Ofcourse, I want to do so only for a time they play my mod, I don't want new settings to be saved in the zandronum.ini forever. I tried to make a script for this temporary thingy:
Script 1 OPEN Clientside
{
if(GetCVar("disable_autoconfig") <= 0)
{
ConsoleCommand("set disable_autoconfig 0");
ConsoleCommand("archivecvar disable_autoconfig");
}}
Script 2 ENTER Clientside
{
if(GetCVar("disable_autoconfig") == True) Terminate;
While(1)
{
if(getcvar("cl_skins") == True) Consolecommand("cl_skins false"); //////////////////////////////////////<---This doesn't work :(
if(getcvar("cl_disallowfullpitch") == False) Consolecommand("cl_disallowfullpitch True"); //////////////<---This doesn't work :(
if(getcvar("sv_noidentifytarget") == False) Consolecommand("sv_noidentifytarget true"); ////////////<---This works :D
Delay(1);
}
Delay(1);
}
//Catastrophed
And it still save it in .ini, except where "This works"
As you can see, SV cvars do that and CL cvars don't. Is there any other way

P.S. I found this issue in bug tracker. Does it mean, if they add official CVar support to ACS, I will be able to accomplish my target?