Prop Hunt - vb5 is out
- Hypnotoad
- Retired Staff / Community Team Member
- Posts: 528
- Joined: Tue May 29, 2012 8:50 pm
- Location: Britland
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
I will look into making a cvar that disables the mod from being silent.
-
- Forum Regular
- Posts: 262
- Joined: Wed Jun 06, 2012 2:15 am
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Honestly your complaint is pretty petty. It's up to the mod author's discretion of what they feel is best for their creation. Don't like it? Don't play the mod. It's like someone complaining that you can only play as Hunters or Props in this mod, and not Ghouls. After all, the music disabling doesn't actually affect any user settings (unlike some mods in the past might have, which the complaints were clearly understandable). To be fair though, implementing a cvar (defaulting to 'no music') that would take all of 5 minutes to create and thus give users an option is a reasonable action to take.Suicide Slim wrote:Stuff about no music
- Slim
- Zandrone
- Posts: 1112
- Joined: Sat Mar 16, 2013 7:11 am
- Location: Zero Space
- Clan: Can't fit it in here
- Clan Tag: -=FSR=-
- Contact:
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Thing is, you do not force a CLIENTSIDE OPTION off unless absolutely needed. This is an unneeded forcing off on an option, where as the silence provides little to no help anyway. Also if you read the above post, Hypnotoad is already seeing about a CVAR in the future for music. Creating a script that disables music on the first tic of gameplay was not exactly nessecary. It might help the hard of hearing but not too much. Since props taunt when hunters are 50 miles away anyway. :/Theshooter7 wrote:Honestly your complaint is pretty petty. It's up to the mod author's discretion of what they feel is best for their creation. Don't like it? Don't play the mod. It's like someone complaining that you can only play as Hunters or Props in this mod, and not Ghouls. After all, the music disabling doesn't actually affect any user settings (unlike some mods in the past might have, which the complaints were clearly understandable). To be fair though, implementing a cvar (defaulting to 'no music') that would take all of 5 minutes to create and thus give users an option is a reasonable action to take.Suicide Slim wrote:Stuff about no music
- Combinebobnt
- Retired Staff / Community Team Member
- Posts: 1893
- Joined: Mon Jun 04, 2012 3:37 am
- Location: Erth
- Contact:
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
So are you saying if I make a map and have its music be a silent midi I need to add a cvar to my map with acs now? Even though a cvar is probably the right option for this wad, there is no need for dumb logic as the reason. There is a difference between offering a choice on a gameplay aspect and going crazy/effectively barring an author from creating what he wants to, especially if it doesn't even use consolecommand() or toy around in your .ini or whatever.
SUPERFAST: DUEL DM CTF DOM
Zdoomwars Kosher Maps
Naturemod LMS
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Next update will feature clientside cvars to enable music and to disable taunts.
So cool your jets.
So cool your jets.
Code: Select all
Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
- Hypnotoad
- Retired Staff / Community Team Member
- Posts: 528
- Joined: Tue May 29, 2012 8:50 pm
- Location: Britland
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
I think I should clarify that no user/clientside settings are being changed when the mod calls the setmusic command.Suicide Slim wrote:Thing is, you do not force a CLIENTSIDE OPTION off unless absolutely needed. This is an unneeded forcing off on an option, where as the silence provides little to no help anyway. Also if you read the above post, Hypnotoad is already seeing about a CVAR in the future for music. Creating a script that disables music on the first tic of gameplay was not exactly nessecary. It might help the hard of hearing but not too much. Since props taunt when hunters are 50 miles away anyway. :/Theshooter7 wrote:Honestly your complaint is pretty petty. It's up to the mod author's discretion of what they feel is best for their creation. Don't like it? Don't play the mod. It's like someone complaining that you can only play as Hunters or Props in this mod, and not Ghouls. After all, the music disabling doesn't actually affect any user settings (unlike some mods in the past might have, which the complaints were clearly understandable). To be fair though, implementing a cvar (defaulting to 'no music') that would take all of 5 minutes to create and thus give users an option is a reasonable action to take.Suicide Slim wrote:Stuff about no music
-
- Forum Regular
- Posts: 262
- Joined: Wed Jun 06, 2012 2:15 am
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Despite it already being stated, I will reaffirm that this is not the case. When you go back to your other mods or vanilla Doom 2 iwad, your music works immediately, no? It's not like the old hacks in WDI that forcibly disabled your crosshair settings, which I totally agreed with being a bad choice and am very thankful a compat flag was implemented for it (and on that note, you don't see any huge uproar over the mod's choice of disabling crosshair for instance, do you?).Suicide Slim wrote:Thing is, you do not force a CLIENTSIDE OPTION off unless absolutely needed
I'm simply pointing out how you're going off the rails over a minute detail. The devs gave you solutions. And now they're implementing a cvar for your enjoyment. At the very least you can give them a thank you.
