For those, who haven't played Super Hexagon... You are the arrow (or in this case a clip because I am too lazy to include new resources)[/size] which is controlled to the left or right. Your goal is to survive. Survive the almighty polygons who want you dead. You must avoid them. (In this case the walls is different floor textures, because new resources are too pro for me)[/size].
This is alpha release with working engine, rotating camera and several preset patterns and their speed. Everything can be configured via ACS if you want to.
Oh yeah, way I made the camera requires OpenGL and x/y sprite billboarding.
To start the game you just press use, strafe keys are way to avoid.
Be aware, this is frustratingly hard!
Credits: Me for the ACS (and several other friends). If the Zan engine wasn't so limited...[/size]
Don't expect that it will be balanced, since the tester has finished Hyper Hexagonest.[/size]
What's new in α 2?
More eye rape!slightly...[/size]
The animation is (hopefully)[/size] smoother.
Adjusted patterns to be more fair - Spiral is now completely revamped!
Suprise if you are too good!
Now for screenshot and download α1 α2
Spoiler: Yeah, the promised screenshot (Open)