WaveEnemy( 5, "Demon", 3 );
WaveEnemy( 5, "ChaingunGuy", 3 );
WaveEnemy( 5, "ZombieTank", 3 );
WaveEnemy( 6, "DoomImp", 13 );
WaveEnemy( 6, "HellKnight", 3 );
WaveEnemy( 6, "Demon", 3 );
WaveEnemy( 7, "DoomImp", 15 );
WaveEnemy( 7, "Zombieman", 20 );
WaveEnemy( 7, "Spectre", 4 );
WaveEnemy( 7, "Demon", 4 );
WaveEnemy( 8, "DoomImp", 18 );
WaveEnemy( 8, "Shotgunguy", 10 );
WaveEnemy( 8, "Demon", 5 );
WaveEnemy( 8, "Spectre", 5 );
WaveEnemy( 9, "Demon", 3 );
WaveEnemy( 9, "Spectre", 3 );
WaveEnemy( 9, "HellKnight", 5 );
WaveEnemy( 10, "Demon", 3 );
WaveEnemy( 10, "Spectre", 3 );
WaveEnemy( 10, "BaronOfHell", 6 );
WaveEnemy( 1, "HardModeSatyr", 2 );
WaveEnemy( 2, "HardModeSatyr", 4 );
WaveEnemy( 3, "HardModeSatyr", 6 );
WaveEnemy( 4, "HardModeSatyr", 8 );
WaveEnemy( 5, "HardModeHellKnight", 3 );
WaveEnemy( 6, "HardModeHellKnight", 5 );
WaveEnemy( 7, "HardModeHellKnight", 6 );
WaveEnemy( 8, "HardModeBaronOfHell", 4 );
WaveEnemy( 9, "HardModeBaronOfHell", 5 );
WaveEnemy( 10, "HardModeSatyr", 8 );
WaveEnemy( 10, "HardModeCybruiser", 2 );
-STR03:
// Monsters
WaveEnemy( 1, "Demon", 6 );
WaveEnemy( 1, "DoomImp", 12 );
WaveEnemy( 2, "Demon", 6 );
WaveEnemy( 2, "DoomImp", 18 );
WaveEnemy( 2, "HellKnight", 2 );
WaveEnemy( 3, "Spectre", 4 );
WaveEnemy( 3, "Demon", 6 );
WaveEnemy( 3, "DoomImp", 8 );
WaveEnemy( 3, "HellKnight", 4 );
WaveEnemy( 4, "BloodDemon", 4 );
WaveEnemy( 4, "Demon", 8 );
WaveEnemy( 4, "Spectre", 4 );
WaveEnemy( 4, "HellKnight", 6 );
WaveEnemy( 5, "RocketGuy", 10 );
WaveEnemy( 5, "HellKnight", 4 );
WaveEnemy( 5, "BaronOfHell", 4 );
WaveEnemy( 5, "ZombieTank", 2 );
WaveEnemy( 6, "Catharsi", 2 );
WaveEnemy( 6, "DoomImp", 2 );
WaveEnemy( 6, "Demon", 5 );
WaveEnemy( 6, "HellKnight", 5 );
WaveEnemy( 6, "BloodDemon", 8 );
WaveEnemy( 7, "BaronOfHell", 4 );
WaveEnemy( 7, "HellKnight", 6 );
WaveEnemy( 7, "Spectre", 4 );
WaveEnemy( 7, "Demon", 6 );
WaveEnemy( 7, "NightmareDemon", 3 );
WaveEnemy( 8, "BaronOfHell", 4 );
WaveEnemy( 8, "Demon", 12 );
WaveEnemy( 8, "BloodDemon", 12 );
WaveEnemy( 9, "Catharsi", 4 );
WaveEnemy( 9, "DoomImp", 20 );
WaveEnemy( 9, "Spectre", 8 );
WaveEnemy( 9, "NightmareDemon", 6 );
WaveEnemy( 10, "BaronOfHell", 6 );
WaveEnemy( 10, "BloodDemon", 20 );
WaveEnemy( 1, "HardModeDemon", 4 );
WaveEnemy( 2, "HardModeSpectre", 5 );
WaveEnemy( 3, "HardModeBloodDemon", 6 );
WaveEnemy( 4, "HardModeNightmareDemon", 7 );
WaveEnemy( 5, "HardModeHellKnight", 5 );
