I like the last one :DRetro=Gamer wrote: https://www.youtube.com/watch?v=31ivdML1Xes (PS1 startup)
https://www.youtube.com/watch?v=3bCT3YxZfAY (Gameboy Sound)
https://www.youtube.com/watch?v=upEOW3xAwCw (Sailor Moon Punish Speech Japanese)
https://www.youtube.com/watch?v=c2ia8T4E2Mc (Angry Video Game Nerd ASSSSSSSS)
https://www.youtube.com/watch?v=f_KIAgjxq4Y (Angry Video Game Nerd FUCK YOU)
https://www.youtube.com/watch?v=SRxY0tQk-dU (Nostalgia Critic "That's not funny you sick fuck".)
Prop Hunt - vb5 is out
- Vincent(PDP)
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
the second to last one is hilarious
- Hypnotoad
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Once it's released I'll provide all the script numbers so people can make additional patch wads with whatever scripts they want ensuring they don't conflict.Vincent(PDP) wrote:And maybe, if I'm able to do it, "Prop wins" and "Hunter wins". And personal wins "Times won as prop". :)Vincent(PDP) wrote: Are others able to help with the project?
What would you think of a statistics menu? Such as "Killed props: 103" or "Shots fired: 567" etc etc etc. I would like to make that for the mod :D
- Vincent(PDP)
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
I just sent you a PM. Sorry for not seeing this post :SHypnotoad wrote:Once it's released I'll provide all the script numbers so people can make additional patch wads with whatever scripts they want ensuring they don't conflict.Vincent(PDP) wrote:And maybe, if I'm able to do it, "Prop wins" and "Hunter wins". And personal wins "Times won as prop". :)Vincent(PDP) wrote: Are others able to help with the project?
What would you think of a statistics menu? Such as "Killed props: 103" or "Shots fired: 567" etc etc etc. I would like to make that for the mod :D
I pretty much wanted the statistics to be in the base mod... But okay. :)
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
https://www.youtube.com/watch?v=Mi8za2kTJDs (Jontron STOP)
https://www.youtube.com/watch?v=WyPmPnEmeoU (Yume Nikki Uboa INFINITE TAUNT)
https://www.youtube.com/watch?v=EWj09JYUZZk (Pikachu gameboy cry)
https://www.youtube.com/watch?v=FC6FMNaIPUs (Bubsy)
https://www.youtube.com/watch?v=RElwKjgn490 (Fegelein Fegelein Fegelein its in the end of the video)
https://www.youtube.com/watch?v=WyPmPnEmeoU (Yume Nikki Uboa INFINITE TAUNT)
https://www.youtube.com/watch?v=EWj09JYUZZk (Pikachu gameboy cry)
https://www.youtube.com/watch?v=FC6FMNaIPUs (Bubsy)
https://www.youtube.com/watch?v=RElwKjgn490 (Fegelein Fegelein Fegelein its in the end of the video)
Last edited by Retro=Gamer on Sun Apr 27, 2014 9:43 pm, edited 1 time in total.
- EnsaladaDeTomate
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
https://www.youtube.com/watch?v=W8QRExBfQhs (Objection!)
https://www.youtube.com/watch?v=W3abMUH_P1E (Spiderman.mp4 loop must be in!)
https://www.youtube.com/watch?v=mRIyBrKZL8s (Chimpmunk Laugh)
https://www.youtube.com/watch?v=pwLn_His9Yw (wazup doc)
https://www.youtube.com/watch?v=k9WT8syj0qI (Hadouken!)
https://www.youtube.com/watch?v=ufN2SP7zIPo (THISSSS!)
https://www.youtube.com/watch?v=FqVpzT2oaGA (Annoying orange laugh)
https://www.youtube.com/watch?v=nu272xzadas (Niehh Niehh)
https://www.youtube.com/watch?v=qMUnimcaSsY (Buttsecks!)
https://www.youtube.com/watch?v=hvBJ3dUCCpo (Hamster dance Must Loop!)
https://www.youtube.com/watch?v=dcuL3dFMOIA (Im a Kitty Cat!)
