PropHunt MapPack Project
RE: PropHunt MapPack Project
I'll add one more thing, guys.
I will make the progression based upon the pictures, if it's wrong contact me to correct it. Also, come up with names. Only my map has a name.
PROBLEM: No music will be probably use in these maps because Prophunt will disable them, meaning waste of space. IF hypnotoad will allow music in the future, he will tell you all if you can add or not.
I will make the progression based upon the pictures, if it's wrong contact me to correct it. Also, come up with names. Only my map has a name.
PROBLEM: No music will be probably use in these maps because Prophunt will disable them, meaning waste of space. IF hypnotoad will allow music in the future, he will tell you all if you can add or not.
Last edited by IdeIdoom on Sat Apr 26, 2014 8:41 pm, edited 1 time in total.
THE ROMANIAN POWER

Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
RE: PropHunt MapPack Project
[spoiler]
[/spoiler]
I updated the cave bit.

I updated the cave bit.
Last edited by IdeIdoom on Sat Apr 26, 2014 9:53 pm, edited 1 time in total.
THE ROMANIAN POWER

Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
RE: PropHunt MapPack Project
Another side of the base
[spoiler]
[/spoiler]
BTW, the map progression right now is about 35%-40% and the map name "UAC Complex remake" (can you remember that shitty NEO10 map? :P)
[spoiler]

BTW, the map progression right now is about 35%-40% and the map name "UAC Complex remake" (can you remember that shitty NEO10 map? :P)
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: PropHunt MapPack Project
You do have a fetish for UAC doors :P
Last edited by IdeIdoom on Sun Apr 27, 2014 10:15 am, edited 1 time in total.
THE ROMANIAN POWER

Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
RE: PropHunt MapPack Project
Health Room. And miscellaneous.
[spoiler]
[/spoiler]
[spoiler]


THE ROMANIAN POWER

Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
RE: PropHunt MapPack Project
Once again, thanks for the code Guardsoul.Guardsoul wrote: This is your answer:Anyways, here it is another pic of my mapCode: Select all
//This is for spawning a single prop somewhere Script XX OPEN{ int var = Random(1,3); spawnspotfacing(<Thing>,var,0); } //This one is for multiple ones Script XX OPEN{ for(int i=1;i<=3;i++) //I assume that your mapspots tags are from 1 to 3 { int var = Random(0,1); if(var == 1){ spawnspotfacing(<Thing>,i,0); } } }
[spoiler][/spoiler]
I have a suggestion guys, instead of placing all the items directly on the map, we could use this code so that a few of the items are random and can't be memorized by the hunters. I'm using this code for tech pillar randomizations.
"I want to learn French. Hope I'm taught how to gif French kiss."
RE: PropHunt MapPack Project
Though a good suggestion, I have a better one.
Basically you put all of the props you want, then you pick tags for them so that when you remove those props, the Prop-ers can hide there, and then Thing_Remove(random(MinTag,MaxTag);
Basically you put all of the props you want, then you pick tags for them so that when you remove those props, the Prop-ers can hide there, and then Thing_Remove(random(MinTag,MaxTag);
THE ROMANIAN POWER

Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
RE: PropHunt MapPack Project
Wow, Gardevoir that was fast.
I got bored by this mod already (mostly because of staring at black screen for 30 secs as a hunter, are you fucking kidding me?!,
I could show hunters a little plot behind the map in this time, and moddevs didn't reply about possibility of this idea)
plus it seems there is a lot of mappers here now. You can remove me from the list, Ide.
I got bored by this mod already (mostly because of staring at black screen for 30 secs as a hunter, are you fucking kidding me?!,
I could show hunters a little plot behind the map in this time, and moddevs didn't reply about possibility of this idea)
plus it seems there is a lot of mappers here now. You can remove me from the list, Ide.
RE: PropHunt MapPack Project
You posted this yesterday, it's a bit unrealistic if you expect a definite reply that fast.Zeberpal wrote: Wow, Gardevoir that was fast.
I got bored by this mod already (mostly because of staring at black screen for 30 secs as a hunter, are you fucking kidding me?!,
I could show hunters a little plot behind the map in this time, and moddevs didn't reply about possibility of this idea)
plus it seems there is a lot of mappers here now. You can remove me from the list, Ide.
I like your idea but i'll discus it with boat first before giving an official anwser.
Last edited by Frits on Sun Apr 27, 2014 2:35 pm, edited 1 time in total.
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Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
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RE: PropHunt MapPack Project
GuardSoul good shots, mentioning when you said you did not like doing outdoor areas that you were saying you could not make them look naturally and now and doing much more than good, I would say excellent. Just a tip, add some shadows down from the mountains to make it more realistic, with a light (128 or 112), it's just a tip.Guardsoul wrote: Another side of the base
[spoiler][/spoiler]
BTW, the map progression right now is about 35%-40% and the map name "UAC Complex remake" (can you remember that shitty NEO10 map? :P)
Can I add decorations like atmosphere "Cinder Spawner" of Realm667?
RE: PropHunt MapPack Project
IdeIdoom wrote: If it's not in the conditions, then yes, you are allowed.
Though, do not break compatibility between Software and OpenGL (Sloped 3d floors for example).
Last edited by IdeIdoom on Sun Apr 27, 2014 2:38 pm, edited 1 time in total.
THE ROMANIAN POWER

Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
- fr blood
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RE: PropHunt MapPack Project
Hi there, I've some questions:
- Do I have to place props everywhere, because my map is big.
- Do all props are forced to be placed on the map ?
- No music, if I've understood, right ?
- Customized Teleporters allowed ?
- Customized decoration, without counting the props on them .
--- PH01 : Biologic Lab ---
Actually the map is at 75%, I hope that I'll finish it the during the next weekend, the map is done I've just to add nicely all sort of props and it will be complete, all feedbacks are the welcomes.
- Do I have to place props everywhere, because my map is big.
- Do all props are forced to be placed on the map ?
- No music, if I've understood, right ?
- Customized Teleporters allowed ?
- Customized decoration, without counting the props on them .
--- PH01 : Biologic Lab ---
Actually the map is at 75%, I hope that I'll finish it the during the next weekend, the map is done I've just to add nicely all sort of props and it will be complete, all feedbacks are the welcomes.
Spoiler: Here are some ScreenShot (Open)
RE: PropHunt MapPack Project
Everywhere? If it has a right place for it, place it there.
All props? Dead bodies are not considered, hanging corpses, the gray stalagmite and if there are more props that aren't used, one of the devs will tell you.
No music, yeah.
Customized teleporters? What? Sounds cool so sure.
Sure, again.
And updating the info you just gave me.
All props? Dead bodies are not considered, hanging corpses, the gray stalagmite and if there are more props that aren't used, one of the devs will tell you.
No music, yeah.
Customized teleporters? What? Sounds cool so sure.
Sure, again.
And updating the info you just gave me.
THE ROMANIAN POWER

Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
- mr fiat
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RE: PropHunt MapPack Project
i want to make a map too, since this mod needs dedicated maps for it.
- fr blood
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RE: PropHunt MapPack Project
By Custimized teleporters I mean a special teleporter with a random destination that can be activated only during 5 secs.IdeIdoom wrote: Customized teleporters? What? Sounds cool so sure.
RE: PropHunt MapPack Project
I'm calling mine 'Temple of the Tech Pillar'.
RE: PropHunt MapPack Project
This is a section of my map that I worked on recently:
[spoiler]
[/spoiler]
The name of the map is: PH11 - "Municipality" and is approximately 5% complete.
[spoiler]

The name of the map is: PH11 - "Municipality" and is approximately 5% complete.
RE: PropHunt MapPack Project
There's a dude on your car. :)
Last edited by Frits on Mon Apr 28, 2014 9:50 pm, edited 1 time in total.
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Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
RE: PropHunt MapPack Project
Here are some more screenies of my map (yay, we have reached 50%)
[spoiler]Map layout, about 2200 sectors right now

A base hallway seen from the cave

Oh hell, its hell!

Hmmm, what is the UAC trying to do?

Oh crap, not a good idea after all
[/spoiler]
[spoiler]Map layout, about 2200 sectors right now

A base hallway seen from the cave

Oh hell, its hell!

Hmmm, what is the UAC trying to do?

Oh crap, not a good idea after all

I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
RE: PropHunt MapPack Project
Banned for cheating at doombuilder. Looks sweet.
Code: Select all
Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible