TBH, you can, look at Blood, it didn't support 3d Models, but it had 3d blood pool voxels.Ænima wrote:Guess that means that voxels can't be used for making 3D blood pools in software.FCx wrote:The only disadvatage I've read is voxels don't support translations..Danzoa wrote:Well, Voxels are for the Software renderer, ANY PC bought after 2002 atleast can run it without ANY kind of lags at all, because after all, they're just a bunch of pixels put together, like sprites.FCx wrote:
I hope voxels were optional (like 3d models are via command), and they guarantee not dropping too many FPS...
P.S. I completely support this, it's usefull for Zblood X as Ivan says, Alot of players who can't use the OpenGL renderer or don't like it, can atleast have something close to Hardware models, and it might also be able to decrease the FPS drop on BrutalDoom is SargeantMarkIV uses voxels.
We want Voxels! Voxels are the future!
RE: We want Voxels! Voxels are the future!

RE: We want Voxels! Voxels are the future!
I know that. But we're not talking about whether you CAN make blood pools, we're talking about color translations. Apperantly voxels don't translate. That means I can't use them for SST's bloodpools because Cacos and Hellknights would spawn red pools (instead of blue and green like they're supposed to). See?
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RE: We want Voxels! Voxels are the future!
I suppose I could, but I shouldn't have to. I want it to simply be compatible with the BloodColor property and translate just the way that models do.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
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Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: We want Voxels! Voxels are the future!
then dont use voxels...
RE: We want Voxels! Voxels are the future!
kie dokie
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: We want Voxels! Voxels are the future!
Is there any good Voxel editors?
RE: We want Voxels! Voxels are the future!
Yes, actually. I make voxel models for a game called Ace of Spades.Hece wrote: Is there any good Voxel editors?
Here's some of my work :
http://i.imgur.com/jyIHA.png
http://i.imgur.com/AIOUg.png (Very old)
http://i.imgur.com/RJPGc.jpg
RE: We want Voxels! Voxels are the future!
Nice. What program do you use?Dynomic wrote:Yes, actually. I make voxel models for a game called Ace of Spades.Hece wrote: Is there any good Voxel editors?
Here's some of my work :
http://i.imgur.com/jyIHA.png
http://i.imgur.com/AIOUg.png (Very old)
http://i.imgur.com/RJPGc.jpg
RE: We want Voxels! Voxels are the future!
Its called Slab6. The creation of voxel models is so amazingly easy, and anyone can do it. Just remember they need to be exported as KVX files.
RE: We want Voxels! Voxels are the future!
Uhm, make different classes for the Enemy blood? and created green voxels for the HK and blue for the Caco, it's not much work bro.Ænima wrote: I know that. But we're not talking about whether you CAN make blood pools, we're talking about color translations. Apperantly voxels don't translate. That means I can't use them for SST's bloodpools because Cacos and Hellknights would spawn red pools (instead of blue and green like they're supposed to). See?

RE: We want Voxels! Voxels are the future!
If this is a feature you can turn on/off I fully support this, despite the somewhat retarded posting style.
RE: We want Voxels! Voxels are the future!
Hey, gyus, you better vote on the tracker in the opened ticket. Thanks.
RE: We want Voxels! Voxels are the future!
About the VOXELDEF, can somebody post me an example. ZDoomwiki was confusing
RE: We want Voxels! Voxels are the future!
You know up until last night I couldn't care less about voxel or voxel accessories and thought you guys were silly for wanting it in. I then realized I can make more bad mods that won't be limited to OpenGL just for the sake of 3D models if voxel support was added in. I now am in full favor of the voxel revolution.
Last edited by Mr. Repo on Wed Jul 18, 2012 9:21 pm, edited 1 time in total.
RE: We want Voxels! Voxels are the future!
We can now create 3D slopes for software users!
RE: We want Voxels! Voxels are the future!
Another reason to implement voxels:
The [video] tag is deprecated, please use the [media] tag
Pleeeeeease oh please oh pleeease. I need voxel support in Zandronum in order for these vehicles to be compatible with software users! D:Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: We want Voxels! Voxels are the future!
I heard from the ghost of Gandhi that voxels will cure cancer and solve all our disputes, thus making for world peace. VOXELS WILL SOLVE IT ALL MAN!!! Well, at least they'll solve the issue of "full" 3D rendering in Software mode, coupled with the new 3D Floors of ZDoom 2.60.Tosen wrote: Me and I and several others would like voxels implemented ASAP THEY ARE SO FCKIN AWESOME OH MY GOD PLEASE IMPLEMENT THEM WHO CARES ABOUT THE BUGS IN ZD WE WANT VOXELS LOTS AND LOTS OF VOXELLLLSSSSS! PLEASE SUPPORT THIS THREAD AND BUY OUR 5 DOLLAR BOX OF USELESS SHIT!
BEHOLD THE AWESOMENESS OF VOXELS:
[spoiler]
[/spoiler]
Also Einstein's ghost said 3D floors will seal all portals to Hell.
RE: We want Voxels! Voxels are the future!
I am going to make a giant 1 sector map (possible with UDMF, whereas older formats need 2 sectors) where the ceiling/floor is F_SKY1, the walls are no-textured, then make a giant voxel-model to fill the map. Super-3D Floors.
Oh wait I don't think voxels do physics... oops.
Oh wait I don't think voxels do physics... oops.
Last edited by Llewellyn on Tue Jul 31, 2012 8:43 pm, edited 1 time in total.
RE: We want Voxels! Voxels are the future!
Wow, Aeinmas got the right idea there. WE STILL NEED THESE IMPLEMENTEDDD