We want Voxels! Voxels are the future!

Discuss all aspects related to modding Zandronum here.
Danzoa
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RE: We want Voxels! Voxels are the future!

#41

Post by Danzoa » Sun Jul 15, 2012 10:34 pm

Ænima wrote:
FCx wrote:
Danzoa wrote:
FCx wrote:
I hope voxels were optional (like 3d models are via command), and they guarantee not dropping too many FPS...
Well, Voxels are for the Software renderer, ANY PC bought after 2002 atleast can run it without ANY kind of lags at all, because after all, they're just a bunch of pixels put together, like sprites.
P.S. I completely support this, it's usefull for Zblood X as Ivan says, Alot of players who can't use the OpenGL renderer or don't like it, can atleast have something close to Hardware models, and it might also be able to decrease the FPS drop on BrutalDoom is SargeantMarkIV uses voxels.
The only disadvatage I've read is voxels don't support translations..
Guess that means that voxels can't be used for making 3D blood pools in software.
TBH, you can, look at Blood, it didn't support 3d Models, but it had 3d blood pool voxels.
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RE: We want Voxels! Voxels are the future!

#42

Post by Ænima » Sun Jul 15, 2012 10:53 pm

I know that. But we're not talking about whether you CAN make blood pools, we're talking about color translations. Apperantly voxels don't translate. That means I can't use them for SST's bloodpools because Cacos and Hellknights would spawn red pools (instead of blue and green like they're supposed to). See?
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RE: We want Voxels! Voxels are the future!

#43

Post by Synert » Sun Jul 15, 2012 11:50 pm

Make more pools?

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RE: We want Voxels! Voxels are the future!

#44

Post by Ænima » Mon Jul 16, 2012 12:20 am

I suppose I could, but I shouldn't have to. I want it to simply be compatible with the BloodColor property and translate just the way that models do.
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RE: We want Voxels! Voxels are the future!

#45

Post by Tosen » Mon Jul 16, 2012 12:21 am

then dont use voxels...

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RE: We want Voxels! Voxels are the future!

#46

Post by Ænima » Mon Jul 16, 2012 12:35 am

kie dokie
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RE: We want Voxels! Voxels are the future!

#47

Post by Hece » Mon Jul 16, 2012 4:35 pm

Is there any good Voxel editors?

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RE: We want Voxels! Voxels are the future!

#48

Post by Dynomic » Mon Jul 16, 2012 5:25 pm

Hece wrote: Is there any good Voxel editors?
Yes, actually. I make voxel models for a game called Ace of Spades.

Here's some of my work :
http://i.imgur.com/jyIHA.png
http://i.imgur.com/AIOUg.png (Very old)
http://i.imgur.com/RJPGc.jpg

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RE: We want Voxels! Voxels are the future!

#49

Post by Hece » Mon Jul 16, 2012 6:05 pm

Dynomic wrote:
Hece wrote: Is there any good Voxel editors?
Yes, actually. I make voxel models for a game called Ace of Spades.

Here's some of my work :
http://i.imgur.com/jyIHA.png
http://i.imgur.com/AIOUg.png (Very old)
http://i.imgur.com/RJPGc.jpg
Nice. What program do you use?

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RE: We want Voxels! Voxels are the future!

#50

Post by Tosen » Mon Jul 16, 2012 7:40 pm

Its called Slab6. The creation of voxel models is so amazingly easy, and anyone can do it. Just remember they need to be exported as KVX files.

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RE: We want Voxels! Voxels are the future!

#51

Post by Danzoa » Mon Jul 16, 2012 8:17 pm

Ænima wrote: I know that. But we're not talking about whether you CAN make blood pools, we're talking about color translations. Apperantly voxels don't translate. That means I can't use them for SST's bloodpools because Cacos and Hellknights would spawn red pools (instead of blue and green like they're supposed to). See?
Uhm, make different classes for the Enemy blood? and created green voxels for the HK and blue for the Caco, it's not much work bro.
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RE: We want Voxels! Voxels are the future!

#52

Post by Devon » Mon Jul 16, 2012 8:29 pm

If this is a feature you can turn on/off I fully support this, despite the somewhat retarded posting style.

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RE: We want Voxels! Voxels are the future!

#53

Post by ZzZombo » Mon Jul 16, 2012 11:51 pm

Hey, gyus, you better vote on the tracker in the opened ticket. Thanks.

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RE: We want Voxels! Voxels are the future!

#54

Post by Hece » Tue Jul 17, 2012 7:59 am

About the VOXELDEF, can somebody post me an example. ZDoomwiki was confusing

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RE: We want Voxels! Voxels are the future!

#55

Post by Mr. Repo » Wed Jul 18, 2012 9:19 pm

You know up until last night I couldn't care less about voxel or voxel accessories and thought you guys were silly for wanting it in. I then realized I can make more bad mods that won't be limited to OpenGL just for the sake of 3D models if voxel support was added in. I now am in full favor of the voxel revolution.
Last edited by Mr. Repo on Wed Jul 18, 2012 9:21 pm, edited 1 time in total.

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RE: We want Voxels! Voxels are the future!

#56

Post by ZzZombo » Thu Jul 19, 2012 12:03 am

We can now create 3D slopes for software users!

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RE: We want Voxels! Voxels are the future!

#57

Post by Ænima » Mon Jul 30, 2012 7:17 pm

Another reason to implement voxels:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Pleeeeeease oh please oh pleeease. I need voxel support in Zandronum in order for these vehicles to be compatible with software users! D:
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RE: We want Voxels! Voxels are the future!

#58

Post by Aqua Kitty » Tue Jul 31, 2012 8:18 pm

Tosen wrote: Me and I and several others would like voxels implemented ASAP THEY ARE SO FCKIN AWESOME OH MY GOD PLEASE IMPLEMENT THEM WHO CARES ABOUT THE BUGS IN ZD WE WANT VOXELS LOTS AND LOTS OF VOXELLLLSSSSS! PLEASE SUPPORT THIS THREAD AND BUY OUR 5 DOLLAR BOX OF USELESS SHIT!

BEHOLD THE AWESOMENESS OF VOXELS:
[spoiler]Image
Image[/spoiler]
I heard from the ghost of Gandhi that voxels will cure cancer and solve all our disputes, thus making for world peace. VOXELS WILL SOLVE IT ALL MAN!!! Well, at least they'll solve the issue of "full" 3D rendering in Software mode, coupled with the new 3D Floors of ZDoom 2.60.

Also Einstein's ghost said 3D floors will seal all portals to Hell.
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RE: We want Voxels! Voxels are the future!

#59

Post by Llewellyn » Tue Jul 31, 2012 8:42 pm

I am going to make a giant 1 sector map (possible with UDMF, whereas older formats need 2 sectors) where the ceiling/floor is F_SKY1, the walls are no-textured, then make a giant voxel-model to fill the map. Super-3D Floors.
Oh wait I don't think voxels do physics... oops.
Last edited by Llewellyn on Tue Jul 31, 2012 8:43 pm, edited 1 time in total.

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RE: We want Voxels! Voxels are the future!

#60

Post by Tosen » Tue Aug 07, 2012 8:13 pm

Wow, Aeinmas got the right idea there. WE STILL NEED THESE IMPLEMENTEDDD

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