Doom Zombies 2(New Update 5/28/14)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
DieHard3436
 
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Doom Zombies 2(New Update 5/28/14)

#1

Post by DieHard3436 » Fri Jul 13, 2012 5:48 am

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This update has a lot to it.
Voices for killing, dogs spawning, and starting with no power.
Weapons and enemy health balanced again.
Scythe is now complete
Only thing missing in scythe is the change demonic announcer

DZ2 V1.1 - http://www.mediafire.com/download/gudp4 ... 2_V1.1.pk3
DNZ2 Music(if you have it dont download it) http://www.mediafire.com/download/bsd3j ... 2Music.pk3

[spoiler]V1.0
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DZ2 Music: Download if you dont have it http://www.mediafire.com/download/bsd3j ... 2Music.pk3
DZ2 V1.0 http://www.mediafire.com/download/yo4ci ... 2+V1.0.pk3
1) New Name: I went with this because there not nazi zombies for a long time can i thick it fits more
2) Perks: Mule Kick allows you to hold a 3rd gun savior Soda: In co-op when you die with it you will respawn with all your perks. In solo and co-op if savior soda is bought when you have quick revive you lose savior soda instead of quick revive
3) New Guns: STG-44 most powerful non wounder weapon made by me. Ray Gun Mark 2 riped and handed by Angel_Neko_X code and fixed by me
4) New title screen not yet final
5) Small glitches: Sometimes you cant buy the m1 for some odd reason, If you remove all guns the whole way to get a gun is by the box
6) Thanks to http://www.youtube.com/user/berntsonvideos and http://www.youtube.com/user/lhugueny for some voices that will be shown soon[/spoiler]


[spoiler]Old info
Hello people of skulltag i mean zandronum

im showing my project that ive been working on for away

Lastest video and Beta

I want to make an easy to figure out Nazi Zombie mod for doom with a story

Right now a planed 14 maps with 8 done
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beta http://www.mediafire.com/?18x781w1z8h31ps

Music download once and never again has music for maps 1-13
http://www.mediafire.com/?bsd3jbww1fsgi54[/spoiler]
Last edited by DieHard3436 on Thu May 29, 2014 1:57 am, edited 1 time in total.

Hece
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RE: Doom Nazi Zombies 2

#2

Post by Hece » Fri Jul 13, 2012 12:27 pm

Not so good. . . Doom monsters and nazi zombies both spawning is not working idea. And that map didn't look so good eighter.
But don't give up! Keep on going and I'm sure that it will turn out to be neat.

I want to help you.
For example here are sprites that I have made (and you can use)
Also feel free to request spesific weapons from me :)
[spoiler]Jackhammer
Image

Remington
Image

CZ-61 Skorpion
Image

Akimbo
Image

Bren + Reload
Image

Sten + Reload
Image[/spoiler]
Last edited by Hece on Fri Jul 13, 2012 12:30 pm, edited 1 time in total.

DieHard3436
 
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RE: Doom Nazi Zombies 2

#3

Post by DieHard3436 » Fri Jul 13, 2012 5:30 pm

Umm thanks but the nazi zombies and Doom monsters was sent a while ago to put everyone at peace people wanting only nazi zombies or doom monster so both but MAP11 has only Nazi zombies. The Map was made by a friend i edited to play on DNZ2 but thanks for the sprites!

Hece
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RE: Doom Nazi Zombies 2

#4

Post by Hece » Fri Jul 13, 2012 7:06 pm

What other weapon sprites you would like?

DieHard3436
 
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RE: Doom Nazi Zombies 2

#5

Post by DieHard3436 » Fri Jul 13, 2012 7:58 pm

umm right now im think im good im going to use the type 100 for a friend but any chance on duel pistols that one or the other pistols can be shot or both at once?

Mentlegen
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RE: Doom Nazi Zombies 2

#6

Post by Mentlegen » Sat Jul 21, 2012 9:30 am

Everytime i use this, almost every texture is missing, anyone know how i can fix this?

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NachtIntellect
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RE: Doom Nazi Zombies 2

#7

Post by NachtIntellect » Sat Jul 21, 2012 11:39 am

Well he might use a lot of skulltag textures, here's what you should try, load the skulltag_Data.pk3 with the Skulltag_Actors.Pk3
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DieHard3436
 
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RE: Doom Nazi Zombies 2

#8

Post by DieHard3436 » Sat Jul 21, 2012 2:06 pm

no i found the problem out its where the textures are located at the need not to be in the maps folder in the pk3 is the problem

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RE: Doom Nazi Zombies 2

#9

Post by Hece » Sat Jul 21, 2012 2:24 pm

Made reload for Scorpion:
[spoiler]Image[/spoiler]

