Capstone 1.2.15 REUPLOADED

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Rcj8993
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Capstone 1.2.15 REUPLOADED

#1

Post by Rcj8993 » Thu May 15, 2014 5:03 pm

Capstone is what I call it
just 9 levels for ultimate doom
Image
Rcj8993 wrote:UPDATE:

Starting later this week, the remastering/update is going to start full force

Im getting the DOOM mod back on track, im about to commit serious time into the remastering and i have a friend and fellow doom modder https://m.facebook.com/Tristan885sPage helping with it.

things need to do:

-fix up and make some of the levels flow better and not look like ass

-add in music provided by my girlfriend

-make it so it doesnt require both doom and doom 2 (was a work around for adding in episodes) this causes some minor issues.

-make the text and menu items actually fit to the original doom scale and not look like shit

-maybe port the mod entirely to make full use of GZDoom and the UDMF map format (which would make the remastering take longer as it uses HEXEN format with Zandronum, but it would be nice if we could make it so it works with GZDoom AND Zandronum as most of my fans of my mod are from within the Zandronum community)

-Add a more coherent story, its kinda generic atm and id love to have a text screen at the start of every level and end of every level with the possibility of changing backgrounds.

I now present my first map pack.
this is basically a project for school,
but the story follows as thus
the marine heads home after a day at the base, when he is attacked,
he fights his way into his home to find most of his stuff raided by the monsters,
he heads through the sewers to the city, and takes part in a battle to defend the city,
he takes a Truck to the Military base,
clears it out, and takes a motorized lift down to the drilling site,

well, turns out the military drilled into purgatory,
you fight your way through hell, and 2 Gauntlet arenas to fight the mastermind behind the apocalypse against mankind.
Rcj8993 wrote: Trailer is up:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag


needs ultimate doom, doom 2 and zandronum to run
put all of these in the zandronum folder (including the capstone.wad) and run the batch file


I just need people to test this thing and tell me whats wrong with it if anything is.
made it a bit longer for level one, and a little longer for level 7, made a HUGE change in one area and it makes it seem more interesting throughout because of it.
hope you like it. also I tweaked hard difficulty a bit so its a lot harder ;)

also has anyone found any of the 2 Easter Eggs in the game?
one can be found on accident in E1M5,
and one is found at the very end of the game...


(sorry if its a bit big, I just like having the good sound quality)

this mod includes
whole new level set for Episode 1
new monsters
New music
and a TON of ACS scripting....

tell me what you think
(I still need to do the intermission stuff and do the level name stuff,
if anyone can tell me how to do that, please let me know, as I don't want people to think they are going to the hanger or phobos anomaly, I want them to think they are going to the levels that are named in the map info)

(mainly this is based off of a house I made in Rapid Visualization at ITT, that led to it being made from a drawing to a 3D model, to a Physical model, then into 2 levels from a game)
Credits: [spoiler]Image[/spoiler]

http://www.mediafire.com/download/d5umm ... Levels.wad
Last edited by Rcj8993 on Sun Jun 05, 2016 9:45 pm, edited 4 times in total.

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IdeIdoom
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RE: {Release Test} Capstone

#2

Post by IdeIdoom » Thu May 15, 2014 5:08 pm

Ingame screenshots please?
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

Rcj8993
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RE: {Release Test} Capstone

#3

Post by Rcj8993 » Thu May 15, 2014 5:15 pm

IdeIdoom wrote: Ingame screenshots please?
ill do you one better

Video of E1M8


Video of E1M9 with no monsters

this is the best I can do for right now, as id have to get some good one. these vids are not from the final product but are close to what it currently is.

fyi if you were to look at E1M4 I have a lot going on.
ill upload more and a full trailer sometime within the next week
Last edited by Rcj8993 on Thu May 15, 2014 5:24 pm, edited 1 time in total.

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RE: {Release Test} Capstone

#4

Post by IdeIdoom » Thu May 15, 2014 5:35 pm

Looks promising. Good job mate!
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

Rcj8993
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RE: {Release Test} Capstone

#5

Post by Rcj8993 » Thu May 15, 2014 5:50 pm

I might want to do some more revisions to this, as I forgot some fences and should throw in another marine into E1M4.
well play through and tell me what you all think
Last edited by Rcj8993 on Thu May 15, 2014 5:52 pm, edited 1 time in total.

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RE: {Release Test} Capstone

#6

Post by IdeIdoom » Thu May 15, 2014 6:39 pm

Played through the maps and I have this to say:

1. I see you put more effort in your later maps but they were shorter than the first ones.
2. You should make longer levels.
3. The level design from the start finishing with E1M7 is bland.

You should always think of ways to improve the looks of your maps. E1M8, for example, has a good entry to a good looking arena.
Same for E1M9. You should look into other people's maps and see how they've done things and how you should too.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

Rcj8993
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RE: {Release Test} Capstone

#7

Post by Rcj8993 » Thu May 15, 2014 6:55 pm

I have to say, I made E1M4 too hard....
I keep dying XD
yeah E1M7 seems a bit bland, Im not really sure how I could go from it, maybe making the areas bigger and a little longer.
idk how would you improve on it,
I really like the idea of how E1M7 ends, since you are kinda swept away into a ocean of blood.
and I noticed some issues in E1M2 that I will fix as well.

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RE: {Release Test} Capstone

#8

Post by IdeIdoom » Thu May 15, 2014 6:56 pm

E1M4? Nah, it's fine.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

Rcj8993
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RE: {Release Test} Capstone

#9

Post by Rcj8993 » Thu May 15, 2014 7:09 pm

uh I keep ending up having like 20 health once every enemy outside is dead, (mind you I usually play Doom and Doom II on Ultra Violent...)

also ive noticed in some levels there are too many and in some too few health items.

