Zombie HORDE - Testpack project (R28) - 17/12/15

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zombie HORDE - Testpack project (R28) - 17/12/15

#1

Post by Fused » Fri Aug 29, 2014 9:24 am

                                                                                  Current testpack maplist

                                                                                            Current Testpack: R28

                                                                          Escape maps
                                                                          • ZE17 : "The Good, the Bad and the Ugly" by Fused & Blood
                                                                          • ZE18 : "Abandoned UAC Facility" by The Game king
                                                                          • ZE21 : "Colossus" by Fused
                                                                          • ZE22 : "Cityscape" by Mspark/Fused
                                                                          • ZE23 : "Byelomorye Dam" by Niiro Kitsune
                                                                          • ZE26 : "Scarlet's Castle" by Blood
                                                                          • ZE27 : "Lava Temple" by Stijfje
                                                                          • ZE29 : "Canyon Run 2" by Fused

                                                                          Survival maps
                                                                          • ZM09 : "Abandoned Mines" by ibm5155
                                                                          • ZM14 : "Jailbreak PART 2" by Stijfje
                                                                          • ZM18 : "Laboratoty A-75" by Blood
                                                                          • ZM19 : "The Oni Mansion" by Mspark
                                                                          • ZM21 : "City of the silence" by Walkerrr
                                                                          • ZM25 : "The Good, the Bad and the Ugly Part-2" by Blood

                                                                                              Download Link

                                                                                Download the anti-ragespec patch here (v2.2)
                                                                                  Download IBM's HQ sound pack here
Spoiler: older testpacks (Open)

Mappack project
Beta project

Coming up for testpack 29
• nothing yet.


Planned to release: -

Server wads order
• Skulltag actors + data
• zh-beta28.pk3
• zh-beta28-fix1.wad
zh-beta28_hud-1280.pk3 [OPTIONAL]
• zh-mappack11.pk3
• zh-testpack_r28.pk3
zh_zm09hq_snd.pk3 [OPTIONAL]
• zh-ragespecpatchv1.0.wad
• newtextcolours1_170.pk3
• connectsound.wad

Code: Select all

clearmaplist
maplist

addmap ZM01
addmap ZM02
addmap ZM03
addmap ZM04
addmap ZM05
addmap ZM06
addmap ZM07
addmap ZM08
addmap ZM09
addmap ZM11
addmap ZM13
addmap ZM14
addmap ZM15
addmap ZM18
addmap ZM17
addmap ZM21
addmap ZM25
addmap ZE01
addmap ZE02
addmap ZE03
addmap ZE04
addmap ZE05
addmap ZE06
addmap ZE07
addmap ZE08
addmap ZE09
addmap ZE10
addmap ZE11
addmap ZE12
addmap ZE13
addmap ZE14
addmap ZE16
addmap ZE17
addmap ZE18
addmap ZE19
addmap ZE20
addmap ZE21
addmap ZE22
addmap ZE23
addmap ZE25
addmap ZE26
addmap ZE27
addmap ZE29
addmap ZE30

map Zm01

skill 3

dmflags 8
dmflags2 190316544
compatflags 0
zadmflags 256
zacompatflags 1048576

sv_randommaprotation 1
sv_survivalcountdowntime 10
sv_notimelimitvote 1
sv_nopointlimitvote 1
sv_maxplayers 32
sv_maxclients 32
Any problems in the configuration file? Notify me.


Official servers (note servers may be down sometimes)
IRC channel: #zh-dev

Submit your map/map progress here or post suggestions regarding the testpack. Any help is appreciated.

This post will be updated frequently with updated information.
Last edited by Fused on Sun Jan 31, 2016 4:45 pm, edited 1 time in total.
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RE: Zombie HORDE - Testpack project (R21) - 29/08/14

#2

Post by fr blood » Fri Aug 29, 2014 1:24 pm

I think that you could put your name on ZE17, it's not really mine anymore.

