UDMF ZANDRONUM HELP~!
UDMF ZANDRONUM HELP~!
when using UDMF ive noticed if I make Sectors triangular I can slope them easily as a little wireframe Pyramid shows up, and in GZDoomBuilder it shows all my surfaces as sloped, BUT Zandronum doesn't render it, and I have it set as Zandronum UDMF (Doom)
whats wrong?
do I have to use point slope things or am I just doing this wrong?
(OPENGL MODE looks the same as software rendering with this issue, ie no slopes)
heres what I mean
http://imgur.com/a/fo8OY
whats wrong?
do I have to use point slope things or am I just doing this wrong?
(OPENGL MODE looks the same as software rendering with this issue, ie no slopes)
heres what I mean
http://imgur.com/a/fo8OY
Last edited by Rcj8993 on Thu Jun 05, 2014 11:24 pm, edited 1 time in total.
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mifu
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RE: UDMF ZANDRONUM HELP~!
Hey
Can you use one of the testing builds for Zandronum 2.0 to see if it works there?
Can you use one of the testing builds for Zandronum 2.0 to see if it works there?
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jwaffe
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RE: UDMF ZANDRONUM HELP~!
last time I checked zandronum only supported vertex slope things, the wireframe pyramids only worked in zdoom,
let me know if it works in 2.0, though
let me know if it works in 2.0, though
RE: UDMF ZANDRONUM HELP~!
I can confirm that vertex slope things behave the same way as the wireframe pyramids.
I'm currently not able to test this in 2.0 sadly.
EDIT: It seems like when you connect alot of vertex slope things to eachother, that is the result. If you only connect like 2 slopes, it works fine.
I'm currently not able to test this in 2.0 sadly.
EDIT: It seems like when you connect alot of vertex slope things to eachother, that is the result. If you only connect like 2 slopes, it works fine.
Last edited by Fused on Fri Jun 06, 2014 9:21 am, edited 1 time in total.
RE: UDMF ZANDRONUM HELP~!
You're using GZDoomBuilder... pff.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: UDMF ZANDRONUM HELP~!
Gzdoombuilder works better to actually see the 3d slope stuff
Capstone.Wad
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RE: UDMF ZANDRONUM HELP~!
In what way? You can see the exact same stuff in DB2.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: UDMF ZANDRONUM HELP~!
...BECAUSE Gzdoombuilder can render 3d floors, slopes and 3d floor slopes in 3d editing mode. And DB2 can't do that.
Talking about GZDB and UDMF, that's not the only problem.
Talking about GZDB and UDMF, that's not the only problem.
RE: UDMF ZANDRONUM HELP~!
DB2 can render all of that
The only thing it doesn't that GZDB does is dynamic lights.
The only thing it doesn't that GZDB does is dynamic lights.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: UDMF ZANDRONUM HELP~!
No it can't. Not unless you open your testing program.
We mean internally within the editor in 3D mode.
Not in zandronum......
We mean internally within the editor in 3D mode.
Not in zandronum......
Capstone.Wad
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Asus P8Z77-V LK Motherboard.
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RE: UDMF ZANDRONUM HELP~!
How many times do i have to say it.
The 3d mode for DB2 can render slopes, 3dfloors and all of that stuff.
The 3d mode for DB2 can render slopes, 3dfloors and all of that stuff.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: UDMF ZANDRONUM HELP~!
What agaures for some reason isn't saying is that it requires plugins made by random people, instead of being bundled in the DB package.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: UDMF ZANDRONUM HELP~!
Not in the latest build you can get...Lollipop wrote: What agaures for some reason isn't saying is that it requires plugins made by random people, instead of being bundled in the DB package.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: UDMF ZANDRONUM HELP~!
I am with Aguares, the latest SVN of DB2 contains GZDoom visual mode which CAN do most of things GZDB can (excluding dynamic lights and 3D models (Who the hell wants to use 3D models in sprite game? (Yeah, I know there are some modern game prayers))(dynamic lights are unfortunately, per INI different (you can change their size or intenzity and additivity so having them in map editor is kind of pointless))(Too many brackets, this should not become Lisp))
Also, DB2 is better for making Boom-compatibile maps. Sorry, but GZDB sucks for that.
Also, DB2 is better for making Boom-compatibile maps. Sorry, but GZDB sucks for that.
Last edited by Klofkac on Fri Jun 06, 2014 5:31 pm, edited 1 time in total.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
RE: UDMF ZANDRONUM HELP~!