Which reminds me, good job on the PH_MAPPROPSONLY flag guys! No more Stalagmites on a Tech-base map, although it was hilarious
Last edited by Theshooter7 on Tue Apr 29, 2014 11:34 pm, edited 1 time in total.
- Slim
- Zandrone
- Posts: 1112
- Joined: Sat Mar 16, 2013 7:11 am
- Location: Zero Space
- Clan: Can't fit it in here
- Clan Tag: -=FSR=-
- Contact:
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Let me reword then, you don't let a mod force changing from a map's default music to silence to account not having a cvar to toggle or advisory to snd_musicvolume 0.Theshooter7 wrote:Despite it already being stated, I will reaffirm that this is not the case. When you go back to your other mods or vanilla Doom 2 iwad, your music works immediately, no?Suicide Slim wrote:Thing is, you do not force a CLIENTSIDE OPTION off unless absolutely needed
EDIT: Thank you Hypno for considering a CVAR for music.
Last edited by Slim on Wed Apr 30, 2014 12:02 am, edited 1 time in total.
- SwordGrunt
- Forum Regular
- Posts: 377
- Joined: Thu Jun 07, 2012 8:43 pm
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Yes they do, it's their mod. You don't tell them what to do either, you can suggest things without demanding them.Suicide Slim wrote:Let me reword then, you don't let a mod force changing from a map's default music to silence to account not having a cvar to toggle or advisory to snd_musicvolume 0.Theshooter7 wrote:Despite it already being stated, I will reaffirm that this is not the case. When you go back to your other mods or vanilla Doom 2 iwad, your music works immediately, no?Suicide Slim wrote:Thing is, you do not force a CLIENTSIDE OPTION off unless absolutely needed
EDIT: Thank you Hypno for considering a CVAR for music.
And if you think people only taunt when they are 100% safe you clearly haven't played this enough to say anything about how it works. If props didn't taunt they would win almost all games with decent team balance. But they do that, and get themselves killed a lot with it.
I personally don't mind the music being turned off and I think it was a good decision to implement it. I also think that typing bind k "changemus *" and pressing k when you want to listen to music is nothing incredibly difficult to do either...
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
As a suggestion, music could be incorporated into this modification. For any users who prefer not to hear any music during the game, they may type in "STOPMUS" into the console. This should not take more than five seconds and isn't much of a hassle anyways.
-
- Retired Staff / Community Team Member
- Posts: 2558
- Joined: Sat Jun 02, 2012 2:44 am
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Actually yeah, what's was the point of silencing music?
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Simple: you don't want to listen to it.Catastrophe wrote: Actually yeah, what's was the point of silencing music?
-
- Retired Staff / Community Team Member
- Posts: 2558
- Joined: Sat Jun 02, 2012 2:44 am
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Don't tell me what to doVivid wrote:Simple: you don't want to listen to it.Catastrophe wrote: Actually yeah, what's was the point of silencing music?
-
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Catastrophe wrote: Actually yeah, what's was the point of silencing music?
Kind of a silly reason, but eh.Hypnotoad wrote:There's a lot of musical taunts and they do tend to clash annoyingly with the music so it was turned off.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Not really, during the first alpha testing session music wasn't silenced. Taunts (especially inf) clash pretty badly with the music. So i had to go and change the music volume all the time between ph and other mods.TerminusEst13 wrote:Catastrophe wrote: Actually yeah, what's was the point of silencing music?Kind of a silly reason, but eh.Hypnotoad wrote:There's a lot of musical taunts and they do tend to clash annoyingly with the music so it was turned off.
Anyway the next version will have a cvar (for example: ph_enablemusic) that you need to set once and you'll always have music until you deactive it.
Last edited by Frits on Wed Apr 30, 2014 8:43 am, edited 1 time in total.
Code: Select all
Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
- Hypnotoad
- Retired Staff / Community Team Member
- Posts: 528
- Joined: Tue May 29, 2012 8:50 pm
- Location: Britland
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
On top of the horrible clashing present, during testing players would turn the music off so they could actually hear the props properly and more clearly to assist their hunting, and complained it was a bad design choice for them to constantly have to turn the music off every map to actually play the game effectively. We feel that music off actually changes a bit the atmosphere and gameplay of our mod, and thus it is our design choice to present the mod in this way. We want to offer an optimal experience to new players by default, new players who do not know how to create an alias to turn music off each map without affecting their default settings. It is ultimately up to our discretion how we present and design the gameplay of the mod, and as theshooter7 pointed out no client settings are being changed when we set the music. Nevertheless we have now created a cvar for slim to archive, the only player to have complained about this so far and likely to use this feature (not counting one person who has music off regardless and does not actually play the mod, and another who has actually never played the mod).Frits wrote:Not really, during the first alpha testing session music wasn't silenced. Taunts (especially inf) clash pretty badly with the music. So i had to go and change the music volume all the time between ph and other mods.TerminusEst13 wrote:Catastrophe wrote: Actually yeah, what's was the point of silencing music?Kind of a silly reason, but eh.Hypnotoad wrote:There's a lot of musical taunts and they do tend to clash annoyingly with the music so it was turned off.
