3D models pack for zandronum/GZdoom

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Dark-Assassin
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RE: 3D models pack for zandronum/GZdoom

#21

Post by Dark-Assassin » Mon May 27, 2013 10:38 pm

Then that would just be the strict loading system.
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RE: 3D models pack for zandronum/GZdoom

#22

Post by Dark-Assassin » Tue May 28, 2013 8:56 am

Well, as long as it doesn't need additional flags and this will apply for all models, then perhaps make a suggestion ticket for this on the tracker.
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RE: 3D models pack for zandronum/GZdoom

#23

Post by Sicamore » Thu May 30, 2013 8:34 pm

[spoiler]Image[/spoiler]
Last edited by Sicamore on Thu May 30, 2013 8:34 pm, edited 1 time in total.
Image

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RE: 3D models pack for zandronum/GZdoom

#24

Post by Ænima » Thu May 30, 2013 10:07 pm

Uh. The screen is backwards.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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RE: 3D models pack for zandronum/GZdoom

#25

Post by Sicamore » Thu May 30, 2013 10:08 pm

Ænima wrote: Uh. The screen is backwards.
Oh come on. Just the screen. :)
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RE: 3D models pack for zandronum/GZdoom

#26

Post by Ænima » Thu May 30, 2013 10:16 pm

Sicamore wrote:
Ænima wrote: Uh. The screen is backwards.
Oh come on. Just the screen. :)
Why did you flip it though? Doesn't really make any sense. :p
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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RE: 3D models pack for zandronum/GZdoom

#27

Post by Sicamore » Fri May 31, 2013 12:26 am

The modelling software must have done it accidentally. Or i hit something on photoshop by accident. Must be the second one haha :P

In the meantime, have a tree from crysis 2:

[spoiler]Image[/spoiler]
Last edited by Sicamore on Fri May 31, 2013 12:27 am, edited 1 time in total.
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RE: 3D models pack for zandronum/GZdoom

#28

Post by Ænima » Fri May 31, 2013 12:39 am

Wow what's the poly count on those?


Mind if I use them?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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RE: 3D models pack for zandronum/GZdoom

#29

Post by Sicamore » Fri May 31, 2013 12:55 am

The poly count is amazingly low, since the leaves are just transparent textures. No lag guaranteed.

A little secret is to modelling is to convert .OBJ to .MD2, since OBJ is a common-as-hell format. Things that come in .OBJ that I've found and successfully converted include helicopters, tanks, weapons, couches and iPhones (as can be seen above). The general rule to converting is to have an .OBJ model that has less than 4 thousand or so triangles, because things like .OBJ aircraft carriers will mash when converted to .MD2 since they have more triangles than the illuminati combined. Some high quality models will convert with little or no deformation, however how those function in game is at the mercy of your RAM.

These leaves run great in game. Coupled with high-res rextures and fog and ambient sounds, you got yourself Doom 4:

http://www.sendspace.com/file/mgkfht

Enjoy, and ask Mistercat (spam him at 5am) for all your modelling needs. He helped me alot.
Last edited by Sicamore on Fri May 31, 2013 12:59 am, edited 1 time in total.
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RE: 3D models pack for zandronum/GZdoom

#30

Post by DracoRazgriz » Tue Oct 29, 2013 8:35 am

-=Dark-Assassin=- wrote:
katZune wrote: they look nice DTD :D, tell when they are done, and DA, i dont find any link to download them :/ just a TXT
They have to be checked-out through SVN.
  • Simple tutorial
  • 1: Download and install TortiseSVN. You may be required to restart after installation.
    2: Right click in any folder and click TortoiseSVN > Checkout...
    3: Add this in the "URL of Repository" box: http://ds-models.googlecode.com/svn/trunk/ ds-models-read-only and click OK.
    4: Wait for it to finish downloading everything
    5: Run these batch files to build the pk3: Build-GZ.bat Build-Zan.bat and Build-ST.bat
    6: Copy them to your skins folder, or wherever else
    7: ???
    8: Profit
Build-GZ.bat packages all the models that can work with both Zandro and GZDoom.
Build-Zan.bat only packages the extra models that will only work with Zandronum.
Build-ST.bat builds all the Skulltag specific models.

There is an old Readme.txt in there for building instructions, but it's just very simple.

For ST-Models.pk3, you will also need to load skulltag_actors.pk3 and skulltag_data.pk3 otherwise the game will not start.



Sorry, no linux support yet. Best to run the batch file under WINE and see how that goes.
i did everything,but in offline mode,i still don't have 3D models.
also,i can't enter in any server. maybe these 3D models are no longer supported for 1.2.
does anyone have some 3D models?

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RE: 3D models pack for zandronum/GZdoom

#31

Post by Dark-Assassin » Tue Oct 29, 2013 8:49 am

It should work. Are you using OpenGL Mode? Are 3D Models Turned on? If not sure, just type in the console: gl_use_models true

Also, forgot to note, Best not to put ST-Models.pk3 and skulltag_data/actors.pk3 in to the skins folder. Only put ST-Models.pk3 in there if you are joining a server with at least skulltag_actors.pk3
Last edited by Dark-Assassin on Tue Oct 29, 2013 8:51 am, edited 1 time in total.
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RE: 3D models pack for zandronum/GZdoom

#32

Post by DracoRazgriz » Thu Oct 31, 2013 9:20 am

-=Dark-Assassin=- wrote: It should work. Are you using OpenGL Mode? Are 3D Models Turned on? If not sure, just type in the console: gl_use_models true

Also, forgot to note, Best not to put ST-Models.pk3 and skulltag_data/actors.pk3 in to the skins folder. Only put ST-Models.pk3 in there if you are joining a server with at least skulltag_actors.pk3
yes,in the options menu i've putted "on" on use models
and now they work
Also,Zan-Models and GZ-Models work everywhere. while ST-Models gives me some problem.


request: does anybody have a "megaman 8 bit deathmatch" 3D model?
playing megaman it's really nice,but some times i'd like to change a bit. like using model.
and for "brutal doom"?
Last edited by DracoRazgriz on Mon Nov 11, 2013 3:53 pm, edited 1 time in total.

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RE: 3D models pack for zandronum/GZdoom

#33

Post by HellBlade64 » Mon Oct 13, 2014 3:08 am

http://www.[bad site]/download?file= ... mplete.pk3

This is probably the best pack I could find.

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RE: 3D models pack for zandronum/GZdoom

#34

Post by Kara Kurt » Mon Oct 13, 2014 3:51 am

Monsterovich wrote: 3D models in GZDoom sucks because:
1.No lighting - all polygons are colored in single color, it looks awful
2.Models lagging - my fps is very very very low (bad model rendering with GL_BEGIN)
That is your opinion. I prefer Gzdoom's 3D models so far. I don't like the BFG picture posted in the first page.
HellBlade64 wrote: http://www.[bad site]/download?file= ... mplete.pk3

This is probably the best pack I could find.
Doesn't work for me. :\

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Dark-Assassin
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RE: 3D models pack for zandronum/GZdoom

#35

Post by Dark-Assassin » Mon Oct 13, 2014 4:43 am

Dark-Assassin wrote:
Ænima wrote: http://www.youtube.com/watch?v=MKmeTw7Mx-U

Links in description. See if you like those. If not, look around Youtube some more.
That is the pack I put together.
A more updated version for Zandro is still on my SVN, but I haven't touched in a while.

Code Page: https://code.google.com/p/ds-models/
SVN Stuff: https://code.google.com/p/ds-models/source/checkout
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