Sectorcraft [0.8.3] WELCOME TO THE NEW ERA!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Profanum
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RE: Sectorcraft [0.8.2]

#21

Post by Profanum » Mon Jul 07, 2014 2:09 am

It is awesome, I've had a lot of fun in this. will there be the availability to align wall textures / line defs?
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Monsterovich
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RE: Sectorcraft [0.8.2]

#22

Post by Monsterovich » Mon Jul 07, 2014 8:50 am

Profanum wrote: will there be the availability to align wall textures / line defs?
http://zandronum.com/tracker/view.php?id=1275
Last edited by Monsterovich on Mon Jul 07, 2014 8:51 am, edited 1 time in total.

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RE: Sectorcraft [0.8.2]

#23

Post by Profanum » Mon Jul 07, 2014 10:18 pm

Oh I see.
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Monsterovich
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RE: Sectorcraft [0.8.3] WELCOME TO THE NEW ERA!

#24

Post by Monsterovich » Tue Oct 28, 2014 1:42 pm

0.8.3
Hello! Today, we are coming to the new sectorcrafting era! Since SQLite support has been added, we have improved our acs code by using these databases. Now, map saving process is 50x faster than it was with .ini configs. Map loading is less laggy too. I hope that developers will fix this annoying bug: "Missing more than 1024 packets.".

Sector-checkers!
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2013-2014 screenshots
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Last edited by Monsterovich on Tue Oct 28, 2014 2:30 pm, edited 1 time in total.

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Doomkid
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RE: Sectorcraft [0.8.3] WELCOME TO THE NEW ERA!

#25

Post by Doomkid » Wed Oct 29, 2014 12:01 pm

Those screenshots look amazing, this is gonna be VERY fun.
Last edited by Doomkid on Wed Oct 29, 2014 12:02 pm, edited 1 time in total.
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anomalous
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Re: Sectorcraft [0.8.3] WELCOME TO THE NEW ERA!

#26

Post by anomalous » Tue May 31, 2016 10:48 pm

does anyone know the command for saving/loading maps? and making it faster? thanks

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