[FINAL] Bosses From Hell

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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arkore
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[FINAL] Bosses From Hell

#1

Post by arkore » Sun Sep 28, 2014 5:45 pm

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https://slipgate.ca/bfh/



Hell has sent their bosses to invade Earth.

Defeat the bosses in their throne rooms.

Afterwards, you will bring the battle to Hell itself.




Download:
Download (85 MB)


Command (example):

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zandronum.exe -iwad doom.wad -file bfh1e.pk3


Maps:

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START "START"
HUB "EARTH"
HUB2 "HELL"
MAP01 "Blood-Demon"
MAP02 "Hellstorm-Archon"
MAP03 "Bormereth"
MAP04 "Hellhound"
MAP05 "Aracnorb"
MAP06 "Catharsi"
MAP07 "Poe"
MAP08 "Dark Baron"
MAP09 "Agatho Demon"
MAP10 "Warlords of Hell"
MAP11 "Cybruiser"
MAP12 "Cracko Demon"
MAP13 "Lord of Heresy"
MAP14 "Bruiser Demon"
MAP15 "Pyro Demon"
MAP16 "Apprentice of Dsparil"
MAP17 "Dark CyberBaron"
MAP18 "Arachno-baron"
MAP19 "Terminator"
MAP20 "Sentinel"
MAP21 "Demolisher"
MAP22 "Haedexebus"
MAP23 "Supreme Fiend"
MAP24 "Cyber Mastermind"
MAP25 "Annihilator"
MAP26 "Thamuz"
MAP27 "Dark Cardinal"
MAP28 "Arachnophyter"
MAP29 "Hell Smith's Apprentice"
MAP30 "Diabloist"
MAP31 "Hell Smith"
MAP32 "Final"
END "END"


Servers:
  • Search your servers for "Bosses from Hell"
If you'd like to run your own server, here is the config you would use:


Server command (example):

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zandronum.exe -host -iwad doom.wad -file bfh1e.pk3 +exec server.cfg


Server Config

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sv_motd "Welcome to Bosses from Hell"

dmflags 0
dmflags2 0
compatflags 0
compatflags2 0
zacompatflags 0
zadmflags 0

sv_maxplayers 8
sv_maxclients 32
sv_noautoaim false
sv_bfgfreeaim true
sv_smartaim 2 // Fixes BFG tracers attacking friendly targets.
sv_unblockplayers true // Players won't collide with eachother.
teamdamage 0.00

// REQUIRED SETTINGS (Bosses from Hell)
survival false
deathmatch 0
cooperative 1
sv_maxlives 0
sv_nojump false
sv_itemrespawn true
sv_respawnsuper false
sv_weaponstay true
sv_doubleammo true
sv_nodrop false
sv_coop_loseammo true
sv_coop_loseweapons false
sv_awarddamageinsteadkills true
sv_nomapvote true
sv_nochangemapvote true
sv_nopointlimitvote true
sv_notimelimitvote true
sv_nofraglimitvote true


Credits:
Credits are available at the end of the mod; viewing the credits is the reward you get for finishing the game.



Change Log:

