We have a strong contender...blackmario wrote: i think i i,ll join just for the hell of it.
New Super Shitty Map Contest!
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RE: New Super Shitty Map Contest!
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RE: New Super Shitty Map Contest!
Well guys, this summer is busy for me and I must leave for another 2 weeks and so, I give everyone two more weeks for their map submittions, that's 'till 4th of August. I hope everyone will submit their maps when I'm back!
Never forget... 8.10.2012
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- fr blood
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RE: New Super Shitty Map Contest!
Damn it I'm too busy I won't have the time to make the map, remove me from the list please.
RE: New Super Shitty Map Contest!
Damn havent had time yet, but this extension could bid well for me
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RE: New Super Shitty Map Contest!
Hell, I can't even make a good map. Might as well give a shot at a bad, horrible map.
EDIT: Here's my horrible, albeit somewhat playable map. "Thy Kush Consumed"
http://speedy.sh/qpwqJ/Thy-Kush-Consumed.wad
You are Kushguy, and the Nazis have taken all your Kush. You have to get it back or else you'll die from Kush withdrawal.
Go now, for larger justice.
EDIT: Here's my horrible, albeit somewhat playable map. "Thy Kush Consumed"
http://speedy.sh/qpwqJ/Thy-Kush-Consumed.wad
You are Kushguy, and the Nazis have taken all your Kush. You have to get it back or else you'll die from Kush withdrawal.
Go now, for larger justice.
Last edited by Vlad the Impaler on Sat Jul 19, 2014 3:25 pm, edited 1 time in total.
Ah... So you think the lag is your ally... You merely adopted the lag, I was BORN in it! MOLDED by it! I didn't have a stable internet connection until I was a man, and by then it was nothing to me but BLINDING!

(Crappy Doomguy recolor courtesy of me)

(Crappy Doomguy recolor courtesy of me)
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RE: New Super Shitty Map Contest!
Welp. I'd better go ahead and submit this bowl of shit, before I accidentally make it good.
Sir Dyalot's ShitFest:
http://www.[bad site]/download?file= ... itfest.pk3
Complete with some shitty 3d floors, shitty slopes, shitty DECORATE actors, shitty music, shitty ACS scripts, shitty MAPINFO for a shitty sky, and some shitty SNDSEQ entries for shitty polyobjects.
README from inside:
[spoiler]Sir Dyalot's ShitFest
--
Poor excuse for a plot:
UAC sent you on a pretty shitty mission; turns out, the rift on Earth wasn't the only one they needed cleaned up. Your ship crash lands
on an uncharted planet that looks from the outside like a giant bowl of shit; meanwhile, your dimensional flux detectors are off the charts.
Under siege from a tragically familiar horde of hellish beasts, your crew hastily converts the wreckage into a makeshift base amidst the rocks and
radioactive slime, complete with a missile defense system. Unfortunately, most of your fellow space marines died during construction,
and this shitty base won't last long enough to wait for backup.
---
This map was made for the 2014 Shitty Map Contest as listed at http://zandronum.com/forum/showthread.php?tid=4931
Skill levels are only partially implemented; most areas have the same things regardless of skill level set
The MAPINFO gives a map name and alternate sky (using Doom 2 resources). The level will function without it, but the sky will go back to default.
If placed in another map pack, obviously, mapinfo will need to be adjusted based on map sequence (or removed).
Music is defined in MAPINFO, included. ("Into the Shitworld", a shitty song by Christian Death). Also optional.
The SNDSEQ uses built-in doom 2 sounds to define some polyobject sounds. The level will function without it, but the sliding door will be silent.
Of course, one of the doors doesn't seem to make any sound regardless.
The DECORATE script defines some new actors used by the map, also based on doom 2 resources. The level will NOT function without it.
Also, some actors call scripts specific to this map, though many are reusable out of context.
(c) 2014 Sir Dyalot; anyone can make modifications with attribution. if you use the actual map design, please leave my signature intact.
if you use the decorate script, just put me in the comments or readme / credits somewhere.
Editor Used: SLADE 3.1.0 (for all its flaws, its the only half-decent editor that works natively in Linux out of the box)
Inspiration From: irc.zandronum.org #zamapping
Miscellaneous other modders, whose code I read (but did not copy).
ZDoom Wiki[/spoiler]
Warning: Oversized level takes at least 10-15 minutes to complete. Not tested in coop (though it was designed to work there). Technically deathmatch compatible, but also not tested.
PS: Why are people using SpeedyShare for this? That site is made of spam. No legit download site should require me to download an exe file. (edit: okay, there is a non-exe link, but it's still a shitty site.)
PPS: The very last part apparently crashes in coop (at least on 1 test). Worked fine in single player. If I can figure out how to fix it, an update will be released.
