Project 115 - A New Threat Version 1.5 Now Available

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Fabysk
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Project 115 - A New Threat Version 1.5 Now Available

#1

Post by Fabysk » Tue Dec 30, 2014 9:09 am

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Summary:
In 1915, an organization named Group 935, discovered a meteor that crashed near France. This meteor contained energy to reanimate dead cells from corpses, bringing them back alive. Across the globe, armies began to get information about the meteor's power. Group 935 fought for the power of the meteor, but failed in a 12 year war, loosing the meteor...

210 years later, The Walking Flesh Organization rose from the ashes of Group 935. Unknown to what the source is, The Walking Flesh Organization became blind and followed the source's voice to do a single task: end humanity.

You are part of The Resistance, a small fighting group to make an attempt to end The Walking Flesh Organization. While The Resistance is preparing to make their attack, you are sent to 4 different locations to weaken enemy lines.

Note: OpenGL is required for best experience.

Version 1.5 Trailer
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Spoiler: Screenshots (Open)
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Download Version 1.5 Here!
Spoiler: Change Log (Open)
Version 1.5 (FINAL UPDATE)
- Removed Weapon Recoil (So Damn Annoying)
- Fixed Exo-Armor Text
- Fixed Weapon Sprite Sizes
- Added Power Gum
- Added Arcade Mode (Single Player Only)
- Changed Salvation Sphere Power Up Into A Power Gum
- Added Nuketown Zombies (Remake)
- Increased Health And Fire Rate For The Sentry Gun
- Added A 4 Short Mission Campaign (Continues After Aftermath From The Previous Project 115)
- Plasma Grenades Are More Deadlier
- Exo-Suits No Longer Need To Charge Up To Use Again (Wait Till You Land To Exo-Jump Again)
- Change Exo-Overclock to Exo-LifeLoot (Drain Rune Function)
- Improved Exo-Ability Icons

Version 1.4.1
- Fixed An Issue Where Weapon Recoil Spins The Player During Multiplayer
- Fixed An Issue Where The Player Can Not Use The Exo-Jump Ability On Virology Center

Version 1.4
- Added the M1 Irons Revolver (Available On All Maps)
- Added the Pack A Punch (Replaces The Attachment Station)
- Added A Bonus Map
- Remastered All Maps
- Added New Power Ups
- Added A New Zombie Variant
- Stylelized Text When Approaching A Wall Weapon, Weapon Supply Crate, etc...
- Added Electric Trap (Bonus Map Only)
- Improved OHM Firing Sound
- Added The PLasma Grenade Launcher
- Added The Distraction Drone
- Added Weapon Recoil Sway
- Minor Weapon Frame Improvements
- Max Ammo Now Gives Players Max Grenades Instead Of Two
- Replaced The Skill Levels with Four Skill Levels
- Repositioned The Players Points Indicator
- Added the Thundergun (Easter Egg On All Maps Except The Bonus Map)

Verion 1.3
- Added 1 New Map: The Final Stand and a sample map (All usable items in one map)
- Added The OHM LMG (No Attachments) (Available On All Maps)
- Added A Boss Battle For The Ending Of The Final Stand (Final Step: End My Nightmare!)
- The Return Of The Panzer Soldat (The Final Stand Only)
- Added A New Exo-Ability: Exo-Damage (The Final Stand Only)
- Added An Easter Egg On The Map Aeon City
- Fixed A Bug With An Unknwon Attachment On The MORS Sniper Rifle (MORS_2)

