Im using Doom Builder as Zdoom (Doom as Hexen)
and im having a lot of issues
I cant make more than 25 sectors,
if I try to make a 26 sector it just reverts it back to " " (ie blank in the sector field)
is it possible to make stairs and guard rails without taking up a lot of sectors? or is there something I can do to extend the sector index limit?
Because of this, I had to make this door the same sector, so when you open one, both permanently stays open...
and im having issues with slopes
im trying to have a sloped roof on this building in my mod
and well... it isn't going well at all...

I cant even get it right
also I need a overhang on the roof but IDK, im a bit stuck and I don't think I can conceive of a way to do it.

im trying to make it look like this ^ (rendered in Autodesk Revit)
but im not sure of what to do...

I ended up deleting the roof lines to allow more objects as ive nearly maxed out my sector index on map one and 2

and this is what its looking like in 3D in Doom Builder

I don't have a picture of what it looked like when I tried the roof, but... it really looked like a garbled mess, and ive looked at the Slopes.wad and read up on the zdoom wiki
but I cant figure out any of these...

ADDITIONALLY, im having issues with ACS, im trying to use APROP_Waterlevel but its giving me errors
Code: Select all
#include "zcommon.acs"
script 1 Enter
{
//Makes the waterlevel Waist Deep
//For use with Transfer_Height
SetActorProperty(4, Aprop_Waterlevel, 2);
}
Solved the issue myself
Code: Select all
#include "zcommon.acs"
script 1 Enter
{
//Makes the waterlevel Waist Deep
//For use with Transfer_Height
SetActorProperty (4, "APROP_Waterlevel", 2);
}