WaveEnemy( 6, "HardModeBaronOfHell", 6 );
WaveEnemy( 7, "HardModeSatyr", 7 );
WaveEnemy( 8, "HardModeDemon", 8 );
WaveEnemy( 9, "HardModeSpectre", 9 );
WaveEnemy( 10, "HardModeBloodDemon", 5 );
WaveEnemy( 10, "HardModeNightmareDemon", 5 );
WaveEnemy( 10, "HardModeRevenant", 6 );
WaveEnemy( 10, "HardModeZombieTank", 2 );
-STR04:
// Monsters
// wave, actor, number to spawn
WaveEnemy( 1, "ZombieMan", 5 );
WaveEnemy( 1, "ShotgunGuy", 3 );
WaveEnemy( 1, "DoomImp", 4 );
WaveEnemy( 2, "ZombieMan", 6 );
WaveEnemy( 2, "ShotgunGuy", 2 );
WaveEnemy( 2, "Catharsi", 2 );
WaveEnemy( 2, "DoomImp", 6 );
WaveEnemy( 2, "ZombieTank", 1 );
WaveEnemy( 3, "ShotgunGuy", 3 );
WaveEnemy( 3, "Catharsi", 3 );
WaveEnemy( 3, "DoomImp", 8 );
WaveEnemy( 3, "ZombieTank", 2 );
WaveEnemy( 4, "BloodDemon", 4 );
WaveEnemy( 4, "DoomImp", 6 );
WaveEnemy( 5, "Catharsi", 4 );
WaveEnemy( 5, "DoomImp", 8 );
WaveEnemy( 5, "BloodDemon", 2 );
WaveEnemy( 6, "Catharsi", 2 );
WaveEnemy( 6, "DoomImp", 6 );
WaveEnemy( 6, "Cacodemon", 3 );
WaveEnemy( 6, "Demon", 2 );
WaveEnemy( 6, "BloodDemon", 1 );
WaveEnemy( 7, "Catharsi", 4 );
WaveEnemy( 7, "DoomImp", 8 );
WaveEnemy( 7, "Demon", 2 );
WaveEnemy( 7, "Spectre", 4 );
WaveEnemy( 8, "Catharsi", 6 );
WaveEnemy( 8, "DoomImp", 10 );
WaveEnemy( 8, "BloodDemon", 1 );
WaveEnemy( 8, "Spectre", 4 );
WaveEnemy( 9, "BloodDemon", 2 );
WaveEnemy( 9, "Spectre", 2 );
WaveEnemy( 9, "BaronOfHell", 6 );
WaveEnemy( 10, "DoomImp", 6 );
WaveEnemy( 10, "Demon", 2 );
WaveEnemy( 10, "BloodDemon", 2 );
WaveEnemy( 10, "Cybruiser", 2 );
WaveEnemy( 1, "HardModeWicked", 2 );
WaveEnemy( 2, "HardModeWicked", 2 );
WaveEnemy( 3, "HardModeEnhancedCaco", 3 );
WaveEnemy( 4, "HardModeEnhancedCaco", 3 );
WaveEnemy( 5, "HardModeArachnotron", 3 );
WaveEnemy( 6, "HardModeFatso", 3 );
WaveEnemy( 7, "HardModeFusionSpider", 4 );
WaveEnemy( 8, "HardModeCacodemon", 4 );
WaveEnemy( 9, "HardModeCacodemon", 4 );
WaveEnemy( 10, "HardModeFatso", 4 );
WaveEnemy( 10, "HardModeArachnotron", 4 );
WaveEnemy( 10, "HardModeHectebus", 1 );
-STR05:
// Monsters
// wave, actor, number to spawn
WaveEnemy( 1, "Cacodemon", 3 );
WaveEnemy( 2, "LostSoul", 3 );
WaveEnemy( 2, "Cacodemon", 4 );
WaveEnemy( 3, "LostSoul", 2 );
WaveEnemy( 3, "Cacodemon", 4 );
WaveEnemy( 3, "PainElemental", 1 );
WaveEnemy( 4, "LostSoul", 4 );
WaveEnemy( 4, "Cacodemon", 6 );
WaveEnemy( 4, "PainElemental", 1 );
WaveEnemy( 5, "EnhancedCaco", 8 );
WaveEnemy( 6, "LostSoul", 2 );