UPDATE 7/22: http://www.[bad site]/download?file= ... ppatch.pk3 will make the ending work in coop in Zandronum (at the cost of a purely cosmetic decorate code change)
Sir Dyalot's ShitFest:
http://www.[bad site]/download?file= ... itfest.pk3
Complete with some shitty 3d floors, shitty slopes, shitty DECORATE actors, shitty music, shitty ACS scripts, shitty MAPINFO for a shitty sky, and some shitty SNDSEQ entries for shitty polyobjects.
README from inside:
[spoiler]Sir Dyalot's ShitFest
--
Poor excuse for a plot:
UAC sent you on a pretty shitty mission; turns out, the rift on Earth wasn't the only one they needed cleaned up. Your ship crash lands
on an uncharted planet that looks from the outside like a giant bowl of shit; meanwhile, your dimensional flux detectors are off the charts.
Under siege from a tragically familiar horde of hellish beasts, your crew hastily converts the wreckage into a makeshift base amidst the rocks and
radioactive slime, complete with a missile defense system. Unfortunately, most of your fellow space marines died during construction,
and this shitty base won't last long enough to wait for backup.
---
This map was made for the 2014 Shitty Map Contest as listed at http://zandronum.com/forum/showthread.php?tid=4931
Skill levels are only partially implemented; most areas have the same things regardless of skill level set
The MAPINFO gives a map name and alternate sky (using Doom 2 resources). The level will function without it, but the sky will go back to default.
If placed in another map pack, obviously, mapinfo will need to be adjusted based on map sequence (or removed).
Music is defined in MAPINFO, included. ("Into the Shitworld", a shitty song by Christian Death). Also optional.
The SNDSEQ uses built-in doom 2 sounds to define some polyobject sounds. The level will function without it, but the sliding door will be silent.
Of course, one of the doors doesn't seem to make any sound regardless.
The DECORATE script defines some new actors used by the map, also based on doom 2 resources. The level will NOT function without it.
Also, some actors call scripts specific to this map, though many are reusable out of context.
(c) 2014 Sir Dyalot; anyone can make modifications with attribution. if you use the actual map design, please leave my signature intact.
if you use the decorate script, just put me in the comments or readme / credits somewhere.
Editor Used: SLADE 3.1.0 (for all its flaws, its the only half-decent editor that works natively in Linux out of the box)
Inspiration From: irc.zandronum.org #zamapping
Miscellaneous other modders, whose code I read (but did not copy).
ZDoom Wiki[/spoiler]
Warning: Oversized level takes at least 10-15 minutes to complete. Not tested in coop (though it was designed to work there). Technically deathmatch compatible, but also not tested.
PS: Why are people using SpeedyShare for this? That site is made of spam. No legit download site should require me to download an exe file. (edit: okay, there is a non-exe link, but it's still a shitty site.)
PPS: The very last part apparently crashes in coop (at least on 1 test). Worked fine in single player. If I can figure out how to fix it, an update will be released.
UPDATE 7/22: http://www.[bad site]/download?file= ... ppatch.pk3 will make the ending work in coop in Zandronum (at the cost of a purely cosmetic decorate code change)
Last edited by Sir_Dyalot on Tue Jul 22, 2014 8:28 pm, edited 1 time in total.
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RE: New Super Shitty Map Contest!
Sir_Dyalot wrote: PS:
Why are people using SpeedyShare for this? That site is made of spam. No legit download site should require me to download an exe file.
I don't know what kind of problems you're having, but I am able to download wads off speedyshare with no need for an executable file.
"Secondly, <PRO> is utter shit, and they're only "known" because almost all of them are also staff." - /vr/
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RE: New Super Shitty Map Contest!
The only thing wrong with speedyshare is that download links eventually expire. You're better off with dropbox or filesmelt.
https://adblockplus.org/Sir_Dyalot wrote: PS:
Why are people using SpeedyShare for this? That site is made of spam. No legit download site should require me to download an exe file.
Last edited by Catastrophe on Mon Jul 21, 2014 12:02 am, edited 1 time in total.
- Combinebobnt
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RE: New Super Shitty Map Contest!
Wait decorate is allowed?
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RE: New Super Shitty Map Contest!
Yeah im using adblock. I'm also using Linux. I also didn't notice the real download link is at the top of the page.Catastrophe wrote: The only thing wrong with speedyshare is that download links eventually expire. You're better off with dropbox or filesmelt.
https://adblockplus.org/Sir_Dyalot wrote: PS:
Why are people using SpeedyShare for this? That site is made of spam. No legit download site should require me to download an exe file.

There is plenty of free hosting available, especially for Doom stuff, that has direct download links without all this spam. Do people just google "free file hosting" and click on whatever?
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RE: New Super Shitty Map Contest!
Combinebobnt wrote: Wait decorate is allowed?