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RE: Zombie HORDE - Testpack project (R21) - 29/08/14

#3

Post by mr fiat » Fri Aug 29, 2014 2:00 pm

fr blood wrote: I think that you could put your name on ZE17, it's not really mine anymore.
but you still made most of it so it would be more fitting to put "by blood & fused"

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RE: Zombie HORDE - Testpack project (R21) - 29/08/14

#4

Post by Vincent(PDP) » Fri Aug 29, 2014 5:16 pm

ZE27's sky seems to bug pretty often, causing a huge amount of lag. Any idea why, Stiff?
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RE: Zombie HORDE - Testpack project (R21) - 29/08/14

#5

Post by ibm5155 » Fri Aug 29, 2014 5:58 pm

Well since I'm not playing too much zombie horde (well, doomseker is blocked most of the day for me, and when I can use it, there's no players on it '-') if someone is playing on UK grandvoid server, can you puke 65 then puke 67 and take a picture from the datas for me? I would be really happy with that :D (can send inbox, skype, facebook,...)
Projects
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Zombie Horde - ZM09 map update: [3/15/13]
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RE: Zombie HORDE - Testpack project (R21) - 29/08/14

#6

Post by ibm5155 » Sun Aug 31, 2014 2:14 am

Fast resume from what I tested
ze22 - need more lights in some areas, because there re some really dark areas where i got lost D:
new walker map - really cool map, and it doesn't lag (99fps rofl), well, just some missing textures and objects here and there but its grea.
ze26 - castle, nice new touch
ze26 - still cool as always, but teleports still make you get lost looking to the wrong side
ze29 - brah, idk, sometimes it looks like too zombie friendly and sometimes not, who'll win depend of teamwork and sacrifices
zm01 - 90% the first zombie die on the first river rofl
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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RE: Zombie HORDE - Testpack project (R21) - 29/08/14

#7

Post by Walkerrr » Mon Sep 01, 2014 8:36 pm

I wanted to make some improvements to my map.
I hope it's not too much trouble to add new things I added, as textures and things
I've added music fused sent me.

There some screenshots:
Image
And new rooms:
Image

Download link: http://www.sickedwick.net/uploader/file ... ZM21v5.wad

:D

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RE: Zombie HORDE - Testpack project (R21) - 29/08/14

#8

Post by Walkerrr » Sun Oct 19, 2014 4:37 pm

Fused, I think they will not send new maps of zombie horde in a long time, so I would like to ask if you could add the latest version of my map to a new TestPack. since the current version is buggy online and thus improving not serve anything. greetings

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RE: Zombie HORDE - Testpack project (R21) - 29/08/14

#9

Post by Niiro Kitsune » Thu Oct 23, 2014 1:25 am

I'm debating making a new survival map (ZM18 or something), not sure if/when I will find time to start though... >_>
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps

~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip)
screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad



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RE: Zombie HORDE - Testpack project (R21) - 29/08/14

#10

Post by Sean » Sat Oct 25, 2014 2:55 pm

I still don't know what Testpack is. Is it... well, a map testing mappack?
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RE: Zombie HORDE - Testpack project (R21) - 29/08/14

#11

Post by Slim » Sat Oct 25, 2014 7:52 pm

CoffeeScripter wrote: I still don't know what Testpack is. Is it... well, a map testing mappack?
It's a test mappack yes. To see if they'll qualify for later use.
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RE: Zombie HORDE - Testpack project (R22) - 05/11/14

#12

Post by Fused » Wed Nov 05, 2014 10:19 am

Testpack R_22

- updated ZE22, ZM21

Download Link
Spoiler: ZE22 changelog (Cityscape) (Open)
-Removed credit.
-Fixed the campspot glitch at the end of the map.
-Fixed the mistake with the railings at the end of the map. They were impassible.

Not a big update, nor a quick one... But hopefully there will be something promising later.
Last edited by Fused on Wed Nov 05, 2014 10:37 am, edited 1 time in total.
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RE: Zombie HORDE - Testpack project (R22) - 05/11/14

#13

Post by Sean » Mon Nov 10, 2014 6:51 pm

I'm working on a ZE map. Can I get a level slot (or whatever)?
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RE: Zombie HORDE - Testpack project (R22) - 05/11/14

#14

Post by Niiro Kitsune » Tue Nov 11, 2014 12:26 am

Here's an update to ZE23 before I start mapping ZM18
Spoiler: changelog version14 (Open)
*fixed steam sounds in tunnel
*relocated signature in DB
*adjusted zombie release delay
*reduced size of fridge in secret area
*removed second gate delay
*gave more time to activate secret ending
*moved Leeroy to linedef 234 and changed bonus
*modified half-cage (and surrounding area)
*added missing textures
*redesigned the map intro
*made easter egg optional
*separated tunnel trap into 3 parts
*transferred one camera linedef

EDIT: I probably won't be touching ZE23 anymore (unless needed), I want to start working on ZM18 so it might be ready by xmas, but who knows...
Last edited by Niiro Kitsune on Fri Dec 26, 2014 10:32 pm, edited 1 time in total.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps

~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip)
screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad



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RE: Zombie HORDE - Testpack project (R22) - 05/11/14

#15

Post by Walkerrr » Wed Dec 10, 2014 9:53 pm

Hi all, I am improving my maps and I will create a new one. For now I have improved "ZM21" but looks more like a remake than an improvement. Here some screenshots and download link. Greetings.

Image
Image

This is an improved version and I invite you to try this version.

DOWNLOAD LINK: http://www.sickedwick.net/uploader/file ... ZM21v6.wad

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RE: Zombie HORDE - Testpack project (R22) - 05/11/14

#16

Post by Walkerrr » Wed Dec 17, 2014 3:41 am

Hello, There is the update of ZM11, I only fixed somethings and added some new things, changed the bonus music, not much difference. The screenshots

Image

DOWNLOAD LINK: http://www.sickedwick.net/uploader/file ... ZM11v2.wad

Ultimate Update of ZM21, only added this sprites of myself!, Walkerrr, it's only a thing, not a monster or anything with life, Only added for the credits of the map.

Image

DOWNLOAD LINK: http://www.sickedwick.net/uploader/file ... ZM21v7.wad

It's all for now, greetings! :biggrin:

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RE: Zombie HORDE - Testpack project (R22) - 05/11/14

#17

Post by Fused » Wed Dec 17, 2014 9:46 am

Just a heads up that the next testpack might take a while. I'm trying to finish ze17 in time for this pack.
Only the village is left, so it's probably done soon. Screenshots below.
[spoiler]Image
Image
Image[/spoiler]
Last edited by Fused on Wed Dec 17, 2014 9:47 am, edited 1 time in total.
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RE: Zombie HORDE - Testpack project (R22) - 05/11/14

#18

Post by fr blood » Wed Dec 17, 2014 9:42 pm

Fused wrote: Just a heads up that the next testpack might take a while. I'm trying to finish ze17 in time for this pack.
Only the village is left, so it's probably done soon. Screenshots below.
[spoiler]Image
Image
Image[/spoiler]
Wow I thought that you forgot about this, I'm curious to see how it changed.

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RE: Zombie HORDE - Testpack project (R22) - 05/11/14

#19

Post by fr blood » Fri Dec 26, 2014 6:40 pm

Ok guys here is ZM18(my old ZM16 laboratory), I've changed the number because I saw a wad using it.
Here are the changes:
- Kameleon won't one shoot his target.
- Fixed all bugs that I found.

Actually we all know that the beetus's addon is very popular but I won't change the Kameleon skin to looks like a bagel, it would take a too long time of coding.

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RE: Zombie HORDE - Testpack project (R22) - 05/11/14

#20

Post by Fused » Fri Dec 26, 2014 9:40 pm

Testpack R_23

- updated ZE17, ZE23, ZM21
- added zm18

maplist change: +zm18

Download Link

So yeah, if anybody got feetback for ze17, that would be appreciated.
I blocked most secrets on purpose. I will finish those later.
Spoiler: map review (Open)
@Blood
Your map is nice, imo a fine map to add. This Marcus person seems a little useless though. Wouln't you rather keep the map secrets secret?

@Niiro
At the second resist, when I want to lower the gate, I seem to switch to a camera showing the key sometimes. Is that intentional?
It also looks like you added another defend spot in the last room. This spot seems really op though.

@Walkerrr
I didn't add ZM11 because that is a mappack map. Unless Xsnake is not going to update the mappack at all, I will have Konar8 add it as a seperate.
Last edited by Fused on Sat Dec 27, 2014 8:26 am, edited 1 time in total.
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