WaveEnemy( 6, "Cacodemon", 4 );
WaveEnemy( 6, "EnhancedCaco", 4 );
WaveEnemy( 7, "DoomImp", 8 );
WaveEnemy( 7, "Cacodemon", 4 );
WaveEnemy( 7, "EnhancedCaco", 2 );
WaveEnemy( 8, "DoomImp", 10 );
WaveEnemy( 8, "Cacodemon", 4 );
WaveEnemy( 8, "PainElemental", 1 );
WaveEnemy( 9, "Demon", 4 );
WaveEnemy( 9, "Cacodemon", 4 );
WaveEnemy( 9, "EnhancedCaco", 4 );
WaveEnemy( 10, "BaronOfHell", 4 );
WaveEnemy( 10, "DoomImp", 4 );
WaveEnemy( 10, "EnhancedCaco", 4 );
WaveEnemy( 10, "PainElemental", 1 );
WaveEnemy( -1, "Guardian", 2 );
WaveEnemy( -2, "Guardian", 3 );
WaveEnemy( -3, "Guardian", 4 );
WaveEnemy( -4, "Guardian", 5 );
WaveEnemy( -5, "Cacodemon", 4 );
WaveEnemy( -6, "Cacodemon", 4 );
WaveEnemy( -7, "Cacodemon", 4 );
WaveEnemy( -8, "Guardian", 8 );
WaveEnemy( -9, "Guardian", 8 );
WaveEnemy( -10, "Guardian", 8 );
WaveEnemy( -10, "Cacodemon", 6 );
-STR06:
// Monsters
// wave, actor, number to spawn
WaveEnemy( 1, "ZombieMan", 10 );
WaveEnemy( 1, "ShotgunGuy", 10 );
WaveEnemy( 1, "DoomImp", 12 );
WaveEnemy( 1, "ZombieTank", 2 );
WaveEnemy( 2, "Demon", 6 );
WaveEnemy( 2, "ShotgunGuy", 10 );
WaveEnemy( 2, "DoomImp", 14 );
WaveEnemy( 3, "Demon", 8 );
WaveEnemy( 3, "DoomImp", 14 );
WaveEnemy( 3, "ChaingunGuy", 3 );
WaveEnemy( 4, "Spectre", 8 );
WaveEnemy( 4, "DoomImp", 16 );
WaveEnemy( 4, "HellKnight", 4 );
WaveEnemy( 5, "DoomImp", 20 );
WaveEnemy( 5, "Demon", 10 );
WaveEnemy( 5, "Spectre", 8 );
WaveEnemy( 6, "DoomImp", 24 );
WaveEnemy( 6, "HellKnight", 4 );
WaveEnemy( 6, "BloodDemon", 6 );
WaveEnemy( 7, "Demon", 12 );
WaveEnemy( 7, "NightmareDemon", 4 );
WaveEnemy( 7, "DoomImp", 8 );
WaveEnemy( 7, "HellKnight", 6 );
WaveEnemy( 7, "BaronOfHell", 3 );
WaveEnemy( 8, "DoomImp", 30 );
WaveEnemy( 8, "HellKnight", 8 );
WaveEnemy( 8, "BaronOfHell", 6 );
WaveEnemy( 9, "Fatso", 12 );
WaveEnemy( 9, "Arachnotron", 16 );
WaveEnemy( 9, "BloodDemon", 5 );
WaveEnemy( 10, "SuicideBomber", 200 );
WaveEnemy( 10, "ZombieTank", 8 );
WaveEnemy( 1, "HardModeHellWarrior", 5 );
WaveEnemy( 2, "HardModeHellWarrior", 6 );
WaveEnemy( 3, "HardModeHellWarrior", 7 );
WaveEnemy( 4, "HardModeArachnotron", 8 );
WaveEnemy( 5, "HardModeFatso", 8 );
WaveEnemy( 6, "HardModeArachnotron", 9 );
WaveEnemy( 7, "HardModeFatso", 9 );
WaveEnemy( 8, "HardModeFusionSpider", 8 );
WaveEnemy( 8, "HardModeHectebus", 4 );
WaveEnemy( 9, "HardModeFusionSpider", 10 );
WaveEnemy( 9, "HardModeHectebus", 5 );
WaveEnemy( 10, "HardModeHellWarrior", 20 );