https://www.youtube.com/watch?v=tatMSFbTw7g (Cum into the Jukebox!)
https://www.youtube.com/watch?v=1DoM5kM1cnw ("Bucket Fuckers!")
http://www.youtube.com/watch?v=R6-IQ_FhTS4 (Nope, Chuck Testa)
https://www.youtube.com/watch?v=xhnNBY4lQRg (It's ShamWow.....everytime you use this towel Niaooooooo)
https://www.youtube.com/watch?v=W3abMUH_P1E (Spiderman.mp4 loop must be in!)
https://www.youtube.com/watch?v=mRIyBrKZL8s (Chimpmunk Laugh)
https://www.youtube.com/watch?v=pwLn_His9Yw (wazup doc)
https://www.youtube.com/watch?v=k9WT8syj0qI (Hadouken!)
https://www.youtube.com/watch?v=ufN2SP7zIPo (THISSSS!)
https://www.youtube.com/watch?v=FqVpzT2oaGA (Annoying orange laugh)
https://www.youtube.com/watch?v=nu272xzadas (Niehh Niehh)
https://www.youtube.com/watch?v=qMUnimcaSsY (Buttsecks!)
https://www.youtube.com/watch?v=hvBJ3dUCCpo (Hamster dance Must Loop!)
https://www.youtube.com/watch?v=dcuL3dFMOIA (Im a Kitty Cat!)
https://www.youtube.com/watch?v=tatMSFbTw7g (Cum into the Jukebox!)
https://www.youtube.com/watch?v=1DoM5kM1cnw ("Bucket Fuckers!")
http://www.youtube.com/watch?v=R6-IQ_FhTS4 (Nope, Chuck Testa)
https://www.youtube.com/watch?v=xhnNBY4lQRg (It's ShamWow.....everytime you use this towel Niaooooooo)
Last edited by EnsaladaDeTomate on Mon Apr 28, 2014 8:43 pm, edited 1 time in total.
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
I'm posting on Boshi's idea about one of the Mirage tank quotes from Ra2 Yuri's Revenge to be used for Prop taunts:
"Nobody here but us trees."
I can't find the sound file yet cause haven't used XCC in a long time but I'll probably edit this post or make a new one under someone else's for a link to it when found.
Edit: https://www.mediafire.com/?ct744dlmilevnur
Converted to .ogg for you.
"Nobody here but us trees."
I can't find the sound file yet cause haven't used XCC in a long time but I'll probably edit this post or make a new one under someone else's for a link to it when found.
Edit: https://www.mediafire.com/?ct744dlmilevnur
Converted to .ogg for you.
Last edited by Espio on Mon Apr 28, 2014 1:21 am, edited 1 time in total.
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING
<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*
(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
If you are still in search of taunts for this modification, I have a .zip file available with .wav sound files.
The link for this file is: http://www.mediafire.com/download/5v7qj ... Taunts.zip.
The sound files in .ogg format can be found at: http://www.mediafire.com/download/t1ee4 ... _(ogg).zip.
The link for this file is: http://www.mediafire.com/download/5v7qj ... Taunts.zip.
The sound files in .ogg format can be found at: http://www.mediafire.com/download/t1ee4 ... _(ogg).zip.
Last edited by Kaminsky on Mon Apr 28, 2014 1:57 am, edited 1 time in total.
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Some taunts:
You are an idiot
I came in like a wrecking ball from miley cyrus
Black man falling (possible loop ?)
Get to da choppa from arnold schwarzenegger
Scatman (possibly the start)
What is love
Spongebob: Chocolate
Spongebob: DEUUEAUGH
Spongebob: This is patrick
Chocolate rain
WTF BOOM
Ima firin mah lazor
Mmh brother from a well known ytp source by hulk hogan
Yatatatata from the heavy in tf2
Jizz in my pants
You are an idiot
I came in like a wrecking ball from miley cyrus
Black man falling (possible loop ?)
