Huh it's not finished yet I told you that i'll finish it the next weekend, I didn't have the time to make any screen.Fused wrote: Lastly, @BLOOD
Could i get your ze26 link? Or is it unfinished? I can always wait until you finished it.
Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Ok, then i can spend time into Cityscape aswell as ze17.
I'm sure ze17 wont make this testpack, so instead of adding it i'll satisfy you guys with another old/new picture
[spoiler]
[/spoiler]
I'm sure ze17 wont make this testpack, so instead of adding it i'll satisfy you guys with another old/new picture
[spoiler]


RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
You are making an incredible process with remaking ZE17. I'm satisfied by the detail and complexity that you have created on that map.Fused wrote: Ok, then i can spend time into Cityscape aswell as ze17.
I'm sure ze17 wont make this testpack, so instead of adding it i'll satisfy you guys with another old/new picture
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Or, as I'm concerned, the music change was serverside, because when I checked why the music lagged me for three seconds via grandvoid !music, it threw me some http URL. If the music change was clientsided and followed the settings, the server would never have known about it.Vincent(PDP) wrote:Until my map is updated:Klofkac wrote: Just one thing... If Vincent's map still has URL music change, get it out. It lags half of server out.
PUKE 23 > DISCO MUSIC > DISABLED
Problem solved.[/size]
It's not even enabled by default... So pretty much everyone must've enabled it.
If the music change is serverside, then clients have no way to block it (unless I do not know some ACS way of blocking music change), other than using immidiately changemus to something else (could be via clientsided ACS), but that still doesn't prevent clients from trying to fetch the URL, even for that one tick. The same problem goes for those who connect, because server will tell "go fetch this url for music".
And it happened for the first time I actually have seen the map.
What a first impression...[/size]
Last edited by Klofkac on Mon Aug 11, 2014 8:15 am, edited 1 time in total.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
ZM21 review, I will hold it short
Good:
- Map is big, let's hide
- Not too many camp spots, and not OP
- The detail is oke, but I must say that your ZM10 is sexier
- Secrets :D
Bad:
- Lara room, how original
- A ghoul, another instakill monster -.-
- I'm a bit scared for telefrags, but we will see
I'll give it 7/10 ... wich is good for a first version
Good:
- Map is big, let's hide
- Not too many camp spots, and not OP
- The detail is oke, but I must say that your ZM10 is sexier
- Secrets :D
Bad:
- Lara room, how original
- A ghoul, another instakill monster -.-
- I'm a bit scared for telefrags, but we will see
I'll give it 7/10 ... wich is good for a first version
Last edited by Stiff on Mon Aug 11, 2014 10:06 am, edited 1 time in total.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
if you can see the url of the music by !music, then vincent made it serverside 

Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
It WAS serverside, but I changed it to clientside when I made the menu. And I've even tested it several times with friends. The music still being serverside is probably a bug with Zan (or the K-Patch).ibm5155 wrote: if you can see the url of the music by !music, then vincent made it serverside![]()
If you want to check it, edit the current version of ZM10 and locate Script 6 - Case 1 (Or Case 2 I dunno), Script 12, Script 42 and finally Script 23. I listed the scripts in their order. So 23 is located below 42.
Here's a link if you would not like to extract it from the testpack:
http://www.mydoomsite.com/WADS/ZM10update38.zip
*BING BING BING*Stiff wrote: ZM21 review, I will hold it short
Good:
- Map is big, let's hide
- Not too many camp spots, and not OP
- The detail is oke, but I must say that your ZM10 is sexier
- Secrets :D
Bad:
- Lara room, how original
- A ghoul, another instakill monster -.-
- I'm a bit scared for telefrags, but we will see
I'll give it 7/10 ... wich is good for a first version
Telefrag detected!
Click to fix!
Last edited by Vincent(PDP) on Mon Aug 11, 2014 7:55 pm, edited 1 time in total.
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Is there any way to avoid texture bugs when loading all recent zh's ressources ?
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Extract them to wads.fr blood wrote: Is there any way to avoid texture bugs when loading all recent zh's ressources ?
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Hi, There is another update for my map ZM21
- The map have a little chance of rain
- There is a new Key in my stuff Key number 21 (if anyone want to use it on one map)
I think the ghoul is ready, can kill a player with 1-3 attacks, the chance of kill with 1 hit it's low. the ghoul isn't easy to summon
you must find the key from 15 different spots.
Screenshot of the rain mode and the new key