WaveEnemy( 10, "HardModeZombieTank", 5 );
WaveEnemy( 10, "HardModeCybruiser", 2 );
WaveEnemy( 10, "HardModeBruiserDemon", 1 );
-STR07:
// Monsters
// wave, actor, number to spawn
WaveEnemy( 1, "ZombieMan", 6 );
WaveEnemy( 1, "ShotgunGuy", 4 );
WaveEnemy( 1, "DoomImp", 4 );
WaveEnemy( 1, "ZombieTank", 2 );
WaveEnemy( 2, "ZombieMan", 12 );
WaveEnemy( 2, "ShotgunGuy", 8 );
WaveEnemy( 2, "DoomImp", 12 );
WaveEnemy( 2, "ZombieTank", 4 );
WaveEnemy( 3, "Demon", 12 );
WaveEnemy( 3, "ShotgunGuy", 8 );
WaveEnemy( 3, "DoomImp", 16 );
WaveEnemy( 4, "Demon", 18 );
WaveEnemy( 4, "ShotgunGuy", 6 );
WaveEnemy( 4, "DoomImp", 24 );
WaveEnemy( 5, "HellKnight", 8 );
WaveEnemy( 5, "BloodDemon", 8 );
WaveEnemy( 5, "ChaingunGuy", 4 );
WaveEnemy( 6, "Spectre", 16 );
WaveEnemy( 6, "HellKnight", 10 );
WaveEnemy( 6, "NightmareDemon", 4 );
WaveEnemy( 7, "Spectre", 14 );
WaveEnemy( 7, "DuneWarrior", 4 );
WaveEnemy( 7, "DoomImp", 6 );
WaveEnemy( 7, "BaronOfHell", 8 );
WaveEnemy( 8, "Spectre", 10 );
WaveEnemy( 8, "DoomImp", 20 );
WaveEnemy( 8, "Revenant", 8 );
WaveEnemy( 8, "NightmareDemon", 5 );
WaveEnemy( 9, "Revenant", 12 );
WaveEnemy( 9, "BaronOfHell", 12 );
WaveEnemy( 9, "BloodDemon", 14 );
WaveEnemy( 10, "BloodDemon", 16 );
WaveEnemy( 10, "Catharsi", 12 );
WaveEnemy( 10, "Archvile", 4 );
WaveEnemy( 1, "HardModeSatyr", 3 );
WaveEnemy( 1, "HardModeNightmareDemon", 2 );
WaveEnemy( 1, "HardModeCybruiser", 1 );
WaveEnemy( 2, "HardModeSatyr", 4 );
WaveEnemy( 2, "HardModeNightmareDemon", 3 );
WaveEnemy( 2, "HardModeCybruiser", 1 );
WaveEnemy( 3, "HardModeSatyr", 5 );
WaveEnemy( 3, "HardModeNightmareDemon", 4 );
WaveEnemy( 3, "HardModeCybruiser", 2 );
WaveEnemy( 4, "HardModeSatyr", 6 );
WaveEnemy( 4, "HardModeNightmareDemon", 5 );
WaveEnemy( 4, "HardModeCybruiser", 2 );
WaveEnemy( 5, "HardModeBaronOfHell", 5 );
WaveEnemy( 6, "HardModeBaronOfHell", 7 );
WaveEnemy( 7, "HardModeBaronOfHell", 9 );
WaveEnemy( 8, "HardModeSatyr", 7 );
WaveEnemy( 8, "HardModeNightmareDemon", 6 );
WaveEnemy( 8, "HardModeCybruiser", 2 );
WaveEnemy( 9, "HardModeSatyr", 8 );
WaveEnemy( 9, "HardModeNightmareDemon", 7 );
WaveEnemy( 9, "HardModeCybruiser", 2 );
WaveEnemy( 10, "HardModeSatyr", 6 );
WaveEnemy( 10, "HardModeNightmareDemon", 4 );
WaveEnemy( 10, "HardModeCybruiser", 2 );
WaveEnemy( 10, "HardModeBaronOfHell", 6 );
-STR08:
// Monsters
// wave, actor, number to spawn
WaveEnemy( 1, "ShotgunGuy", 4 );
WaveEnemy( 1, "Cacodemon", 3 );