I prefer DB2 than GZDB because it demands less resources and doesnt have some weird bugs GZDB has (unless I want to make a map full of dynamic lights that ocassionaly happens). Just grab the latest DB2 version from SVN and should be fine.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
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Stiff
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RE: UDMF ZANDRONUM HELP~!
When I use GZDoomBuilder, there are lines spazzing all over my screen. :I
https://www.dropbox.com/s/thuhbnvicede1 ... .57.18.png
https://www.dropbox.com/s/thuhbnvicede1 ... .57.18.png
Last edited by Stiff on Fri Jun 06, 2014 5:49 pm, edited 1 time in total.
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RE: UDMF ZANDRONUM HELP~!
HAHStiff wrote: When I use GZDoomBuilder, there are lines spazzing all over my screen. :I
https://www.dropbox.com/s/thuhbnvicede1 ... .57.18.png
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: UDMF ZANDRONUM HELP~!
You can deactivate them so your screen will be clearer. Search in Visual Mode options, it should be somewhere inside it.Stiff wrote: When I use GZDoomBuilder, there are lines spazzing all over my screen. :I
https://www.dropbox.com/s/thuhbnvicede1 ... .57.18.png
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: UDMF ZANDRONUM HELP~!
well I don't care if DZdoombuilder is really resource heavy, my PC plays all new games on max settings in 1080p @ 60 fps.
and I tried the latest build of doom builder (made like years ago apparently)
didn't have the plugin...
idk why I'm having this issue.
if its set to zandronum doom udmf there should be nothing I can do or alter in gzdoombuilder that zandronum cant do....
when I get home from work ill try plopping some point slope vertex things and seeing if that fixes it...
and I tried the latest build of doom builder (made like years ago apparently)
didn't have the plugin...
idk why I'm having this issue.
if its set to zandronum doom udmf there should be nothing I can do or alter in gzdoombuilder that zandronum cant do....
when I get home from work ill try plopping some point slope vertex things and seeing if that fixes it...
Last edited by Rcj8993 on Sat Jun 07, 2014 5:06 pm, edited 1 time in total.
Capstone.Wad
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Corsair 750 watt PSU (Modular)[/spoiler]
- Tiger
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RE: UDMF ZANDRONUM HELP~!
Is there a problem with using or the existence of GZDoom Builder?agaures wrote: You're using GZDoomBuilder... pff.
Not exactly. The GZDoom VM that is bundled in the SVN builds (provided by DRDTeam) is severely limited in its functionality and was never considered completed. You can check out this thread to view the features and implementations it has in comparison to Doom Builder 2. In addition, underneath the hood of GZDoom Builder, there's a lot more to be desired that Doom Builder 2 does not yet offer. For example, there's a lot of bug fixes in GZDoom Builder that has yet to be fixed in Doom Builder 2 - but such fixes will most likely will not be backported any time soon as CodeImp is working on a commercial game. But another example of under the hood changes, better UDMF support -- this alone requires no further elaborations ;).agaures wrote: In what way? You can see the exact same stuff in DB2.
Doom Builder 2 CAN render the 3D Objects (omitting ACTORS), although the GZDoom VM's functionality is severely limited.Zeberpal wrote: ...BECAUSE Gzdoombuilder can render 3d floors, slopes and 3d floor slopes in 3d editing mode. And DB2 can't do that.
Are you trying to say that the plug-in that was created by CodeImp himself is a random person, or - the builds that I provide using Bootless Star makes me a random person? Can you elaborate please?Lollipop wrote: What agaures for some reason isn't saying is that it requires plugins made by random people, instead of being bundled in the DB package.
GZDoom Builder's focus is - (G)ZDoom, not primarily Boom or the other known Doom Ports around. This should be clear by this statement:Klofkac wrote: [...]
Also, DB2 is better for making Boom-compatibile maps. Sorry, but GZDB sucks for that.
MaxED wrote:GZDoom Builder is a fork of Doom Builder 2, which i've started in march 2012. It's aim is to add some GZDoom features to Doom Builder 2 and improve usability where I see fit
I just grabbed this ancient Doom Builder 2 (r1604) SVN build, - the plugin is still available. As far as my memory goes, the plugin has always been available on DRDTeam. There was 'one' plugin that took awhile to show up on DRDTeam, and that was the Visplane Explorer plugin. The reason behind its slow emergence is stated in this thread -- though this is just the cut and dry version, there's more technicality underneath it, but I don't want to elaborate how Visual Studio works nor how my program operates from the history standpoint.Rcj8993 wrote: and I tried the latest build of doom builder (made like years ago apparently)
didn't have the plugin...
EDIT
Revision 2
Last edited by Tiger on Sat Jun 07, 2014 5:53 pm, edited 1 time in total.