Get to da choppa from arnold schwarzenegger
Scatman (possibly the start)
What is love
Spongebob: Chocolate
Spongebob: DEUUEAUGH
Spongebob: This is patrick
Chocolate rain
WTF BOOM
Ima firin mah lazor
Mmh brother from a well known ytp source by hulk hogan
Yatatatata from the heavy in tf2
Jizz in my pants
[spoiler][/spoiler]
Code: Select all
<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
Code: Select all
<Kokiri> capo whos your fav pony?
<capo> i like them all
Code: Select all
cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Taunt request - OGG, ready to use.
Spoiler: and this is how you play hunters (Open)BTW: i never play hunters
- fr blood
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
That's very nice, good job.The biggest change is this: PH_MAPPROPSONLY
If "set PH_MAPPROPSONLY" is set to true, forcerandom will only morph you into props/decorations that are currently on the map.
- Slim
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
tyler12112 wrote:
Music will not be implemented into prop hunt. As far as i know, the mod stops music before the level starts. You can still put music but it won't play.
Well, music is ENTIRELY the client's choice. Forcing your opinion on other clients isn't exactly most people's idea of "enjoyment". Music is a client's risk in gameplay, I'm sure most people hear the taunts over music anyway, seeing as how their pretty loud. So the matter of the fact is, it's a pointless disabling of a function most people enjoy. Why not add an hudmessage ADVISING turning it down? Besides, it doesn't stop changemus... So why even bother? :/
Last edited by Slim on Mon Apr 28, 2014 7:32 pm, edited 1 time in total.
- Hypnotoad
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
There's a lot of musical taunts and they do tend to clash annoyingly with the music so it was turned off. It is the wad's choice ultimately what music will play on a map, even if the music is silence. But it's not forced, as you say one can easily just do changemus in console if they don't like the song playing (which is "silence" in prophunt), and a mapper can enable music on his map by setting it two tics after the map has started (music is set to silence on the first tic).Suicide Slim wrote: Well, music is ENTIRELY the client's choice. Forcing your opinion on other clients isn't exactly most people's idea of "enjoyment". Music is a client's risk in gameplay, I'm sure most people hear the taunts over music anyway, seeing as how their pretty loud. So the matter of the fact is, it's a pointless disabling of a function most people enjoy. Why not add an hudmessage ADVISING turning it down? Besides, it doesn't stop changemus... So why even bother? :/
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Ok, here are the taunts i compiled. These aren't ALL the taunts i could think of, it's just that i put these ones ahead to see what does Frits say, i have tons, TONS of more taunts, and yeah, that means taunts for hunters too! Ok, go ahead and hear a sample of all taunts below :D
Click to hear the TAUNTS
10 taunts in total.
Ok, now Frits, i got the sound files, if you want them, i can send them to you in ogg. or .mid in PM.
Btw the "What does the fox say" and "Gangnam style" are just meh...
Oh i almost forgot it, "what does the fox say" taunt is perfectly loopable, so it can be one of the infinite taunt ones! :P
Click to hear the TAUNTS
10 taunts in total.
Ok, now Frits, i got the sound files, if you want them, i can send them to you in ogg. or .mid in PM.
Btw the "What does the fox say" and "Gangnam style" are just meh...
Oh i almost forgot it, "what does the fox say" taunt is perfectly loopable, so it can be one of the infinite taunt ones! :P
Last edited by ESTAR on Mon Apr 28, 2014 8:25 pm, edited 1 time in total.
- Slim
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
So lemme get it all lined up here. *taps papers together*Hypnotoad wrote: There's a lot of musical taunts and they do tend to clash annoyingly with the music so it was turned off. It is the wad's choice ultimately what music will play on a map, even if the music is silence. But it's not forced, as you say one can easily just do changemus in console if they don't like the song playing (which is "silence" in prophunt), and a mapper can enable music on his map by setting it two tics after the map has started (music is set to silence on the first tic).
The music is set to "silence" on the very first tic of gameplay? That means people who like to play music have to changemus _every_ single round. Because y'know advising snd_musicvolume 0 to those who want silence is totally hard right? I even have an idea for the hudmessage advisory.
Code: Select all
\cn"SND_MUSICVOLUME 0" in console if you need to focus!