WaveEnemy( 1, "DoomImp", 12 );
WaveEnemy( 1, "ZombieTank", 2 );
WaveEnemy( 2, "Hellion", 10 );
WaveEnemy( 2, "HellKnight", 6 );
WaveEnemy( 2, "DoomImp", 16 );
WaveEnemy( 3, "ZombieMan", 25 );
WaveEnemy( 3, "ShotgunGuy", 8 );
WaveEnemy( 3, "DoomImp", 28 );
WaveEnemy( 3, "ZombieTank", 4 );
WaveEnemy( 4, "Fatso", 6 );
WaveEnemy( 4, "DoomImp", 16 );
WaveEnemy( 4, "Catharsi", 8 );
WaveEnemy( 4, "Shadow", 6 );
WaveEnemy( 5, "HellKnight", 10 );
WaveEnemy( 5, "Cacodemon", 12 );
WaveEnemy( 5, "BloodDemon", 10 );
WaveEnemy( 6, "SuicideBomber", 8 );
WaveEnemy( 6, "HellKnight", 6 );
WaveEnemy( 6, "EnhancedCaco", 6 );
WaveEnemy( 6, "DuneWarrior", 4 );
WaveEnemy( 6, "ZombieTank", 4 );
WaveEnemy( 7, "BaronOfHell", 6 );
WaveEnemy( 7, "HellKnight", 12 );
WaveEnemy( 7, "DoomImp", 20 );
WaveEnemy( 8, "DoomImp", 80 );
WaveEnemy( 8, "DuneWarrior", 8 );
WaveEnemy( 8, "NightmareDemon", 12 );
WaveEnemy( 9, "FusionSpider", 10 );
WaveEnemy( 9, "DoomImp", 12 );
WaveEnemy( 9, "Catharsi", 8 );
WaveEnemy( 9, "BloodDemon", 4 );
WaveEnemy( 10, "Cyberdemon", -1 );
WaveEnemy( 10, "Cyberdemon", 1 );
WaveEnemy( 10, "Hectebus", 3 );
WaveEnemy( -1, "DoomImp", 24 );
WaveEnemy( -2, "DoomImp", 28 );
WaveEnemy( -3, "SuicideBomber", 20 );
WaveEnemy( -4, "Catharsi", 36 );
WaveEnemy( -5, "Hellion", 40 );
WaveEnemy( -6, "SuicideBomber", 20 );
WaveEnemy( -6, "ZombieTank", 4 );
WaveEnemy( -7, "Hellion", 48 );
WaveEnemy( -8, "BaronOfHell", 8 );
WaveEnemy( -9, "HellKnight", 14 );
WaveEnemy( -10, "SuicideBomber", 30 );
WaveEnemy( 10, "HardModeCyberdemon", 1 );
WaveEnemy( 10, "HardModeHectebus", 2 );
-STR09:
// Monsters
// wave, actor, number to spawn
WaveEnemy( 1, "ZombieMan", -10);
WaveEnemy( 1, "ShotgunGuy", -8);
WaveEnemy( 1, "ZombieMan", 12);
WaveEnemy( 1, "ShotgunGuy", 10);
WaveEnemy( 1, "ZombieTank", 4);
WaveEnemy( 1, "NightmareDemon", 6);
WaveEnemy( -1, "LostSoul", 4);
WaveEnemy( -1, "Guardian", 8);
WaveEnemy( -1, "Hellion", 4);
WaveEnemy( 1, "HardModeHellKnight", 4);
WaveEnemy( 1, "HardModeSatyr", 5);
WaveEnemy( 1, "HardModeBruiserDemon", 1);
WaveEnemy( 2, "DoomImp", -12);
WaveEnemy( 2, "ShotgunGuy", -6);
WaveEnemy( 2, "Demon", 12);
WaveEnemy( 2, "DoomImp", 12);
WaveEnemy( 2, "Catharsi", 10);
WaveEnemy( 2, "ZombieMan", 10);
WaveEnemy( 2, "ShotgunGuy", 4);
WaveEnemy( 2, "ZombieTank", 6);
WaveEnemy( 2, "BloodDemon", 6);
WaveEnemy( 2, "HellKnight", 4);
WaveEnemy( -2, "LostSoul", 8);
WaveEnemy( -2, "Guardian", 12);