DieHard3436
 
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RE: Doom Nazi Zombies 2

#10

Post by DieHard3436 » Sat Sep 01, 2012 7:23 pm

New Video And Beta

Beta V0.6 - http://www.mediafire.com/?fm3mvw9ets9oas7

Video:
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Tips There is a cyberdemon beta summon him by typing Summon Cyberdemon2

Menu in coop have cheats on Then Player 1 type Puke 667

Player 2 Puke 669 Then the Menu key will work

DieHard3436
 
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RE: Doom Nazi Zombies 2

#11

Post by DieHard3436 » Sun Nov 25, 2012 4:30 pm

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Welcome to the next map, UAC Hell

in the video i show the new powerup Bonfiresale and can only spawn from a cyberdemon or by cheats makes pack a punch costs 1000 bucks

DieHard3436
 
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RE: Doom Nazi Zombies 2

#12

Post by DieHard3436 » Sun Nov 25, 2012 11:09 pm


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NachtIntellect
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RE: Doom Nazi Zombies 2

#13

Post by NachtIntellect » Sun Nov 25, 2012 11:52 pm

DieHard3436 wrote: Beta 0.7 - http://www.mediafire.com/?sftsn7da6035nqq
Music if you dont have the music file - http://www.mediafire.com/?bsd3jbww1fsgi54
I was wondering if you could increase the architecture of some of the maps, I think this mod would look amazing if you do that, try putting in some floors that look like the concrete has been ripped out or cracked floors, maybe even supports? Bookshelves?
Did you just bite me? Come here, I will bite you back bastard.

DieHard3436
 
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RE: Doom Nazi Zombies 2

#14

Post by DieHard3436 » Mon Nov 26, 2012 4:46 am

ill give it a shot im just horrible at making things look better ^_^

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NachtIntellect
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RE: Doom Nazi Zombies 2

#15

Post by NachtIntellect » Mon Nov 26, 2012 5:09 am

DieHard3436 wrote: ill give it a shot im just horrible at making things look better ^_^
Don't worry, it's always a little hard when it comes to architecture for me too, my first map was pretty bland, it had a maze and acid falls in it, a few terminals, teleporters, chaingunners, a hellknight, imps, shotgun guys and one mancubus

Anyway try looking at this map that was made by sergeant mark which even though it was a single level I enjoyed it: http://forum.zdoom.org/viewtopic.php?f=19&t=34572

I hope you also might get some ideas from these (As Crappy as it is):

Here is the last map I attempted, still pretty bland but more decent looking.
Spoiler: Last attempted (Open)
Image
Image
Image
Can't believe I still have these, they are so old.
Spoiler: First attempted map (Open)
Image
Image
Image
Image
Image
Last edited by NachtIntellect on Mon Nov 26, 2012 5:21 am, edited 1 time in total.
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piratefinn
 
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RE: Doom Nazi Zombies 2

#16

Post by piratefinn » Wed Dec 05, 2012 4:46 pm

Just one thing I have found, the shotgun when reloading sometimes cocks twice, the second time half way when reloading. Also since the new build for some reason I sometimes have the perks all blown up and near the centre (Happened when I was playing the new map). Otherwise all good :D
"This sorta situation gettin' kinda bad." "Kinda bad? This here's horrible we're gonna DIE!" "Yeah but I ain't worried." "How is you ain't worried?" "'Cus you can smack 'em all with yo dang-a-lang." "Oh snap, you're right." *whips out BFG*
I'm in game as CubedSoul.
Also we need a BFG similar to beta Doom, other words a Christmas gun.

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RE: Doom Nazi Zombies 2

#17

Post by one_Two » Wed Dec 05, 2012 5:49 pm

If there was zombie trying to kill me/eat my brains the last thing that would concern me is his ideology :3

DieHard3436
 
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RE: Doom Nazi Zombies 2

#18

Post by DieHard3436 » Wed Dec 19, 2012 11:54 pm

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First marry christmas to all!

Im back for the holidays with a new video, i will release a new beta in time for Christmas!

DieHard3436
 
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RE: Doom Nazi Zombies 2

#19

Post by DieHard3436 » Sat Dec 22, 2012 5:31 pm

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Thats Right i finally got the new beta with some fixes here and there. The whole video has some needed info! with some Christmas music in there

V0.8 Beta http://www.mediafire.com/?kbgzie0dbb6oxuu
DNZ2 Music If you dont have it already http://www.mediafire.com/?bsd3jbww1fsgi54

DieHard3436
 
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RE: Doom Nazi Zombies 2

#20

Post by DieHard3436 » Sun Jan 27, 2013 5:16 pm

Yes im still working on it im working on MAP04 Phobos its taken a little while the gameplay is greatly changed on the map only due to it acting like moon. Also i have made some gameplay changes over all too.
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