Mutators on Linux

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maverik010
New User
Posts: 3
Joined: Tue Nov 25, 2014 8:38 pm
Location: Poland

Mutators on Linux

#1

Post by maverik010 » Tue Nov 25, 2014 8:44 pm

Hello friends!

I play Doom with Zandronum for a pretty long time. But now i moved on Linux so some matters got serious. In Windows launching mutators could be done by draging them onto zandronum exe or just by launching one of them. But for linux it's different.

I downloaded Linux version of Zandronum and there appeared first problem (i guess that's not a last one). Backing into topic i can't launch Doom with mutators. I am new linux user so i would appreciate if someone experienced with linux (Mint Edition, x64) could help me. Doom starts normaly (doom.wad or doom2.wad) there's no sound (I guess i must dl audio card drivers or tinker in settings).

Cheers!
Maverik
Last edited by maverik010 on Tue Nov 25, 2014 8:46 pm, edited 1 time in total.

Watermelon
Zandrone
Posts: 1244
Joined: Thu Jun 28, 2012 9:07 pm
Location: Rwanda

RE: Mutators on Linux

#2

Post by Watermelon » Tue Nov 25, 2014 9:38 pm

Have you tried compiling it for your own system?

maverik010
New User
Posts: 3
Joined: Tue Nov 25, 2014 8:38 pm
Location: Poland

RE: Mutators on Linux

#3

Post by maverik010 » Tue Nov 25, 2014 10:16 pm

I needn't do that because Zandronum is already written for Linux the problem is i don't know what special attributes it need to include specific mutators.

I typing Zandronum in terminal.

Code: Select all

zandronum
and later i choose a wad that i want to play. For me (doom.wad, doom2.wad)
Here is a log:

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Zandronum v1.3 - SVN revision 141005-1947 - SDL version
Compiled on Oct 13 2014

M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
 adding /usr/games/zandronum/zandronum.pk3 (554 files)
 adding ./doom.wad (2306 lumps)
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM)2 Duo CPU P9600 @ 2.53GHz
  Family 6, Model 23, Stepping 10
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1
I_InitSound: Initializing FMOD
FMOD Sound System, copyright Š Firelight Technologies Pty, Ltd., 1994-2009.
OSS could not be initialized. Trying ALSA.
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
PWO_LoadDefs: Loading PWO definitions...
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Initializing network subsystem.
NETWORK_Construct: Couldn't bind to 10667. Binding to 10668 instead...
Found interface lo with IP address: 127.0.0.1
Found interface wlan0 with IP address: 192.168.0.102
Using IP address of interface wlan0 as local address.
IP address 192.168.0.102:10668
UDP Initialized.
Resolution: 640 x 480
As you can see there are two line telling us zandronum.pk3 and doom.wad are being loaded. I don't know attributes to add any other mutators i.e brutal19.pk3.

Earlier i tried to launch it with

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zandronum -file /home/usr/games/zandronum/brutal19.pk3
but it also did nothing.
Last edited by maverik010 on Tue Nov 25, 2014 10:16 pm, edited 1 time in total.

maverik010
New User
Posts: 3
Joined: Tue Nov 25, 2014 8:38 pm
Location: Poland

RE: Mutators on Linux

#4

Post by maverik010 » Fri Nov 28, 2014 10:41 am

FIXED

You must type

Code: Select all

zandronum -iwad doom2 -file brutal19.pk3
I was doing right but with wrong syntax.

Problem is resolved.

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