Zombie HORDE - The mappack project! (11 / r27) 14/12/2015

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
fr blood
Frequent Poster Miles card holder
Posts: 995
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1861

Post by fr blood » Sun Aug 10, 2014 4:55 pm

Fused wrote: Lastly, @BLOOD
Could i get your ze26 link? Or is it unfinished? I can always wait until you finished it.
Huh it's not finished yet I told you that i'll finish it the next weekend, I didn't have the time to make any screen.

User avatar
Fused
Contributor
Posts: 681
Joined: Sat Nov 09, 2013 9:47 am
Location: Netherlands
Contact:

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1862

Post by Fused » Sun Aug 10, 2014 5:09 pm

Ok, then i can spend time into Cityscape aswell as ze17.

I'm sure ze17 wont make this testpack, so instead of adding it i'll satisfy you guys with another old/new picture

[spoiler]Image
Image[/spoiler]
My mods
Image Image

My socials
Image Image

User avatar
Kaminsky
Developer
Posts: 201
Joined: Sun Apr 14, 2013 7:17 pm
Location: Canada

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1863

Post by Kaminsky » Sun Aug 10, 2014 6:05 pm

Fused wrote: Ok, then i can spend time into Cityscape aswell as ze17.

I'm sure ze17 wont make this testpack, so instead of adding it i'll satisfy you guys with another old/new picture
You are making an incredible process with remaking ZE17. I'm satisfied by the detail and complexity that you have created on that map.

Klofkac
Forum Regular
Posts: 481
Joined: Sat Jun 09, 2012 1:31 pm
Location: Ask Grandvoid servers

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1864

Post by Klofkac » Mon Aug 11, 2014 8:12 am

Vincent(PDP) wrote:
Klofkac wrote: Just one thing... If Vincent's map still has URL music change, get it out. It lags half of server out.
Until my map is updated:
PUKE 23 > DISCO MUSIC > DISABLED
Problem solved.[/size]
It's not even enabled by default... So pretty much everyone must've enabled it.
Or, as I'm concerned, the music change was serverside, because when I checked why the music lagged me for three seconds via grandvoid !music, it threw me some http URL. If the music change was clientsided and followed the settings, the server would never have known about it.
If the music change is serverside, then clients have no way to block it (unless I do not know some ACS way of blocking music change), other than using immidiately changemus to something else (could be via clientsided ACS), but that still doesn't prevent clients from trying to fetch the URL, even for that one tick. The same problem goes for those who connect, because server will tell "go fetch this url for music".
And it happened for the first time I actually have seen the map.
What a first impression...[/size]
Last edited by Klofkac on Mon Aug 11, 2014 8:15 am, edited 1 time in total.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔

Stiff
Forum Regular
Posts: 312
Joined: Sun Jul 15, 2012 10:03 am
Location: Location: about 1,4 KM away from xrgman
Contact:

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1865

Post by Stiff » Mon Aug 11, 2014 10:05 am

ZM21 review, I will hold it short

Good:
- Map is big, let's hide
- Not too many camp spots, and not OP
- The detail is oke, but I must say that your ZM10 is sexier
- Secrets :D

Bad:
- Lara room, how original
- A ghoul, another instakill monster -.-
- I'm a bit scared for telefrags, but we will see

I'll give it 7/10 ... wich is good for a first version
Last edited by Stiff on Mon Aug 11, 2014 10:06 am, edited 1 time in total.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1866

Post by ibm5155 » Mon Aug 11, 2014 6:42 pm

if you can see the url of the music by !music, then vincent made it serverside :lol:
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1867

Post by Vincent(PDP) » Mon Aug 11, 2014 7:32 pm

ibm5155 wrote: if you can see the url of the music by !music, then vincent made it serverside :lol:
It WAS serverside, but I changed it to clientside when I made the menu. And I've even tested it several times with friends. The music still being serverside is probably a bug with Zan (or the K-Patch).

If you want to check it, edit the current version of ZM10 and locate Script 6 - Case 1 (Or Case 2 I dunno), Script 12, Script 42 and finally Script 23. I listed the scripts in their order. So 23 is located below 42.

Here's a link if you would not like to extract it from the testpack:
http://www.mydoomsite.com/WADS/ZM10update38.zip
Stiff wrote: ZM21 review, I will hold it short

Good:
- Map is big, let's hide
- Not too many camp spots, and not OP
- The detail is oke, but I must say that your ZM10 is sexier
- Secrets :D

Bad:
- Lara room, how original
- A ghoul, another instakill monster -.-
- I'm a bit scared for telefrags, but we will see

I'll give it 7/10 ... wich is good for a first version
*BING BING BING*
Telefrag detected!
Click to fix!
Last edited by Vincent(PDP) on Mon Aug 11, 2014 7:55 pm, edited 1 time in total.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 995
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1868

Post by fr blood » Tue Aug 12, 2014 1:24 pm

Is there any way to avoid texture bugs when loading all recent zh's ressources ?

