PropHunt MapPack Project

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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IdeIdoom
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RE: PropHunt MapPack Project

#41

Post by IdeIdoom » Sat Apr 26, 2014 8:23 pm

I'll add one more thing, guys.

I will make the progression based upon the pictures, if it's wrong contact me to correct it. Also, come up with names. Only my map has a name.

PROBLEM: No music will be probably use in these maps because Prophunt will disable them, meaning waste of space. IF hypnotoad will allow music in the future, he will tell you all if you can add or not.
Last edited by IdeIdoom on Sat Apr 26, 2014 8:41 pm, edited 1 time in total.
THE ROMANIAN POWERImage

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<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
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21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: PropHunt MapPack Project

#42

Post by IdeIdoom » Sat Apr 26, 2014 9:52 pm

[spoiler]Image[/spoiler]

I updated the cave bit.
Last edited by IdeIdoom on Sat Apr 26, 2014 9:53 pm, edited 1 time in total.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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Guardsoul
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RE: PropHunt MapPack Project

#43

Post by Guardsoul » Sun Apr 27, 2014 9:35 am

Another side of the base
[spoiler]Image[/spoiler]

BTW, the map progression right now is about 35%-40% and the map name "UAC Complex remake" (can you remember that shitty NEO10 map? :P)
I dont care about how bad your maps are. Everything can be improved.
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IdeIdoom
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RE: PropHunt MapPack Project

#44

Post by IdeIdoom » Sun Apr 27, 2014 10:14 am

You do have a fetish for UAC doors :P
Last edited by IdeIdoom on Sun Apr 27, 2014 10:15 am, edited 1 time in total.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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RE: PropHunt MapPack Project

#45

Post by IdeIdoom » Sun Apr 27, 2014 11:59 am

Health Room. And miscellaneous.
[spoiler]Image
Image[/spoiler]
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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uggi121
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RE: PropHunt MapPack Project

#46

Post by uggi121 » Sun Apr 27, 2014 12:22 pm

Guardsoul wrote: This is your answer:

Code: Select all

//This is for spawning a single prop somewhere
Script XX OPEN{
   int var = Random(1,3);
   spawnspotfacing(<Thing>,var,0);
}

//This one is for multiple ones
Script XX OPEN{
   for(int i=1;i<=3;i++) //I assume that your mapspots tags are from 1 to 3
   {
      int var = Random(0,1);
      if(var == 1){
         spawnspotfacing(<Thing>,i,0);
      }
   }
}
Anyways, here it is another pic of my map
[spoiler]Image[/spoiler]
Once again, thanks for the code Guardsoul.

I have a suggestion guys, instead of placing all the items directly on the map, we could use this code so that a few of the items are random and can't be memorized by the hunters. I'm using this code for tech pillar randomizations.
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RE: PropHunt MapPack Project

#47

Post by IdeIdoom » Sun Apr 27, 2014 1:00 pm

Though a good suggestion, I have a better one.

Basically you put all of the props you want, then you pick tags for them so that when you remove those props, the Prop-ers can hide there, and then Thing_Remove(random(MinTag,MaxTag);
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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Zeberpal
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RE: PropHunt MapPack Project

#48

Post by Zeberpal » Sun Apr 27, 2014 1:16 pm

Wow, Gardevoir that was fast.
I got bored by this mod already (mostly because of staring at black screen for 30 secs as a hunter, are you fucking kidding me?!,
I could show hunters a little plot behind the map in this time, and moddevs didn't reply about possibility of this idea)

plus it seems there is a lot of mappers here now. You can remove me from the list, Ide.
Image ImageImage

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Frits
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RE: PropHunt MapPack Project

#49

Post by Frits » Sun Apr 27, 2014 1:46 pm

Zeberpal wrote: Wow, Gardevoir that was fast.
I got bored by this mod already (mostly because of staring at black screen for 30 secs as a hunter, are you fucking kidding me?!,
I could show hunters a little plot behind the map in this time, and moddevs didn't reply about possibility of this idea)

plus it seems there is a lot of mappers here now. You can remove me from the list, Ide.
You posted this yesterday, it's a bit unrealistic if you expect a definite reply that fast.
I like your idea but i'll discus it with boat first before giving an official anwser.
Last edited by Frits on Sun Apr 27, 2014 2:35 pm, edited 1 time in total.

