Alpha delta invasion offline bots

General discussion of the port and Doom-related chat.
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Clever
New User
Posts: 6
Joined: Tue Nov 04, 2014 9:47 am

Alpha delta invasion offline bots

#1

Post by Clever » Tue Nov 04, 2014 10:06 am

Hey everyone! Iv searched around for two days trying to figure out how to do this and have had no luck, so im here!
Im new and have had a great time reliving
Doom. I especially love invasion. There is only one problem.
I am not always at an internet connection and would love to play offline.
So i start a offline skirmish, invasion mode, invasion map, running every wad im
Supposed to, im pretty sure.
But when i start the game and the first wave starts, my lil buddies just run around and jump all over the place. XD
Anyways, every other mode works, iv tried running invasion with bots in other modes too to see if that will make them agro towards the monstas?
Id love to figure this out. And will supply a full inbox of home made imp nipple stew to the first person who tells me how. Thanks again and happy doom aniversary lalalalala happy day everyone!

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Ænima
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Joined: Tue Jun 05, 2012 6:12 pm

RE: Alpha delta invasion offline bots

#2

Post by Ænima » Tue Nov 04, 2014 10:12 am

Bots do not attack monsters and never will.


You can try Unknowna's "Coop bots" mod though.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Clever
New User
Posts: 6
Joined: Tue Nov 04, 2014 9:47 am

RE: Alpha delta invasion offline bots

#3

Post by Clever » Tue Nov 04, 2014 6:32 pm

Ahhh jeez i feel silly! Thank you so much for the help. Im going to look into that later today. Gatta get some coffeeeee

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: Alpha delta invasion offline bots

#4

Post by Cruduxy » Tue Nov 04, 2014 6:45 pm

The bots are still kinda useful. They automatically activate unlimited lives when you add one, and lets face it. Those bots can dodge monster attacks for days until they get cornered!
Last edited by Cruduxy on Tue Nov 04, 2014 6:47 pm, edited 1 time in total.
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Ijon Tichy
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RE: Alpha delta invasion offline bots

#5

Post by Ijon Tichy » Tue Nov 04, 2014 7:20 pm

Cruduxy wrote: The bots are still kinda useful. They automatically activate unlimited lives when you add one-
put 'netgame' in the console

it'll do that

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-Jes-
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Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: Alpha delta invasion offline bots

#6

Post by -Jes- » Tue Nov 04, 2014 8:05 pm

Ænima wrote: Bots do not attack monsters and never will.
Read: Zandronum 3.0

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: Alpha delta invasion offline bots

#7

Post by Cruduxy » Tue Nov 04, 2014 8:12 pm

Ijon Tichy wrote:
Cruduxy wrote: The bots are still kinda useful. They automatically activate unlimited lives when you add one-
put 'netgame' in the console

it'll do that
Nah thats too nooby. Just resurrect spam in console!
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Clever
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Posts: 6
Joined: Tue Nov 04, 2014 9:47 am

RE: Alpha delta invasion offline bots

#8

Post by Clever » Tue Nov 04, 2014 8:24 pm

http://m.youtube.com/watch?v=EC3KY7YFWZM
I accually think i found an equalivant.
This works pretty sweet

The first page of this forum really helped me out too,
http://forum.zdoom.org/viewtopic.php?f= ... 00ad2c0cd3

Some guy mentions summonfriend marinessg ect and that works too, if your not trying to use brutal. :) this is awesome guys!!
Last edited by Clever on Tue Nov 04, 2014 8:58 pm, edited 1 time in total.

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Dark-Assassin
Maintenence Crew
Posts: 968
Joined: Fri May 25, 2012 4:25 am

RE: Alpha delta invasion offline bots

#9

Post by Dark-Assassin » Wed Nov 05, 2014 3:25 am

This is where we need StrawberryDoom's bots for coop
❗ Don't message me for technical or moderation support.
❔ Use the relevant support channels instead.

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