Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Wad'a'Holic
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- Posts: 41
- Joined: Wed Jun 13, 2012 3:47 am
#1
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by Wad'a'Holic » Thu Jul 19, 2012 10:44 am
Hey there, thought I'd start a new thread since the old one is kapoot...
Originally was going to pass on posting this here, since the mod currently isn't working under Zandronum (I'll fix it up for future releases), but since its been bumped, thought I'd update the thread regardless
Open Alpha Released! Currently only compatible with GZDoom, Zandronum support coming in the future...
https://wadaholic.wordpress.com/2016/11 ... a-release/
Extended combat gameplay!
The [video] tag is deprecated, please use the [media] tag
Overgrowth teaser:
http://www.youtube.com/watch?v=OOg0BhlI ... e=youtu.be
Library Gameplay, rendered in Zandronum!:
http://www.youtube.com/watch?v=83fWwINyLKk
Screenshots:
http://wadaholic.files.wordpress.com/20 ... creen2.jpg
http://wadaholic.files.wordpress.com/20 ... creen1.jpg
More information and screenshots can be seen at my blog:
wadaholic.wordpress.com
More updates soon, trying to get a new gameplay video out sometime this month so stay tuned!
Last edited by
Wad'a'Holic on Mon Nov 14, 2016 3:58 am, edited 5 times in total.
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Springy
- Forum Regular
- Posts: 233
- Joined: Wed Jun 06, 2012 10:56 pm
- Location: Britland
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Contact:
#2
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by Springy » Thu Jul 19, 2012 10:54 am
I must've missed this one before. Judging by the screenshots it looks really good.
Last edited by
Springy on Thu Jul 19, 2012 10:59 am, edited 1 time in total.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
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mifu
- Retired Staff / Community Team Member
- Posts: 1075
- Joined: Tue May 29, 2012 10:34 am
- Location: Aussie Land
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#3
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by mifu » Thu Jul 19, 2012 11:16 am
Ah I remember this! This looks really good :D
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Zeberpal
- Forum Regular
- Posts: 475
- Joined: Mon Jun 04, 2012 6:55 am
#4
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by Zeberpal » Thu Jul 19, 2012 11:26 am
Yeah, I wonder how many time you needed to draw/rotate/resize certain texture for certain situation. And maybe title name is a bit of cliche, but since this project is quite old and known no need to change it.
Last edited by
Zeberpal on Thu Jul 19, 2012 11:29 am, edited 1 time in total.
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Konda
- Forum Regular
- Posts: 487
- Joined: Thu Jun 07, 2012 5:22 pm
#5
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by Konda » Thu Jul 19, 2012 12:33 pm
I wonder how many people will actually be able to play this.
Code: Select all
<Synert> fuck
<Synert> plugged in my memory stick and got a bsod
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Hece
- Forum Regular
- Posts: 114
- Joined: Wed Jun 06, 2012 6:26 am
- Location: Phobos
#6
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by Hece » Thu Jul 19, 2012 12:42 pm
Is this a DOOM mod? Becose then this looks great.
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Thetis
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- Posts: 82
- Joined: Tue Jun 05, 2012 2:34 pm
#7
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by Thetis » Thu Jul 19, 2012 3:14 pm
Yes! Seeing this thread again just made my day!
Last edited by
Thetis on Thu Jul 19, 2012 3:24 pm, edited 1 time in total.
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Ruin
- Retired Staff / Community Team Member
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- Location: The auto-parts store
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#8
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by Ruin » Thu Jul 19, 2012 5:27 pm
I remember when this was first posted on the old boards. It blew people's minds. "Is that really Doom? Are you sure? It doesn't look like Doom at all". Looks amazing as always. Looking forward to trying this out eventually and maybe learning how it all came together.
"Secondly, <PRO> is utter shit, and they're only "known" because almost all of them are also staff." - /vr/
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one_Two
- Addicted to Zandronum
- Posts: 1753
- Joined: Thu Jun 07, 2012 4:47 pm
#9
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by one_Two » Thu Jul 19, 2012 7:04 pm
This looks very impressive, looks a bit like penumbra. Is there a grainy effect to make it look like camera film?
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BloodyAcid
- Forum Regular
- Posts: 294
- Joined: Sat Jun 16, 2012 7:42 pm
#10
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by BloodyAcid » Thu Jul 19, 2012 11:28 pm
YES YES YES! I've been waiting for this since forever
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ibm5155
- Addicted to Zandronum
- Posts: 1641
- Joined: Tue Jun 05, 2012 9:32 pm
- Location: Somewhere, over the rainbow
#11
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by ibm5155 » Fri Jul 20, 2012 2:09 pm
I think many people would run it fine, because it doens´t have big open areas, that kill your fps for render alot of sectors...
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Disguise
- Retired Staff / Community Team Member
- Posts: 359
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- Location: Romania
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#12
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by Disguise » Fri Jul 20, 2012 3:10 pm
Oh yeah, it's back! Looking forward to it!
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Conmon
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- Posts: 74
- Joined: Sun Jun 17, 2012 5:45 pm
#13
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by Conmon » Mon Jul 23, 2012 11:08 pm
This goes out to the people who think Doom can't compete with today's games :D
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Ænima
- Addicted to Zandronum
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- Joined: Tue Jun 05, 2012 6:12 pm
#14
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by Ænima » Tue Jul 24, 2012 12:25 am
Oh boy. I hope my system can handle this. :/
And yay. Glad to hear that a date has finally been announced. I remember when you first started this YEARS ago, 'Holic! :D
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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Deathisnear24
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- Posts: 36
- Joined: Sat Jun 09, 2012 8:02 am
- Location: Ohio
#15
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by Deathisnear24 » Mon Aug 20, 2012 6:56 am
I remember this trailer from wayyyy back, found in my youtube favorites. I can't believe I've actually been playing Skulltag/Zandrowhatever for this long.
The [video] tag is deprecated, please use the [media] tag
Last edited by
Deathisnear24 on Mon Aug 20, 2012 6:56 am, edited 1 time in total.
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RaveYard
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- Posts: 52
- Joined: Wed Jun 27, 2012 1:44 pm
#16
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by RaveYard » Mon Aug 20, 2012 8:25 pm
I guess I have to
Code: Select all
while(Raveyard.isStillalive()) {
if(TotalChaos.relased()) {
Raveyard->action.happinesammount(651651);
} else {
Sleep(1000000);
}
}
I watched that video atleast 10 times.. couldn't get eneought of it..
btw 0:24 missaligned texture on left in the door frame
Last edited by
RaveYard on Mon Aug 20, 2012 8:26 pm, edited 1 time in total.
My Projects:
[Horror] Ghosted 2 - version 2 - v2.1.0 :
Here!
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Cruduxy
- Zandrone
- Posts: 1059
- Joined: Fri Jun 08, 2012 4:24 pm
#18
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by Cruduxy » Sat Sep 08, 2012 2:47 pm
wonder if you'll top your next project like you always do once this is released :P
Keep up the good work..
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Catastrophe
- Retired Staff / Community Team Member
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- Joined: Sat Jun 02, 2012 2:44 am
#19
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by Catastrophe » Sat Sep 08, 2012 3:06 pm
That looks like Amnesia, well done!
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Ijon Tichy
- Frequent Poster Miles card holder
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#20
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by Ijon Tichy » Sat Sep 08, 2012 5:38 pm
dear god all the 3d modelzzzzzzzzzz