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Mode #grandvoid -o Konar6 by Frits
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<Konar6> who made this IRC
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RE: PropHunt MapPack Project

#50

Post by Diabolic Lord » Sun Apr 27, 2014 2:18 pm

Guardsoul wrote: Another side of the base
[spoiler]Image[/spoiler]

BTW, the map progression right now is about 35%-40% and the map name "UAC Complex remake" (can you remember that shitty NEO10 map? :P)
GuardSoul good shots, mentioning when you said you did not like doing outdoor areas that you were saying you could not make them look naturally and now and doing much more than good, I would say excellent. Just a tip, add some shadows down from the mountains to make it more realistic, with a light (128 or 112), it's just a tip.

Can I add decorations like atmosphere "Cinder Spawner" of Realm667?

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RE: PropHunt MapPack Project

#51

Post by IdeIdoom » Sun Apr 27, 2014 2:38 pm

IdeIdoom wrote: If it's not in the conditions, then yes, you are allowed.
Though, do not break compatibility between Software and OpenGL (Sloped 3d floors for example).
Last edited by IdeIdoom on Sun Apr 27, 2014 2:38 pm, edited 1 time in total.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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fr blood
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RE: PropHunt MapPack Project

#52

Post by fr blood » Sun Apr 27, 2014 4:54 pm

Hi there, I've some questions:
- Do I have to place props everywhere, because my map is big.
- Do all props are forced to be placed on the map ?
- No music, if I've understood, right ?
- Customized Teleporters allowed ?
- Customized decoration, without counting the props on them .

--- PH01 : Biologic Lab ---
Actually the map is at 75%, I hope that I'll finish it the during the next weekend, the map is done I've just to add nicely all sort of props and it will be complete, all feedbacks are the welcomes.
Spoiler: Here are some ScreenShot (Open)
Image
Image
Image
Image
Image

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IdeIdoom
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RE: PropHunt MapPack Project

#53

Post by IdeIdoom » Sun Apr 27, 2014 5:19 pm

Everywhere? If it has a right place for it, place it there.

All props? Dead bodies are not considered, hanging corpses, the gray stalagmite and if there are more props that aren't used, one of the devs will tell you.

No music, yeah.

Customized teleporters? What? Sounds cool so sure.

Sure, again.

And updating the info you just gave me.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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mr fiat
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RE: PropHunt MapPack Project

#54

Post by mr fiat » Sun Apr 27, 2014 5:51 pm

i want to make a map too, since this mod needs dedicated maps for it.

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fr blood
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RE: PropHunt MapPack Project

#55

Post by fr blood » Sun Apr 27, 2014 6:28 pm

IdeIdoom wrote: Customized teleporters? What? Sounds cool so sure.
By Custimized teleporters I mean a special teleporter with a random destination that can be activated only during 5 secs.

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RE: PropHunt MapPack Project

#56

Post by Forty-Two » Mon Apr 28, 2014 3:50 am

I'm calling mine 'Temple of the Tech Pillar'.

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Kaminsky
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RE: PropHunt MapPack Project

#57

Post by Kaminsky » Mon Apr 28, 2014 9:12 pm

This is a section of my map that I worked on recently:
[spoiler]Image[/spoiler]

The name of the map is: PH11 - "Municipality" and is approximately 5% complete.

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RE: PropHunt MapPack Project

#58

Post by Frits » Mon Apr 28, 2014 9:49 pm

There's a dude on your car. :)
Last edited by Frits on Mon Apr 28, 2014 9:50 pm, edited 1 time in total.

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Mode #grandvoid -o Konar6 by Frits
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RE: PropHunt MapPack Project

#59

Post by Guardsoul » Wed Apr 30, 2014 8:58 pm

Here are some more screenies of my map (yay, we have reached 50%)
[spoiler]Map layout, about 2200 sectors right now
Image

A base hallway seen from the cave
Image

Oh hell, its hell!
Image

Hmmm, what is the UAC trying to do?
Image

Oh crap, not a good idea after all
Image[/spoiler]
I dont care about how bad your maps are. Everything can be improved.
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Frits
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RE: PropHunt MapPack Project

#60

Post by Frits » Wed Apr 30, 2014 9:21 pm

Banned for cheating at doombuilder. Looks sweet.

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Mode #grandvoid -o Konar6 by Frits
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