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# 1e
- Adds new weapon: Flame Thrower
- Adds new weapon: Grenade Launcher
- Adds new weapon: BFG 10K
- Adds new weapon: Railgun
- Adds new weapon: Sentry
- Adds new weapon: Land Mines
- Adds language translations for: FR, RUS, PTB, ESM, ITA, and DE.
- Adds MapStartRespawners to HUBs for special ammo.
- Adds ArkBackpacks to MSR.
- Removes Death Drop Inventory.
- Fixes Sentinel sprite conflicts.
- Fixes Rocket Launcher to lower/raise at normal speed.
- Fixes maps' title text size.
- Fixes bosses' guards scream text size.
- Fixes powerups spawner missing four powerups.
- Fixes boss health bar flickering.
- Fixes boss health bar missing chunks.
- Fixes DarkCyberbaron missing state 'RushMissile'
- Fixes Rocket Launcher tag to be "Rocket Launcher"
- Fixes MegaSphere pickup not checking armor amount.
- Fixes MAP30 title printing twice.
- Fixes HUB2 return for maps in HUB2.
- Fixes HOM on floor of MAP31.
- Fixes HOM of terrain cliff on MAP32.
- Fixes missing lighting of blue and red floor lamps.
- Fixes missing lighting of 40mm grenades.
- Fixes several bosses' painchance (between 8 and 16)
- Fixes MAP32 halftime music.
- Fixes HUB black ceiling of Tier 1 doorway.
- Fixes Flamethrower changing monster's movement speed.
- Fixes Flamethrower making enemies continuously gain speed.
- Changes powerups spawner, adding display timer for next powerup.
- Changes powerups spawner, adding names for powerups.
- Changes powerup runes to spheres.
- Changes bosses reaction time by removing: +QUICKTORETALIATE
- Changes all bosses to be less stunlocked by painchance.
- Changes all bosses to face target more aggressively (e.g. while firing).
- Changes SentinelGuard's health from 180 to 100
- Changes spawn chance of SentinelGuards from 50% to 62.75%
- Changes AracnorbQueen's BFG ball to not be homing.
- Changes AracnorbQueen's BFG ball damage from 10 to 100
- Changes AracnorbQueen's BFG ball explosive damage from 140 to 64
- Changes AracnorbQueen's BFG ball green eyes charge to be 10 tics longer.
- Changes AracnorbQueen's BFG ball green eyes charge to be less interruptible.
- Changes AracnorbQueen's painchance from 45 to 16.
- Changes powerups spawner to include Berserk at 15% chance.
- Changes powerups spawner delay from (15 to 45) to (20 to 30)
- Changes BlueArmor resistence from 99.99% to 65%
- Changes GreenArmor resistence from 99.99% to 40%
- Changes Cybruiser health from 15000 to 12000
- Changes HellstormArchon, removing: +QUICKTORETALIATE
- Changes Cybruiser, removing: +QUICKTORETALIATE
- Changes players to not grief enter/exit maps prematurely.
- Changes PyroDemon sounds: reducing noise, lowering volume and attenuation.
- Changes PyroDemon's FireShot damage from 1,8*3 to 1,5*5
- Changes PyroDemon's FireShot death explosion damage from 128 to 24
- Changes PyroDemon's EscapeExplosion, removing explosion damage.
- Changes PyroDemon's FirebombExplosion explosion damage from 128 to 24
- Changes PyroDemon's FallingComet damage from 1,8*5 to 1,4*5
- Changes Demolisher's painchance from 20 to 8
- Changes Annihilator's rockets' damage from 20 to 10
- Changes Annihilator's rockets' explosion damage/radius from 128,128 to 64,96
- Changes Annihilator's homing rockets to not be homing.
- Changes Thamuz's green ball attack to not be homing.
- Changes DarkCardinal's homing balls to not be homing.
- Changes DarkCardinal's movement, removing nogravity swap hack.
- Changes Apprentice of Dsparil to be easier to hit.
- Changes Arachnobaron to be stronger. (less stunlock, more health)
- Changes Haedexebus to be stronger. (less stunlock, more health)
- Changes Arachnophyter to be stronger. (less stunlock, more health)
- Changes Arachnophyter's death to not be so explosive.
- Changes some bosses' obituaries to be clearer and/or generalized.
- Changes powerup spheres in HUB to be unique for replacement mods.
- Changes Boss enrage (kill all players) timer to length of music.
- Changes MAP13, adding two medkits.
- Changes MAP14, adding two medkits.
- Changes MAP15, adding two medkits.
- Changes MAP19, adding ammo and land mines behind boss.
- Changes MAP20, adding two medkits, and more rockets.
- Changes some bosses to drop unique weapons.
- Changes CyberMastermind to fire rails, and drop Railgun on death.
- Changes Terminator to drop Flamethrower on death.
- Changes DarkCyberbaron to drop Grenade Launcher on death.
- Changes Arachnobaron to fire BFG10K shots, and drop BFG 10K on death.
- Changes BFG10K ammo use from 5 to 20.
- Changes ending credits, adding several new names.
- Changes backpacks to be of more value.
- Changes HUB map, removing backpacks.
- Changes Flamethrower damage types, "Flame" and "PlayerFlame"(for players)
- Changes Flamethrower damage factor to player, at 50% more than others.
- Changes Flamethrower fire radius self-damage to be ON.
- Changes Flamethrower tag name from "Ark's Fl..." to "Flame Thrower 2"
- Changes Flamethrower ammo max from 600 to 300.
- Changes HUB2 bosses to resist fire.
- Changes Terminator, adding damage factor "Flame".
- Changes Terminator, adding damage factor "PlayerFlame" at typical amount.
- Changes Grenade launcher direct-hit damage from 20 to 40.
- Changes Land Mine damage from 186 to 256.
- Changes Railgun2 damage from 450 to 1000.
- Changes weapon boss drops to be shinier.
- Changes MAP17, repositioning small tree to be closer into the corner.
- Changes BerserkSphere to be an inventory item.
- Changes weapons to fill ammo on pickup.
- Changes RegenSphere to be an inventory item.
- Changes Regen powerup max from 100 to 999.
- Changes Sentry Gun health from 80 to 1000.
- Changes FlightSphere to be an inventory item.
- Changes BFG10K animation to have a flux effect.
- Changes HellSmith's death to not use penta.
- Changes Avatar's death to use penta.
- Changes Avatar's abilities to emit lighting.
- Changes Avatar's death to be longer, and sync with fan fare music.
- Changes LandMine to not explode when touched by another.
- Changes ArkBackpacks to be inventory items.
- Changes ending boss.