As long as you don't use custom sprites that wasn't made from decorate or acs, you're good to go.13) No custom content allowed. (Unless you are using Doom2 resources as base, Decorate lumps are allowed.)
Last edited by Catastrophe on Mon Jul 21, 2014 1:49 am, edited 1 time in total.
- Combinebobnt
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RE: New Super Shitty Map Contest!
Uh oh this will change everything then, time for the worst coding ever
RE: New Super Shitty Map Contest!
Download "Deja Vu"
Life happened so this isn't EXACTLY what I wanted to accomplish. Nevertheless, the map is completable and annoying, so I guess it works.
As such, I present Deja Vu.
Life happened so this isn't EXACTLY what I wanted to accomplish. Nevertheless, the map is completable and annoying, so I guess it works.
As such, I present Deja Vu.
- CloudFlash
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- Location: Wonderland (except not really)
RE: New Super Shitty Map Contest!
Spoiler: http://www.mediafire.com/download/0kr1wp7nqzsclb7/Waterpool.wad (Open)Find the one which will bring you to the exit
It is important that you not die
If you cannot use it, shot it inside-out
Water below is cold, but it could always become even colder
Remember: 928337771
[spoiler]

Last edited by CloudFlash on Thu Jul 24, 2014 2:37 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: New Super Shitty Map Contest!
Was going to submit my map tomorrow but I've been having computer problems today so I figured I should just submit it now to be safe.
Anyway, here it is: https://www.dropbox.com/s/5lfz4f0idcvhu ... uckery.wad
It's a vanilla compatible map that's like a real attempt to make something good gone horribly wrong. Play it in vanilla/chocolate Doom for the shittiest experience.
Also, I made a short bonus map. This one is a ZDoom map and uses a custom monster. Works fine in Zandronum. Not sure if you're accepting bonus maps this time, but if you are, here it is: https://www.dropbox.com/s/ell5fekv2qklw ... Demons.wad
Anyway, here it is: https://www.dropbox.com/s/5lfz4f0idcvhu ... uckery.wad
It's a vanilla compatible map that's like a real attempt to make something good gone horribly wrong. Play it in vanilla/chocolate Doom for the shittiest experience.
Also, I made a short bonus map. This one is a ZDoom map and uses a custom monster. Works fine in Zandronum. Not sure if you're accepting bonus maps this time, but if you are, here it is: https://www.dropbox.com/s/ell5fekv2qklw ... Demons.wad
esselfortium wrote:Really, has the Doom community ever been anything more than a years-long shitty map contest?
RE: New Super Shitty Map Contest!
Guess who's back everyone! Alright then, I'm giving everyone 24 more hours to submit their maps. Tommorow I will put all the links in the first post and begin judging all the maps.
Never forget... 8.10.2012
(O+|+<) ~*
(O+|+<) ~*
HI
- Combinebobnt
- Retired Staff / Community Team Member
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RE: New Super Shitty Map Contest!
https://www.mediafire.com/?61364o19r67d778
Supports singleplayer + cooperative + deathmatch
I beat it in 1:10:00 without jump or crouch or cheats
No decorate at all, but custom soundtrack
Epilespy Warning
Have fun
Supports singleplayer + cooperative + deathmatch
I beat it in 1:10:00 without jump or crouch or cheats
No decorate at all, but custom soundtrack
Epilespy Warning
Have fun
RE: New Super Shitty Map Contest!
The Life of Kilgore
https://www.mediafire.com/?wiu36wk6l8r0t0w
Contains some shitty decorate that I rushed in about an hour or so.
The map works and plays in multiplayer, but can crash randomly (in other words it's best for multiplayer and should play in multiplayer) so I have random exits assigned to a random wall in different areas so check your automap often (this is my lazy way of 'fixing' this problem).
I'd post a life story or something but yeah I won't ruin the story of our hero and I'm lazy so have fun finding the story for yourself.
https://www.mediafire.com/?wiu36wk6l8r0t0w
Contains some shitty decorate that I rushed in about an hour or so.
The map works and plays in multiplayer, but can crash randomly (in other words it's best for multiplayer and should play in multiplayer) so I have random exits assigned to a random wall in different areas so check your automap often (this is my lazy way of 'fixing' this problem).
I'd post a life story or something but yeah I won't ruin the story of our hero and I'm lazy so have fun finding the story for yourself.
Last edited by ARGENTVM on Mon Aug 04, 2014 10:33 pm, edited 1 time in total.
RE: New Super Shitty Map Contest!
Thanks for all the submissions guys! I hope you did your worst when making these maps. We will try to judge them as fast as we can!
Last edited by Gardevoir on Mon Aug 04, 2014 11:59 pm, edited 1 time in total.
Never forget... 8.10.2012
(O+|+<) ~*
(O+|+<) ~*
HI