- CloudFlash
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
So let me get this straight, you want people to constantly switch between 'having some music in the background on some mod' and 'totally no music, for the needs of only one mod'?Suicide Slim wrote:So lemme get it all lined up here. *taps papers together*Hypnotoad wrote: There's a lot of musical taunts and they do tend to clash annoyingly with the music so it was turned off. It is the wad's choice ultimately what music will play on a map, even if the music is silence. But it's not forced, as you say one can easily just do changemus in console if they don't like the song playing (which is "silence" in prophunt), and a mapper can enable music on his map by setting it two tics after the map has started (music is set to silence on the first tic).
The music is set to "silence" on the very first tic of gameplay? That means people who like to play music have to changemus _every_ single round. Because y'know advising snd_musicvolume 0 to those who want silence is totally hard right? I even have an idea for the hudmessage advisory.
Code: Select all
\cn"SND_MUSICVOLUME 0" in console if you need to focus!
And oh my gods, you are forced to push that button at the beggining of every round in order to listen to some music? Oh my, my, however shall you survive, with this madness, this, this unspeakable terror cast upon your poor soul by those nasty, nasty modders?
Last edited by CloudFlash on Mon Apr 28, 2014 9:22 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
- Hypnotoad
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Yup.Suicide Slim wrote: That means people who like to play music have to changemus _every_ single round.
I think the majority would prefer silence, it would be better to advise changemus * in console.Because y'know advising snd_musicvolume 0 to those who want silence is totally hard right? I even have an idea for the hudmessage advisory.
- Slim
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
Yeah, WAYYYYYYY better than switching the music on EVERY ROUND.CloudFlash wrote: So let me get this straight, you want people to constantly switch between 'having some music in the background on some mod' and 'totally no music, for the needs of only one mod'?
Your sarcasm is impressive, I applaud you. At first I was actually going to focus on Hypnotoad's post, but then I noticed that you actually proved my point. So thanks.CloudFlash wrote: And oh my gods, you are forced to push that button at the beggining of every round in order to listen to some music? Oh my, my, however shall you survive, with this madness, this, this unspeakable terror cast upon your poor soul by those nasty, nasty modders?
Then make the advisory that then, at least let people who blare music know that it isn't totally gone (People who get tired of the same old MIDI's and/or MM8BDM regulars who've recently flocked to this little project).Hypnotoad wrote:Yup.Suicide Slim wrote: That means people who like to play music have to changemus _every_ single round.
I think the majority would prefer silence, it would be better to advise changemus * in console.Because y'know advising snd_musicvolume 0 to those who want silence is totally hard right? I even have an idea for the hudmessage advisory.
It's also a little ahead of everything to say most people would perfer no music, because its more likely you'd perfer not to have music on say.. DM maps (which usually have great music picks btw) with music on them (as pretty much every map HAS music). So again, its enforcing a prefrence on a growing playerbase. It would be like if Z& came with snd_musicvolume 0 on by default, just because the developers perferred it. The maps ORIGINALLY came with music, so music should not be forced to silence. When it comes to CLIENTSIDED SETTINGS, the modder should not enforce these kinds of things. Clientside settings are the player's choice, not the author(s) of a mod.
Last edited by Slim on Mon Apr 28, 2014 10:18 pm, edited 1 time in total.
RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
If you really want music and do not want to bother changemusing it every time, make M3U playlist, then use playlist [file] in console.
Playlists completely ignore the changemus commands.
Playlists completely ignore the changemus commands.
Last edited by Klofkac on Mon Apr 28, 2014 10:38 pm, edited 1 time in total.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
- Slim
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!
That's a great solution Klofkac. There's only one problem however, about around 85% of the players playing Prop Hunt at the moment are either new players, or ignorant players who balls deep into the game and never learn how to utilize and optimize their console throughout their time playing Zandronum. So pretty much most people would not know that.Klofkac wrote: If you really want music and do not want to bother changemusing it every time, make M3U playlist, then use playlist [file] in console.
Playlists completely ignore the changemus commands.