# 1c
- Fixes player spawn tear damaging players, adding: +MTHRUSPECIES
- Fixes boss timer not stopping when all players are dead or inside base.
- Fixes skins compatibility.

# 1b
- initial release of v1.0b (a 2022 restoration of v1)
Questions:
1. Is this mod configurable for other add-ons?
Yes.
Last edited by arkore on Tue Aug 30, 2022 9:37 am, edited 7 times in total.

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Sean
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[FINAL] RE: Bosses From Hell

#2

Post by Sean » Sun Sep 28, 2014 6:24 pm

I remember playing this some time ago. It was quite fun.
<capodecima> i dont say any more word without my loyer jenova

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Evilm0nk
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Posts: 106
Joined: Sun Jun 10, 2012 2:16 am
Location: Arizona

[FINAL] RE: Bosses From Hell

#3

Post by Evilm0nk » Sun Sep 28, 2014 7:20 pm

Haven't scene you online in awhile arkore, didn't think you were still working on this, glad I am wrong. :biggrin:
Projects:
Bossbattles
CacoInvasion
Reckless Wars

Konda
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Posts: 487
Joined: Thu Jun 07, 2012 5:22 pm

[FINAL] RE: Bosses From Hell

#4

Post by Konda » Tue Oct 14, 2014 8:09 pm

I played this in a server and it was fun. The maps' detailing looks nice. Good thing the Dark Cardinal is not the one from Complex Doom, though a part of me wanted to see all players dying within 5 seconds of the demon's release.
Last edited by Konda on Tue Oct 14, 2014 8:12 pm, edited 1 time in total.

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<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

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arkore
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Posts: 183
Joined: Mon Dec 17, 2012 8:01 pm

[FINAL] Re: Bosses From Hell

#5

Post by arkore » Tue Aug 30, 2022 9:36 pm

This project has gone FINAL.

Thanks all,

Website: https://slipgate.ca/bfh/

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mattbratt11
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[FINAL] Re: Bosses From Hell

#6

Post by mattbratt11 » Thu Sep 01, 2022 4:21 am

Can BFH1e be compatible with arkdoom soon?

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[FINAL] Re: Bosses From Hell

#7

Post by guest6777 » Thu Sep 01, 2022 6:00 am

I played here and finished with flamethrower, please nerf it because are op

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