PropHunt MapPack Project

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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IdeIdoom
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PropHunt MapPack Project

#1

Post by IdeIdoom » Fri Apr 25, 2014 8:46 am

PropHunt MapPack


Rules:

- Maps need to be large so it can include all of the areas the props come from (I know the new CVar is up but variety is better).


- Needs to include MOSTLY all of the props in the game (does not include bodies or hanging bodies).


- Needs to be Software friendly.


Mappers:

[spoiler]IdeIdoom
uggi121
ibm5155
RabbitLord
Stiff
Guardsoul
Dr.Robotnik
W1D3A5S
FR Blood
CloudFlash
Gardevoir
Lord_of_D:
Forty-Two
Tyler12112
Diabolic Lord[/spoiler]


Maps:

[spoiler]PH01 - FR Blood - 100% - Biological Lab

PH02 - IdeIdoom - 50% - The 4 Worlds - Halted because I have business to attend to (IRL)

PH03 - Guardsoul - 90% - UAC Complex Remake

PH04 - uggi121 - 10% - Unknown Name

PH05 - ibm5155 - 40% - Unknown Name

PH06 - Stiff - 20% - Unknown Name

PH07 - Diabolic Lord - 10% - Unknown Name

PH08 - Gardevoir - 100% - Receiving Station

PH09 - Forty-Two - 0% - Temple of the Techpillars

PH10 - Rabbitlord - 28% - Unsure if he's going to finish

PH11 - Dr.Robotnik - 75% - Municipality

PH12 - W1D3A5S - 10% - Unknown Name

PH13 - Lord_of_D: - 100% - Meanwhile in Doomcraft[/spoiler]


It's a 32-map pack hopefully.
Last edited by IdeIdoom on Wed Jul 23, 2014 11:13 am, edited 1 time in total.

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uggi121
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RE: PropHunt MapPack Project

#2

Post by uggi121 » Fri Apr 25, 2014 8:47 am

Yo count me in
"I want to learn French. Hope I'm taught how to gif French kiss."

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fr blood
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RE: PropHunt MapPack Project

#3

Post by fr blood » Fri Apr 25, 2014 11:10 am

Why can't you add a wild card like in Stupid LMS, what this thing will do ?
- Sphere Eveywhere : Every objects/players in the maps became variant of sphere.
- The same thing with key
- Blue ( or red maybe ) theme, all objects/players take the color of the specified theme.
- No more idea, but I think it can make this mode more funny.

Edit: Sorry wrong thread.
Last edited by fr blood on Fri Apr 25, 2014 3:37 pm, edited 1 time in total.

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IdeIdoom
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RE: PropHunt MapPack Project

#4

Post by IdeIdoom » Fri Apr 25, 2014 11:20 am

Sure, why not. I could try but I am not that good with ACS.

EDIT: Actually, that would be more of a request for the prophunt mod itself rather for the maps. But wildcards that modify the level itself can be added.
Last edited by IdeIdoom on Fri Apr 25, 2014 11:22 am, edited 1 time in total.
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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CloudFlash
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RE: PropHunt MapPack Project

#5

Post by CloudFlash » Fri Apr 25, 2014 11:37 am

Count me in!
Also ideas for the Wildcard:
-Ghosters' recon: All hunters get information about what classes are used by the props.
-Earthquake!: All map placed props slightly change their positions (maybe turn all props into monsters, which will wander the map for a second and then go back to being dead props?)
-Noclip: All map placed ammunition disappears. Gl, clips and shells!
-Wild party: All map placed props jump every 10 seconds.
-Circuits be crazy, yo: All sectors' light level drops to 0. After a ten seconds pause, all sectors' light level rises to 255. Rinse, repeat.
-Stfu: All prop players receive an item which causes them to taunt automatically, every 15 seconds.
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Lollipop
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RE: PropHunt MapPack Project

#6

Post by Lollipop » Fri Apr 25, 2014 12:46 pm

Why use the "map" instead of using "prop", if you do with "prop" instead servers will be able to use normal doom maps and these maps in the same rotation!
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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Guardsoul
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RE: PropHunt MapPack Project

#7

Post by Guardsoul » Fri Apr 25, 2014 1:36 pm

WHY AM I NOT IN?! I have been working on a map for the mod these days and it´s about 20% done only. I suggest that maps should be at least like Doom 2 maps 13 and 15 in terms of size as Frits told me when I asked him.
Spoiler: Images (Open)
Props will be added at the end.
Image

Image

Image

Image

Image

Image
Last edited by Guardsoul on Fri Apr 25, 2014 3:42 pm, edited 1 time in total.
I dont care about how bad your maps are. Everything can be improved.
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Frits
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RE: PropHunt MapPack Project

#8

Post by Frits » Fri Apr 25, 2014 1:45 pm

mapname should be PHXX not map01,02 for compatibility.

edit: sexy images guardsoul
Last edited by Frits on Fri Apr 25, 2014 1:46 pm, edited 1 time in total.