Anyway the next version will have a cvar (for example: ph_enablemusic) that you need to set once and you'll always have music until you deactive it.
In summary: music on was annoying for props, where it would clash gratingly with the taunts, especially if props got an infinite taunt - we received complaints about this when music was on.
Music on was also annoying for hunters, who would always turn the music off because being able to exactly hear where every noise is coming from without interruptions is essential to their gameplay - we received complaints about this when music was on.
Finally, music off changes the atmosphere of the game, and is part of our design choice in the overall presentation of our mod, something which is up to our discretion, and something that does not override any user settings. Yet, for those that really want it, we have provided a CVAR to archive to override our choice and have music again, in the next release.
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
I'll be honest I complained a little about setting a map's default music to silence, but not enough to have a cvar built in to stop it entirely.
Isn't that what WAD editing is for? Can just delete the silence files and that's it really. Sure gotta do it for each release but at least it's a personal preference I can fix manually on my own.
Isn't that what WAD editing is for? Can just delete the silence files and that's it really. Sure gotta do it for each release but at least it's a personal preference I can fix manually on my own.
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING
<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*
(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies
- -Jes-
- Frequent Poster Miles card holder
- Posts: 975
- Joined: Fri Aug 03, 2012 9:55 am
- Location: Void Zone
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Seriously? This is what we're bitching about now?
The serverside disabling of music in a mod where the ability to hear your opponents is important??
BRB complaining about every other arbitrary decision in every other mod ever.
For example, the COMPLETE and NONCANON removal of random sound pitch from Doom in Samsara.
The serverside disabling of music in a mod where the ability to hear your opponents is important??
BRB complaining about every other arbitrary decision in every other mod ever.
For example, the COMPLETE and NONCANON removal of random sound pitch from Doom in Samsara.
Last edited by -Jes- on Thu May 01, 2014 12:37 am, edited 1 time in total.
- Slim
- Zandrone
- Posts: 1112
- Joined: Sat Mar 16, 2013 7:11 am
- Location: Zero Space
- Clan: Can't fit it in here
- Clan Tag: -=FSR=-
- Contact:
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Now I seemed to have gotten on most people's nerves, for a seemingly useless banter over this. But creating a script that works on all maps and creating a null sound was more time consuming, rather then at least advising STOPMUS or such. I never said it really had to be done, just wondering why bother to make a script and silence just for that.Hypnotoad wrote: On top of the horrible clashing present, during testing players would turn the music off so they could actually hear the props properly and more clearly to assist their hunting, and complained it was a bad design choice for them to constantly have to turn the music off every map to actually play the game effectively. We feel that music off actually changes a bit the atmosphere and gameplay of our mod, and thus it is our design choice to present the mod in this way. We want to offer an optimal experience to new players by default, new players who do not know how to create an alias to turn music off each map without affecting their default settings. It is ultimately up to our discretion how we present and design the gameplay of the mod, and as theshooter7 pointed out no client settings are being changed when we set the music. Nevertheless we have now created a cvar for slim to archive, the only player to have complained about this so far and likely to use this feature (not counting one person who has music off regardless and does not actually play the mod, and another who has actually never played the mod).
In summary: music on was annoying for props, where it would clash gratingly with the taunts, especially if props got an infinite taunt - we received complaints about this when music was on.
Music on was also annoying for hunters, who would always turn the music off because being able to exactly hear where every noise is coming from without interruptions is essential to their gameplay - we received complaints about this when music was on.
Finally, music off changes the atmosphere of the game, and is part of our design choice in the overall presentation of our mod, something which is up to our discretion, and something that does not override any user settings. Yet, for those that really want it, we have provided a CVAR to archive to override our choice and have music again, in the next release.
To be completely honest, again I just seem to think it was a little unnessecary to script something when there were other solutions.-Jes- wrote: Seriously? This is what we're bitching about now?
The serverside disabling of music in a mod where the ability to hear your opponents is important??
BRB complaining about every other arbitrary decision in every other mod ever.
For example, the COMPLETE and NONCANON removal of random sound pitch from Doom in Samsara.
Last edited by Slim on Thu May 01, 2014 1:16 am, edited 1 time in total.
- Cyber'
- Retired Staff / Community Team Member
- Posts: 252
- Joined: Fri May 25, 2012 1:14 am
- Location: Colorado
- Clan: The Professionals
- Clan Tag: <PRO>
- Contact:
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
People complaining about no music:
Spoiler: Half of you play with music off and / or Itunes on anyway.
Spoiler: Half of you play with music off and / or Itunes on anyway.
Projects completed : PROCTF, Jump Maze, Tricky ST. RJX.Jump Maze X
Newest Project : Nothing at present.
Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...
Newest Project : Nothing at present.
Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...