Version 1.2
- Added 2 New Maps: West Washington Exo-Suit Facility and Claustrophobic Feelings
- Added Weapons Attachments (Red Dot Sight, ACOG Sight, Weight Grip, Smooth Pump, Rapid Fire, and Upgraded Barrel)
- Quick Melee Function
- 2 New Enemies: Possessed Savior and Flame Stalker
- 8 Player Multiplayer Support
- Changed Zombie Melee Damage (MeleeDamage 6 to MeleeDamage 8)
- Fixed Large Font for the Points System During Online Play
- New HUD (Needs 1920x1080 Resolution)
- Easter Egg on Claustrophobic Feelings (Next step: Remove Her!)
- Easter Egg on West Washington Exo-Suit Factory (Free from the small box)
- Fixed Main Menu Controls During Multiplayer
- Replaced Brendan with a new character, Alex
Version 1.1
- Added 4 Player Multiplayer (Host Must Select Map with The Server Control Panel. Main Menu Not Funtional)
- Added Back Misty, Marlton, Stuhlinger, and Russman
- Added New Playable Charachters: Saul, Aidan, and Brendan
- Added The EM-1 Heavy Laser Gun
- Added The AE-4 Assault Rifle
- Added The ARM9 SMG
- Added The Pytaek LMG
- Added The Ameli LMG
- Added Grenade Launcher (Separate Weapon)
- Added Melee Ability (Separate Weapon)
- Added Max Ammo and Nuke PowerUp
- Added The New PowerUp Time Freeze
- Added A New Map: Oklahoma Sky Tower
- Added Buyable Armor (Oklahoma Sky Tower Only)
- Added Zombies with Exo-Suits
- Added Exo-Suit Abilites: Exo-Overclock, Exo-Haste, Exo-Reflection, Exo-Resistance (Oklahoma Sky Tower Only)
- Added Music Easter Eggs (Each Map)
- Decreased Spawn Time For Scarecrows
- Changed Weapon Design for the ASM1 and SAC3 SMG's
- Increaded Bullet Spread For SAC3
- Re-Coded the Weapon Supply Crate (Now Functions Like The Mistery Box)
- New Spawning Sound
- Resized All Weapon Sprites (Overworld)
- Increased ADS Accuracy For All Full Auto Weapons
- Increased Atlas 45 Pistol Damage
- Increased ASM1 SMG Damage
- Oklahoma Sky Tower Easter Egg (Save Me Please!)

Version 1.0 Beta
- Initial Release
Last edited by Fabysk on Fri Jan 22, 2016 1:36 am, edited 1 time in total.

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Fabysk
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RE: Project 115 - A New Threat

#2

Post by Fabysk » Fri Jan 02, 2015 1:35 am

New early gameplay video on another default map. Virology Center
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FateLord
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RE: Project 115 - A New Threat

#3

Post by FateLord » Sat Jan 03, 2015 10:18 pm

Good stuff, but that siren that always is playing is quite annoying.
<Sean> .broadcast FateLord has a massive, hard wallhack
<Exciter> Global broadcast sent.

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Fabysk
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RE: Project 115 - A New Threat

#4

Post by Fabysk » Sun Jan 04, 2015 2:12 am

FateLord wrote: Good stuff, but that siren that always is playing is quite annoying.
I thought of the same thing playing on that map a couple of times. It will be shortened with its first release.
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RE: Project 115 - A New Threat

#5

Post by Fabysk » Mon Jan 05, 2015 8:16 pm

The first beta release is here for download. Check the first post for the download link.
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RE: Project 115 - A New Threat

#6

Post by Fabysk » Thu Jan 08, 2015 6:20 am

Yes, I began working on the first update for this mod. This teaser poster shows what will be included in the next update.
[spoiler]Image[/spoiler]
Sorry for the over sized image.
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Fabysk
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RE: Project 115 - A New Threat

#7

Post by Fabysk » Sun Jan 11, 2015 5:25 am

The Valentines Update Trailer is here. This is also on the first post. Hope you enjoy :smile:
[Spoiler]
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RE: Project 115 - A New Threat

#8

Post by Fabysk » Wed Jan 21, 2015 3:37 am

If you have seen the Valentines Update teaser video, then you know what to expect. I am also adding a new weapon to the update. The AE4 Directed Energy Assault Rifle. This weapon is only obtainable through the Weapon Supply Crate. I may be adding more weapons for more of a weapon variety.