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Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible

Stiff
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RE: PropHunt MapPack Project

#9

Post by Stiff » Fri Apr 25, 2014 2:26 pm

Sounds interresting, I would like it to make a map for this. (And maybe a second one in the future)

Some Questions:

May I use 3d floors/dynamic lights?
May I use UDMF format?
May I use Skulltag Data files?
Last edited by Stiff on Fri Apr 25, 2014 2:52 pm, edited 1 time in total.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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Zeberpal
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RE: PropHunt MapPack Project

#10

Post by Zeberpal » Fri Apr 25, 2014 2:57 pm

Sounds interresting, I would like to make a map for this.

Before that, a question:

May I use music? I noticed this mod force to turn it off. Hypnotoad, please respond
Image ImageImage

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fr blood
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RE: PropHunt MapPack Project

#11

Post by fr blood » Fri Apr 25, 2014 3:36 pm

Count me in too, my map is already at 70%.

Gardevoir
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RE: PropHunt MapPack Project

#12

Post by Gardevoir » Fri Apr 25, 2014 4:08 pm

Can I haz a mapslot please?
Never forget... 8.10.2012
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HI

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Frits
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RE: PropHunt MapPack Project

#13

Post by Frits » Fri Apr 25, 2014 4:11 pm

Stiff wrote: Sounds interresting, I would like it to make a map for this. (And maybe a second one in the future)

Some Questions:

May I use 3d floors/dynamic lights?
May I use UDMF format?
May I use Skulltag Data files?
yes, yes why would you not?, yes (as long as you include those resources into your map file)
Zeberpal wrote: Sounds interresting, I would like to make a map for this.

Before that, a question:

May I use music? I noticed this mod force to turn it off. Hypnotoad, please respond
yes.

Code: Select all

Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible

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RE: PropHunt MapPack Project

#14

Post by Stiff » Fri Apr 25, 2014 4:23 pm

@Frits (as long as you include those resources into your map file)

Well Skulltag Data files are included in the server, so I think that won't be nessisary (?).
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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Hypnotoad
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RE: PropHunt MapPack Project

#15

Post by Hypnotoad » Fri Apr 25, 2014 4:26 pm

Stiff wrote: @Frits (as long as you include those resources into your map file)

Well Skulltag Data files are included in the server, so I think that won't be nessisary (?).
The ST resources are for STLMS, prophunt itself shouldn't need them.

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Lord_of_D:
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RE: PropHunt MapPack Project

#16

Post by Lord_of_D: » Fri Apr 25, 2014 4:31 pm

SIGN ME IN! Im already working onto a map :3
Image

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IdeIdoom
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RE: PropHunt MapPack Project

#17

Post by IdeIdoom » Fri Apr 25, 2014 5:09 pm

Thank you all for coming to contribute this.
Updated the list and everything.

If it's not in the conditions, then yes, you are allowed.

Forgot to mention, though, to not break compatibility with Software and OpenGL (Sloped 3d floors for example).
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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uggi121
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RE: PropHunt MapPack Project

#18

Post by uggi121 » Fri Apr 25, 2014 5:20 pm

So IDE gave me an idea to make a UAC Base with some hell-invaded stuff, so I started work on that, PH03, 10 %
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RE: PropHunt MapPack Project

#19

Post by ibm5155 » Fri Apr 25, 2014 5:20 pm

I'm in :D
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
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RE: PropHunt MapPack Project

#20

Post by IdeIdoom » Fri Apr 25, 2014 5:53 pm

CloudFlash wrote: Count me in!
Also ideas for the Wildcard:
-Ghosters' recon: All hunters get information about what classes are used by the props.
-Earthquake!: All map placed props slightly change their positions (maybe turn all props into monsters, which will wander the map for a second and then go back to being dead props?)
-Noclip: All map placed ammunition disappears. Gl, clips and shells!
-Wild party: All map placed props jump every 10 seconds.
-Circuits be crazy, yo: All sectors' light level drops to 0. After a ten seconds pause, all sectors' light level rises to 255. Rinse, repeat.
-Stfu: All prop players receive an item which causes them to taunt automatically, every 15 seconds.
As told before, these ideas should be told to Frits since it will be harder to implement these when you can't really change the mod itself. But if they consist of level modifying, I will create scripts to be implemented in all of the maps, but nothing hard. From what I see, STFU, Ghosters' recon and Earthquake! won't make it through (Earthquake is just complicated).
THE ROMANIAN POWERImage

Code: Select all

<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
--------------------------------------------------------------------
21:53:26  <@Estar>	well, if i'd be a girl, i would say ideidoom has ok looks

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