DOWNLOAD LINK: http://www.sickedwick.net/uploader/file ... ZM21v2.wad
Greetings, I hope you like it
- The map have a little chance of rain
- There is a new Key in my stuff Key number 21 (if anyone want to use it on one map)
I think the ghoul is ready, can kill a player with 1-3 attacks, the chance of kill with 1 hit it's low. the ghoul isn't easy to summon
you must find the key from 15 different spots.
Screenshot of the rain mode and the new key

DOWNLOAD LINK: http://www.sickedwick.net/uploader/file ... ZM21v2.wad
Greetings, I hope you like it
Last edited by Walkerrr on Thu Aug 14, 2014 5:56 pm, edited 1 time in total.
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
I really like what you made out of it Walkerrr. I'm also quite glad that you didn't add a menu to the rain, i dislike it[/size]
Anyway, is it okay if i convert your music to ogg? It will definitely keep it's quality, but the size of your map will probably be halved.
Anyway, is it okay if i convert your music to ogg? It will definitely keep it's quality, but the size of your map will probably be halved.
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
My compute had some problem I'm not sure that the map will be done this weekend but I'll try to do my best.
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
There is the map with Ogg Music, I do not understand what you mean with a rain menu :/
http://www.sickedwick.net/uploader/file ... ZM21v3.wad
http://www.sickedwick.net/uploader/file ... ZM21v3.wad
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
ZM09 - Abandoned Mines and the old ZM12 - Buried includes/included a menu for controlling the rain quality and the rain render distance. He's happy you did not add such a menu. C:Walkerrr wrote: I do not understand what you mean with a rain menu :/
I've started with a new survival map: ZM19 - Downtown Survival.
It's gonna be in a little part of a city. Yet I have only made one building, and there's no outdoors sectors yet :3
Last edited by Vincent(PDP) on Thu Aug 14, 2014 8:35 pm, edited 1 time in total.
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Careful, there is a compiled version of ZMGAME and CONST inside your wad. They both need to be taken out.Walkerrr wrote: Hi, There is another update for my map ZM21
- The map have a little chance of rain
- There is a new Key in my stuff Key number 21 (if anyone want to use it on one map)
I think the ghoul is ready, can kill a player with 1-3 attacks, the chance of kill with 1 hit it's low. the ghoul isn't easy to summon
you must find the key from 15 different spots.
Screenshot of the rain mode and the new key
DOWNLOAD LINK: http://www.sickedwick.net/uploader/file ... ZM21v2.wad
Greetings, I hope you like it
Nice map again walkerr, good job.
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Done, I removed ZMGAME and CONST of the wad, I think the map its ready now
hope not to see me on the need to modify the map again hehehehe, thnx Xsnake
http://www.sickedwick.net/uploader/file ... ZM21v4.wad
:D
hope not to see me on the need to modify the map again hehehehe, thnx Xsnake
http://www.sickedwick.net/uploader/file ... ZM21v4.wad
:D
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Welcome Back Xsnake!
:D
:D
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Nah he's probably gone already
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
I know ;), but it's fun to hear from him again.Stiff wrote: Nah he's probably gone already
We haven't heard from him in 107 posts. :3
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Here we are, the update of ZE26 that you asked me.
I'm tired of making screens, I'm now leaving this topic, good luck for the all of you.
I'm tired of making screens, I'm now leaving this topic, good luck for the all of you.
Last edited by fr blood on Fri Aug 15, 2014 6:37 pm, edited 1 time in total.