WaveEnemy( -2, "Hellion", 8);
WaveEnemy( 2, "HardModeHellKnight", 6);
WaveEnemy( 2, "HardModeSatyr", 7);
WaveEnemy( 2, "HardModeBruiserDemon", 2);
WaveEnemy( 3, "Shotgunguy", -20);
WaveEnemy( 3, "DoomImp", -30);
WaveEnemy( 3, "SuicideBomber", -18);
WaveEnemy( 3, "Catharsi", -18);
WaveEnemy( 3, "BloodDemon", -12);
WaveEnemy( 3, "Nightmaredemon", -8);
WaveEnemy( 3, "Shotgunguy", 12);
WaveEnemy( 3, "DoomImp", 14);
WaveEnemy( 3, "SuicideBomber", 18);
WaveEnemy( 3, "Catharsi", 12);
WaveEnemy( 3, "BloodDemon", 14);
WaveEnemy( 3, "Nightmaredemon", 12);
WaveEnemy( 3, "BaronOfHell", 10);
WaveEnemy( 3, "Cybruiser", 4);
WaveEnemy( -3, "LostSoul", 12);
WaveEnemy( -3, "Guardian", 20);
WaveEnemy( -3, "Hellion", 16);
WaveEnemy( 3, "HardModeBaronOfHell", 6);
WaveEnemy( 3, "HardModeSatyr", 8);
WaveEnemy( 3, "HardModeBruiserDemon", 2);
WaveEnemy( 4, "Satyr", 25);
WaveEnemy( 4, "HellKnight", 18);
WaveEnemy( 4, "BaronOfHell", 12);
WaveEnemy( 4, "Cybruiser", 5);
WaveEnemy( 4, "ArchonOfHell", 4);
WaveEnemy( 4, "BloodDemon", 8);
WaveEnemy( 4, "NightmareDemon", 6);
WaveEnemy( -4, "LostSoul", 10);
WaveEnemy( -4, "Guardian", 22);
WaveEnemy( -4, "PainElemental", 4);
WaveEnemy( -4, "Hellion", 30);
WaveEnemy( -4, "Archvile", 4);
WaveEnemy( 4, "HardModeBruiserDemon", 4);
-STR10:
// Monsters
WaveEnemy( 1, "ZombieMan", 16 );
WaveEnemy( 1, "ShotgunGuy", 10 );
WaveEnemy( 1, "DoomImp", 6 );
WaveEnemy( 1, "ZombieTank", 4 );
WaveEnemy( 2, "RocketGuy", 6 );
WaveEnemy( 2, "Shadow", 12 );
WaveEnemy( 2, "DoomImp", 8 );
WaveEnemy( 2, "ZombieMan", 8 );
WaveEnemy( 2, "ZombieTank", 2 );
WaveEnemy( 2, "Catharsi", 4 );
WaveEnemy( 3, "Shadow", 16 );
WaveEnemy( 3, "Catharsi", 12 );
WaveEnemy( 3, "DoomImp", 16 );
WaveEnemy( 4, "BloodDemon", 8 );
WaveEnemy( 4, "Demon", 12 );
WaveEnemy( 4, "Shadow", 14 );
WaveEnemy( 5, "Cacodemon", 8 );
WaveEnemy( 5, "Guardian", 10 );
WaveEnemy( 5, "BloodDemon", 6 );
WaveEnemy( 5, "Spectre", 8 );
WaveEnemy( 6, "ZombieTank", 4 );
WaveEnemy( 6, "HellKnight", 12 );
WaveEnemy( 6, "Spectre", 10 );
WaveEnemy( 6, "BaronOfHell", 4 );
WaveEnemy( 7, "DoomImp", 20 );
WaveEnemy( 7, "NightmareDemon", 12 );
WaveEnemy( 7, "Fatso", 8 );
WaveEnemy( 8, "Arachnotron", 8 );
WaveEnemy( 8, "BloodDemon", 12 );
WaveEnemy( 8, "Spectre", 10 );
WaveEnemy( 9, "BaronOfHell", 8 );
WaveEnemy( 9, "PainElemental", 4 );
WaveEnemy( 9, "FusionSpider", 8 );
WaveEnemy( 9, "Guardian", 12 );
WaveEnemy( 10, "Cybruiser", 4 );