Keep in mind, some of the people who will play this are not PC gamers, just dudes in there 30's and 40's some in their 20's (this is a school project)


im doing some changes as we speak.
Last edited by Rcj8993 on Thu May 15, 2014 8:57 pm, edited 1 time in total.

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RE: {Release Test} Capstone

#10

Post by Zakken » Fri May 16, 2014 12:38 am

Videos aren't loading for me. You should try YouTube instead of Facebook...

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RE: {Release Test} Capstone

#11

Post by ibm5155 » Fri May 16, 2014 1:22 am

Soul wrote: Videos aren't loading for me. You should try YouTube instead of Facebook...
x2
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Rcj8993
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RE: {Release Test} Capstone

#12

Post by Rcj8993 » Fri May 16, 2014 4:19 am

uh they are direct download links from my facebook.
ill upload the trailer when im done making it

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RE: {Release Test} Capstone

#13

Post by Rcj8993 » Fri May 16, 2014 6:26 am

Trailer will come within a week because I have to play through it, edit it and upload it to youtube.

heres the newest and hopefully the final version.
made it a bit longer for level one, and a little longer for level 7, made a HUGE change in one area and it makes it seem more interesting throughout because of it.
hope you like it. also I tweaked hard difficulty a bit so its a lot harder ;)

also has anyone found any of the 2 Easter Eggs in the game?
one can be found on accident in E1M5,
and one is found at the very end of the game...


FYI,
ElGuitarTom did all the music for my Mod
and Ron Perlman is narrating my trailer ;)

id also like to add this

thanks to the community here, you guys and the #zdoom@esper.net have been really helpful and I couldn't have done ANY of this without you guys~!
Last edited by Rcj8993 on Thu Jun 11, 2015 4:08 pm, edited 1 time in total.

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RE: Capstone v1.2 UPDATED~!!

#14

Post by Ivan » Fri May 16, 2014 2:28 pm

Screenshot or video please, not downloading without those.
=== RAGNAROK DM ON ... uh... dead forever? ===
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Rcj8993
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RE: Capstone v1.2 UPDATED~!!

#15

Post by Rcj8993 » Fri May 16, 2014 2:39 pm

here
https://www.facebook.com/photo.php?v=62 ... =3&theater
its public you can view it.

this isn't a vid of the final version BTW...
but its the best I can do on short notice

and YES the easter egg on the last level is me

btw I seem to be good at making Gauntlet type maps/arena games,

if you all like them, id probably focus my attention onto making them.
but if I want to do it the way I want to, id need someone who is good at taking resources from hexen and heretic and putting them into doom II/ultimate doom
Last edited by Rcj8993 on Fri May 16, 2014 3:16 pm, edited 1 time in total.

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RE: Capstone v1.2 UPDATED

#16

Post by Rcj8993 » Sun May 18, 2014 5:13 am

update on this project
I noticed some textures that were off,
I have to tweak some things AGAIN as I sadly had to cheat to beat the military base...
but I got enough footage to finish the trailer

even after I turn in this project to school,
ill continue fixing it up,
adding more content, sequels etc.

so expect a v1.21 sometime before tuesday
Last edited by Rcj8993 on Sun May 18, 2014 6:18 am, edited 1 time in total.

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RE: Capstone v1.2 UPDATED

#17

Post by Rcj8993 » Sun May 18, 2014 7:41 am

V 1.2.1 OUT~!
83.92MB

and ive begun work on the OFFICIAL trailer.
should be done in a week...


plz give me input on how I did
ive spent the better half of the last 10 weeks making this

and its my first doom wad ive released.
Last edited by Rcj8993 on Thu Jun 11, 2015 4:08 pm, edited 1 time in total.

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RE: Capstone v1.2.1 5/18/14 update

#18

Post by Rcj8993 » Mon May 19, 2014 6:46 pm

noticed some more issues, monsters still able to see through walls on level two.
will fix today
also the game works well with brutal doom, albeit its a bit hard.
im trying to look for a way to change some things as I get some real big slowdown on the 4th level
Do not play the 4th level with brutal doom XD
else you will have a bad day and a too easy level
my i7, 16gb of ram and gtx 770 4gb aren't enough to handle it above 40fps...
in my newest version ill leave an icon file incase you just want to make a shortcut on your desktop, the help file I had in the original version.
Last edited by Rcj8993 on Mon May 19, 2014 7:09 pm, edited 1 time in total.

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RE: Capstone v1.2.1 5/18/14 update

#19

Post by Rcj8993 » Mon May 19, 2014 8:09 pm

Version 1.2.11 up

fixed a lot of things,
added more monsters and made level 8 longer
and made sure a few more glitches got fixed.
im confident to say im satisfied with this

added screenshots
http://imgur.com/a/zj2Xk
Last edited by Rcj8993 on Thu Jun 11, 2015 4:09 pm, edited 1 time in total.

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RE: Capstone v1.2.11 updated 5/19/14

#20

Post by mr fiat » Tue May 20, 2014 8:36 am

so i downloaded the wad to see why its filesize was so ridicilously large, and my suspicion was right: oversized music files.
i can compress them for you with minimal quality loss if you want and reduce the bloated filesize of this project. (considering they take up 95% of the filesize)

that aside juding from the screenshots the maps look fine to me asuming you are quite new to doom mapping/modding.

*edit*
here is a zip of all the songs i could find in the wad and compressed them
its about 18MB and D_HMAN is of higher quality now and smaller size.
Last edited by mr fiat on Tue May 20, 2014 9:41 am, edited 1 time in total.

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