AE4 In-Game Images
In First Person
[spoiler]Image[/spoiler]

Iron Sights
[spoiler]Image[/spoiler]
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RE: Project 115 - A New Threat

#9

Post by Fabysk » Mon Feb 02, 2015 12:59 am

Early gameplay video of Oklahoma Sky Tower. Available in the next update.
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Notice - There's an audio sync error during upload. So the audio won't match up to the video later on. Sorry about that
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RE: Project 115 - A New Threat

#10

Post by Fabysk » Fri Feb 13, 2015 12:26 am

The Valentines Update is here!

Download Link

But why 2 days early? I won't be on my computer on Saturday since I'll be heading out of town for a while. This will give me time to plan out the next update.

For a good month, I have been making and improving things within this update. If you encounter any error of some sort. Please inform me here on this thread.

Change Log for this update is on the first post.
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RE: Project 115 - A New Threat

#11

Post by MrEnchanter » Wed Feb 18, 2015 11:08 am

Hey I have a question, is there an easter egg dealing with the table, the pentagram, and the meteorite on the Oklahoma Skyscraper level?
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RE: Project 115 - A New Threat

#12

Post by Fabysk » Wed Feb 18, 2015 3:08 pm

MrEnchanter wrote: Hey I have a question, is there an easter egg dealing with the table, the pentagram, and the meteorite on the Oklahoma Skyscraper level?
Yes. I'm sure that you and others are trying to solve it were confused.
After you press your use key on the object next to the meteor, you see the pentagram and so on. Use the Scarecrows (flying enemies) and shoot them against the pentagram until you hear two sounds. That will indicate that you have completed easter egg. After that, either comit suicide or get killed by the zombies and see a portion of the backstory for this mod.
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RE: Project 115 - A New Threat

#13

Post by MrEnchanter » Thu Feb 19, 2015 4:49 am

Another question, is there any way for the hud to be more transparent?
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RE: Project 115 - A New Threat

#14

Post by Fabysk » Thu Feb 19, 2015 5:05 am

MrEnchanter wrote: Another question, is there any way for the hud to be more transparent?
I'll have to make the HUD more transparent for the next update. I had that in mind while designing the next map.
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RE: Project 115 - A New Threat

#15

Post by MrEnchanter » Thu Feb 19, 2015 6:25 am

Also is it an option to make the knife a function instead of a weapon?
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RE: Project 115 - A New Threat

#16

Post by NachtIntellect » Thu Feb 19, 2015 6:48 am

You can do that if you want, there's a code in Nazi Zombies for that it's not mine but I do own the mod now so I give you permission to use it.

You should look in the ACSsource too, it pukes a script which gives the player the knife inventory item.
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RE: Project 115 - A New Threat

#17

Post by MrEnchanter » Thu Feb 19, 2015 7:26 am

I have to say that the Easter Egg although a bit broken is rather creepy. Player orientation is impossible making some functions also impossible, maybe moving a couple lines would change this.
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RE: Project 115 - A New Threat

#18

Post by MrEnchanter » Thu Feb 19, 2015 12:57 pm

Do you mind me doing a little editing for personal use/pleasure?

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Last edited by MrEnchanter on Thu Feb 19, 2015 1:42 pm, edited 1 time in total.
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RE: Project 115 - A New Threat

#19

Post by Fabysk » Thu Feb 19, 2015 4:56 pm

MrEnchanter wrote: Also is it an option to make the knife a function instead of a weapon?
I can gladly do that. But the only thing is, is that I want to add something in the next update, but I don't want to spoil it.
MrEnchanter wrote: I have to say that the Easter Egg although a bit broken is rather creepy. Player orientation is impossible making some functions also impossible, maybe moving a couple lines would change this.
I'm sorry and others that it's hard to move around during the easter egg. I'll try to make this better.
MrEnchanter wrote: Do you mind me doing a little editing for personal use/pleasure?

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I'll change the way the "meteorite" looks like. By the way, that's not a meteor you're looking at.
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RE: Project 115 - A New Threat

#20

Post by MrEnchanter » Thu Feb 19, 2015 5:03 pm

Not a meteor? Possibly an MDT Pyramid?
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