WaveEnemy( 10, "HellKnight", 18 );
WaveEnemy( 10, "BaronOfHell", 12 );
WaveEnemy( 10, "Satyr", 14 );
WaveEnemy( 1, "HardModeHellWarrior", 3 );
WaveEnemy( 2, "HardModeHellWarrior", 4 );
WaveEnemy( 3, "HardModeHellKnight", 6 );
WaveEnemy( 4, "HardModeHellKnight", 8 );
WaveEnemy( 5, "HardModeBaronOfHell", 5 );
WaveEnemy( 6, "HardModeBaronOfHell", 8 );
WaveEnemy( 7, "HardModeHectebus", 4 );
WaveEnemy( 8, "HardModeArchonOfHell", 3 );
WaveEnemy( 9, "HardModeArchonOfHell", 4 );
WaveEnemy( 10, "HardModeHellWarrior", 8 );
WaveEnemy( 10, "HardModeArchonOfHell", 4 );
-STR11:
// Monsters
// wave, actor, number to spawn
WaveEnemy( 1, "Zombieman", 16 );
WaveEnemy( 1, "ShotgunGuy", 12 );
WaveEnemy( 1, "DoomImp", 10 );
WaveEnemy( 1, "ZombieTank", 4 );
WaveEnemy( 2, "Demon", 10 );
WaveEnemy( 2, "ShotgunGuy", 8 );
WaveEnemy( 2, "DoomImp", 20 );
WaveEnemy( 2, "Catharsi", 6 );
WaveEnemy( 3, "Spectre", 12 );
WaveEnemy( 3, "ShotgunGuy", 6 );
WaveEnemy( 3, "ChaingunGuy", 4 );
WaveEnemy( 3, "Catharsi", 10 );
WaveEnemy( 3, "DoomImp", 14 );
WaveEnemy( 3, "ZombieTank", 6 );
WaveEnemy( 4, "Spectre", 16 );
WaveEnemy( 4, "BloodDemon", 10 );
WaveEnemy( 4, "Catharsi", 12 );
WaveEnemy( 4, "DoomImp", 16 );
WaveEnemy( 5, "SuicideBomber", 10 );
WaveEnemy( 5, "BloodDemon", 12 );
WaveEnemy( 5, "HellKnight", 8 );
WaveEnemy( 6, "BaronOfHell", 10 );
WaveEnemy( 6, "HellKnight", 14 );
WaveEnemy( 6, "EnhancedCaco", 8 );
WaveEnemy( 7, "CacoDemon", 16 );
WaveEnemy( 7, "EnhancedCaco", 10 );
WaveEnemy( 7, "PainElemental", 4 );
WaveEnemy( 7, "Guardian", 20 );
WaveEnemy( 8, "HellKnight", 24 );
WaveEnemy( 8, "BaronOfHell", 16 );
WaveEnemy( 8, "Cybruiser", 4 );
WaveEnemy( 8, "HellWarrior", 12 );
WaveEnemy( 9, "Fatso", 12 );
WaveEnemy( 9, "SuicideBomber", 18 );
WaveEnemy( 9, "BloodDemon", 28 );
WaveEnemy( 9, "Hectebus", 4 );
WaveEnemy( 10, "BloodDemon", 20 );
WaveEnemy( 10, "CyberDemon", 3 );
WaveEnemy( 10, "Hectebus", 6 );
WaveEnemy( 1, "HardModeHellWarrior", 5 );
WaveEnemy( 2, "HardModeHellWarrior", 6 );
WaveEnemy( 3, "HardModeHellKnight", 7 );
WaveEnemy( 4, "HardModeHellKnight", 8 );
WaveEnemy( 5, "HardModeFatso", 4 );
WaveEnemy( 6, "HardModeArachnotron", 6 );
WaveEnemy( 7, "HardModeHectebus", 6 );
WaveEnemy( 8, "HardModeFusionSpider", 10 );
WaveEnemy( 9, "HardModeRevenant", 14 );
WaveEnemy( 10, "HardModeBaronOfHell", 10 );
WaveEnemy( 10, "HardModeHectebus", 6 );
WaveEnemy( 10, "HardModeFusionSpider", 8 );
WaveEnemy( 10, "HardModeCyberdemon", 1 );
