Why, hello there. For a while, I've been slowly and lazily messing around in decorate to make my first mod. (this did have ACS, but I got rid of it since it was pointless)
And, thus, I made whatever this crap is.
Spoiler: Classes (Open)Soldier:
Role= Vanilla
Ability= Zooming
Regen= 2 HP per every 210 tics (6 seconds)
Pros: Vanilla gameplay, extra starting ammo
Cons= None
Brawler:
Role= Tank
Ability= Powerful fisticuffs! Like a real man!
Regen= 2 HP per every 210 tics (6 seconds)
Pros= Higher defense and attack
Cons= Slower
Runner:
Role= Speedster
Ability= Lesser zoom
Regen= 2 HP per every 210 tics (6 seconds)
Pros= Attack and walking speeds are higher
Cons= Lower attack and defense, slows down below 30 HP
Tactician:
Role= High-risk, high-reward
Ability= Bouncy fire balls of explosive goodness
Regen= 5 HP per every 210 tics
Pros= Higher damage
Cons= Lower defense
Spoiler: Weapons (Open)Pistol:
Puff= Standard
Damage= 5
Bullets= 1
Spread= 1.2
Tics= 19
Upgrade= Greater damage
Chainsaw:
Puff= Standard
Damage= 10
Tics= 4
Upgrade= Greater damage
Shotgun:
Puff= Standard
Damage= 5
Bullets= 15
Spread= 7.5, 5.4
Tics= 34
Upgrade= Greater damage and spread
Hyper Shotgun:
Damage= 10
Bullets= 9
Tics= 57
Upgrade= Infinite Ammo
Extra= Explosions where hit doing 35 dmg max
Chaingun:
Puff= Standard
Damage= 5
Bullets= 1
Spread= 2.5, 1.7
Tics= 4
Upgrade= Greater damage and more bullets
Cluster Rocket Launcher:
Damage= 35
Missiles= 1
Tics= 28
Upgrade= Greater damage and spread
Extra= Cluster of 35 max damage explosions
Plasma Rifle:
Damage= 8
Missiles= 9
Tics= 3
Upgrade= Inf ammo
Extra: Rips
BFG9K:
Damage= 100
Missiles= 1
Tics= 60
Upgrade= Inf ammo
Extra= The usual BFG explosion we all know and love
BFG10K:
Damage= 5
Missiles= 1
Tics= 4
Upgrade= Inf ammo
Railgun:
Damage= 100
Missiles= 1
Tics= 10
Upgrade= Greater damage
Flood Gun:
Damage= 100
Missiles= 1
Tics= 22
Upgrade= Inf ammo
Extra= Missiles create a fountain of stars upon death
Plasma Shotgun:
Missile = Plasma Shot
Damage= 25
Bullets= 10
Tics= 34
Upgrade= None
Laser Chaingun:
Damage= 10
Missiles= 1
Tics= 4
Extra= Ripper
Upgrade= None
Spoiler: Monsters (Open)There's some rare custom monsters, but I won't name 'em
since they're secret jokes.
All vanilla monsters got an HP buff.
For example: all human(?) enemies have 100 HP, the same as
the player has.
I also made sergeant have a stronger attack and Cyby uses the previously mention cluster rockets.
Spoiler: Other Features (Open)Random Spawner for EVERYTHING.
Altered some decorations to show more light and/or be destructible.
Gain HP every few seconds of being idle.
(resets when entering other actor states)
Will vary between classes at one point, so I have the HP and tics determined in the classes section of this post
Evil Eye spawns weapons and monsters every now and then and can be killed. Drops a special weapon upon death that can't be gotten normally.
Spoiler: Screenshots (Open)
Download
I'm just gonna do whatever I want with this while considering/accepting suggestions.