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1869

Post by Vincent(PDP) » Tue Aug 12, 2014 8:15 pm

fr blood wrote: Is there any way to avoid texture bugs when loading all recent zh's ressources ?
Extract them to wads.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

User avatar
Walkerrr
 
Posts: 33
Joined: Thu Oct 24, 2013 12:13 am

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1870

Post by Walkerrr » Wed Aug 13, 2014 2:27 am

Hi, There is another update for my map ZM21
- The map have a little chance of rain
- There is a new Key in my stuff Key number 21 (if anyone want to use it on one map)

I think the ghoul is ready, can kill a player with 1-3 attacks, the chance of kill with 1 hit it's low. the ghoul isn't easy to summon
you must find the key from 15 different spots.

Screenshot of the rain mode and the new key
Image

DOWNLOAD LINK: http://www.sickedwick.net/uploader/file ... ZM21v2.wad

Greetings, I hope you like it
Last edited by Walkerrr on Thu Aug 14, 2014 5:56 pm, edited 1 time in total.

User avatar
Fused
Contributor
Posts: 681
Joined: Sat Nov 09, 2013 9:47 am
Location: Netherlands
Contact:

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1871

Post by Fused » Wed Aug 13, 2014 9:33 am

I really like what you made out of it Walkerrr. I'm also quite glad that you didn't add a menu to the rain, i dislike it[/size]

Anyway, is it okay if i convert your music to ogg? It will definitely keep it's quality, but the size of your map will probably be halved.
My mods
Image Image

My socials
Image Image

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 995
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1872

Post by fr blood » Thu Aug 14, 2014 12:30 pm

My compute had some problem I'm not sure that the map will be done this weekend but I'll try to do my best.

User avatar
Walkerrr
 
Posts: 33
Joined: Thu Oct 24, 2013 12:13 am

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1873

Post by Walkerrr » Thu Aug 14, 2014 4:59 pm

There is the map with Ogg Music, I do not understand what you mean with a rain menu :/

http://www.sickedwick.net/uploader/file ... ZM21v3.wad

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1874

Post by Vincent(PDP) » Thu Aug 14, 2014 8:31 pm

Walkerrr wrote: I do not understand what you mean with a rain menu :/
ZM09 - Abandoned Mines and the old ZM12 - Buried includes/included a menu for controlling the rain quality and the rain render distance. He's happy you did not add such a menu. C:
I've started with a new survival map: ZM19 - Downtown Survival.

It's gonna be in a little part of a city. Yet I have only made one building, and there's no outdoors sectors yet :3
Last edited by Vincent(PDP) on Thu Aug 14, 2014 8:35 pm, edited 1 time in total.
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

Xsnake
Forum Regular
Posts: 194
Joined: Thu Jul 05, 2012 8:58 pm
Location: France
Contact:

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1875

Post by Xsnake » Thu Aug 14, 2014 8:53 pm

Walkerrr wrote: Hi, There is another update for my map ZM21
- The map have a little chance of rain
- There is a new Key in my stuff Key number 21 (if anyone want to use it on one map)

I think the ghoul is ready, can kill a player with 1-3 attacks, the chance of kill with 1 hit it's low. the ghoul isn't easy to summon
you must find the key from 15 different spots.

Screenshot of the rain mode and the new key
Image

DOWNLOAD LINK: http://www.sickedwick.net/uploader/file ... ZM21v2.wad

Greetings, I hope you like it
Careful, there is a compiled version of ZMGAME and CONST inside your wad. They both need to be taken out.
Nice map again walkerr, good job.

User avatar
Walkerrr
 
Posts: 33
Joined: Thu Oct 24, 2013 12:13 am

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1876

Post by Walkerrr » Thu Aug 14, 2014 10:20 pm

Done, I removed ZMGAME and CONST of the wad, I think the map its ready now
hope not to see me on the need to modify the map again hehehehe, thnx Xsnake

http://www.sickedwick.net/uploader/file ... ZM21v4.wad

:D

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1877

Post by Vincent(PDP) » Fri Aug 15, 2014 12:12 am

Welcome Back Xsnake!

:D
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

Stiff
Forum Regular
Posts: 312
Joined: Sun Jul 15, 2012 10:03 am
Location: Location: about 1,4 KM away from xrgman
Contact:

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1878

Post by Stiff » Fri Aug 15, 2014 9:57 am

Nah he's probably gone already
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

User avatar
Vincent(PDP)
Forum Regular
Posts: 527
Joined: Thu Mar 14, 2013 7:35 pm
Location: Sweden
Clan: My DOOM site
Clan Tag: <MDS>
Contact:

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1879

Post by Vincent(PDP) » Fri Aug 15, 2014 10:45 am

Stiff wrote: Nah he's probably gone already
I know ;), but it's fun to hear from him again.
We haven't heard from him in 107 posts. :3
//Visual Vincent ( Vincent (PDP) )
- My DOOM site Team

My projects:
Spoiler: (Open)
Doom Writer
Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

User avatar
fr blood
Frequent Poster Miles card holder
Posts: 995
Joined: Wed Mar 06, 2013 4:04 pm
Location: France

RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014

#1880

Post by fr blood » Fri Aug 15, 2014 6:36 pm

Here we are, the update of ZE26 that you asked me.
I'm tired of making screens, I'm now leaving this topic, good luck for the all of you.
Last edited by fr blood on Fri Aug 15, 2014 6:37 pm, edited 1 time in total.

Post Reply