WaveEnemy( 10, "HardModeTerminator", 1 );
-STR12:
// Monsters
WaveEnemy( 1, "BloodDemon", 4 );
WaveEnemy( 1, "ZombieMan", 4 );
WaveEnemy( 1, "ShotgunGuy", 12 );
WaveEnemy( 1, "Arachnotron", 2 );
WaveEnemy( 2, "BloodDemon", 8 );
WaveEnemy( 2, "Catharsi", 4 );
WaveEnemy( 2, "DoomImp", 6 );
WaveEnemy( 2, "ShotgunGuy", 4 );
WaveEnemy( 2, "Chaingunguy", 4 );
WaveEnemy( 2, "ZombieTank", 2 );
WaveEnemy( 3, "Revenant", 4 );
WaveEnemy( 3, "Catharsi", 8 );
WaveEnemy( 3, "Arachnotron", 8 );
WaveEnemy( 3, "BloodDemon", 8 );
WaveEnemy( 4, "Spectre", 8 );
WaveEnemy( 4, "Revenant", 4 );
WaveEnemy( 4, "ShotgunGuy", 4 );
WaveEnemy( 4, "Chaingunguy", 4 );
WaveEnemy( 5, "Demon", 12 );
WaveEnemy( 5, "BloodDemon", 2 );
WaveEnemy( 5, "Spidermastermind", -2 );
WaveEnemy( 6, "Blooddemon", 4 );
WaveEnemy( 6, "Catharsi", 4 );
WaveEnemy( 6, "DoomImp", 6 );
WaveEnemy( 6, "Arachnotron", 12 );
WaveEnemy( 7, "DuneWarrior", 3 );
WaveEnemy( 7, "Revenant", 6 );
WaveEnemy( 7, "Demon", 12 );
WaveEnemy( 7, "Shotgunguy", 24 );
WaveEnemy( 8, "DuneWarrior", 4 );
WaveEnemy( 8, "Arachnotron", 4 );
WaveEnemy( 8, "Fusionspider", 4 );
WaveEnemy( 8, "Spidermastermind", -3 );
WaveEnemy( 9, "DuneWarrior", 2 );
WaveEnemy( 9, "BloodDemon", 4 );
WaveEnemy( 9, "Arachnotron", 6 );
WaveEnemy( 9, "Demolisher", -1 );
WaveEnemy( 10, "Arachnotron", 16 );
WaveEnemy( 10, "Fusionspider", 8 );
WaveEnemy( 10, "Spidermastermind", 4 );
WaveEnemy( 10, "Demolisher", 2 );
WaveEnemy( 1, "HardModeFatso", 3 );
WaveEnemy( 2, "HardModeFatso", 4 );
WaveEnemy( 3, "HardModeFatso", 5 );
WaveEnemy( 4, "HardModeFatso", 6 );
WaveEnemy( 5, "HardModeHectebus", 4 );
WaveEnemy( 6, "HardModeHectebus", 5 );
WaveEnemy( 7, "HardModeHectebus", 6 );
WaveEnemy( 8, "HardModeFatso", 7 );
WaveEnemy( 9, "HardModeFatso", 8 );
WaveEnemy( 10, "HardModeFatso", 8 );
WaveEnemy( 10, "HardModeHectebus", 6 );
[/spoiler]
Please enjoy! The game is a bit harder but nowhere frustrating, it's all about the fun! Camping will be a bit harder but since these are the first 10 maps, i have been soft and they are still quite easy.
PS: @Untitled: you may as well give 20% resistance to bullets and explosives to the ZombieTank ( damage factor to 0.8 for those attacks ). Why? Well a tank is a steel plated vehicle, and second, i used it as somewhat an anti camping species, so it would be a shame seeing these tanks being easily killed by zombies, and by each other ( as they do ).