Prop Hunt - vb5 is out

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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EnsaladaDeTomate
 
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#141

Post by EnsaladaDeTomate » Sat Apr 26, 2014 2:15 am

Last edited by EnsaladaDeTomate on Mon Apr 28, 2014 5:43 pm, edited 1 time in total.

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Kara Kurt
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#142

Post by Kara Kurt » Sat Apr 26, 2014 2:16 am

I've just discovered the mod and I don't know what are the main features but I would like to make some suggestions :
Firing at real items will make you lose more lives (if possible, of course).
Hearing the "Ergh" when you hit a Prop.

Anyway, sorry if those have been suggested / implemented already.

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Leonard
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#143

Post by Leonard » Sat Apr 26, 2014 5:30 am

Chr0nique wrote:Firing at real items will make you lose more lives (if possible, of course).
I had this idea too and it would be REALLY great.
It could keep the hunters from checking EVERY items in sigh which just makes the point of the game useless (hiding).
[spoiler]

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cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
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[/spoiler]

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Frits
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#144

Post by Frits » Sat Apr 26, 2014 8:01 am

Oh god terrible bugs D:
Brb fixin.

Chronique: currently we're using the tf2 ruleset which we follow pretty closely afaik.
We'll deviate if we see too much of an unbalance which currently isn't the case.
Last edited by Frits on Sat Apr 26, 2014 10:07 am, edited 1 time in total.

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Unholypimpin
 
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#145

Post by Unholypimpin » Sat Apr 26, 2014 10:11 am

This mod is pretty fun and I love all the little taunts that were added.

I would say random props is unbalanced in normal maps, however since there is an official mappack being made I'm sure it will balance out random prop spawns.

Cant wait for more changes and fixes.

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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#146

Post by IdeIdoom » Sat Apr 26, 2014 3:14 pm

For the people that want to join on the map pack, please post in this thread rather in this one so I can count you in.
THE ROMANIAN POWERImage

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<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
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EnsaladaDeTomate
 
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#147

Post by EnsaladaDeTomate » Sat Apr 26, 2014 5:51 pm

Btw, anybody noted that 60 hp is too low for Hunter's damage rate?
Last edited by EnsaladaDeTomate on Mon Apr 28, 2014 12:20 am, edited 1 time in total.

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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#148

Post by ESTAR » Sat Apr 26, 2014 7:11 pm

Hmm, i know this is silly but... Can i do a taunt sound pack? I have so many (and good) taunt ideas for hunters/props, i can compile 20 taunts for hunters and 20 for props (and also edit some for more Lulz), and send you the files in, idk, .mid or .ogg?

Edit: i can upload in soundcloud or somewhere a preview of all taunts.
Last edited by ESTAR on Sat Apr 26, 2014 7:12 pm, edited 1 time in total.
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fr blood
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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#149

Post by fr blood » Sat Apr 26, 2014 7:15 pm

In my view, there are already enough taunt, and they are already nice too, I think we don't need another, BUT a taunt sound pack isn't a bad Idea, just make sure that it'll be only an option and not included in the primary file.

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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#150

Post by Catastrophe » Sat Apr 26, 2014 7:35 pm

fr blood wrote: In my view, there are already enough taunt, and they are already nice too, I think we don't need another, BUT a taunt sound pack isn't a bad Idea, just make sure that it'll be only an option and not included in the primary file.
I'm sure an extra meg won't kill you

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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#151

Post by Frits » Sun Apr 27, 2014 2:18 pm

so many taunts to review, better get to it.

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RE: Prop Hunt - vb3 released, no more spawnfragging and more!

#152

Post by Frits » Sun Apr 27, 2014 7:35 pm

BETA 4 is OUT, get it now!
http://static.[bad site]/wads/prophunt-vb4.pk3

Changelog:
[spoiler]Vb4
__________
- GLDefs for MegaSphere [Frits]
- Stalagtite is back in after it got removed by accident [Frits]
- Fixed shotgun the shotgun altfire not playing the "empty" sound [Frits]
- Changed teleportfog [Frits/Hypnotoad]
- Kept hunters -NOSOLID during hide time to stop them blocking props [Hypnotoad]
- Added 3 CVARs, PH_SGDAMAGE, PH_CGDAMAGE and PH_FISTDAMAGE to control the damage recieved from firing these weapons. [Hypnotoad]
- Community Taunts [Frits]
- Balance Changes [Frits]
- Added cvar PH_MAPPROPSONLY to make force random only spawn you as a prop in the map [Hypnotoad][/spoiler]

The biggest change is this: PH_MAPPROPSONLY
If "set PH_MAPPROPSONLY" is set to true, forcerandom will only morph you into props/decorations that are currently on the map.

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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!

#153

Post by capodecima » Sun Apr 27, 2014 7:40 pm

Frits For All

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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!

#154

Post by Espio » Sun Apr 27, 2014 7:46 pm

Frits wrote: The biggest change is this: PH_MAPPROPSONLY
If "set PH_MAPPROPSONLY" is set to true, forcerandom will only morph you into props/decorations that are currently on the map.
No more obvious props on specific maps. Best change ever.

Can't say the same for tech pillar users though.
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!

#155

Post by Vincent(PDP) » Sun Apr 27, 2014 7:49 pm

Are others able to help with the project?
What would you think of a statistics menu? Such as "Killed props: 103" or "Shots fired: 567" etc etc etc. I would like to make that for the mod :D
Last edited by Vincent(PDP) on Sun Apr 27, 2014 7:51 pm, edited 1 time in total.
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!

#156

Post by Frits » Sun Apr 27, 2014 7:51 pm

capodecima wrote: Frits For All

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lmao, dat pun :d

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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!

#157

Post by Jenova » Sun Apr 27, 2014 8:02 pm

This is a gr8 mod, good job.

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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!

#158

Post by -Jes- » Sun Apr 27, 2014 8:11 pm

Frits wrote:PH_MAPPROPSONLY
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!

#159

Post by Vincent(PDP) » Sun Apr 27, 2014 8:20 pm

Vincent(PDP) wrote: Are others able to help with the project?
What would you think of a statistics menu? Such as "Killed props: 103" or "Shots fired: 567" etc etc etc. I would like to make that for the mod :D
And maybe, if I'm able to do it, "Prop wins" and "Hunter wins". And personal wins "Times won as prop". :)
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RE: Prop Hunt - vb4 is out, featuring PH_MAPPROPSONLY and more!!!

#160

Post by Retro=Gamer » Sun Apr 27, 2014 8:31 pm

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