Custom Inventory & Respawn

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The_Spartan
 
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RE: Custom Inventory & Respawn

#41

Post by The_Spartan » Mon Mar 31, 2014 4:07 pm

Tried, it does nothing. What was that script for anyway?
D:

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RE: Custom Inventory & Respawn

#42

Post by Vincent(PDP) » Mon Mar 31, 2014 4:44 pm

The_Spartan wrote: Tried, it does nothing. What was that script for anyway?
D:
It turns on the item respawning on the server... But use for example Inventory.RespawnTics 70 on your AxeGiver, it will make it Respawn after two seconds.

If it doesn't work, then try adding +ALWAYSRESPAWN again, since it respawned when i used it.
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RE: Custom Inventory & Respawn

#43

Post by The_Spartan » Mon Mar 31, 2014 4:52 pm

Tried both, I made a Doomseeker server just for test, it doesn't work. My AxeGiver doesn't respawn.

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RE: Custom Inventory & Respawn

#44

Post by Vincent(PDP) » Mon Mar 31, 2014 4:53 pm

Or you can also try changing SV_ItemRespawn 1 to SV_ItemRespawn 16384
(In the ACS script i wrote earlier)
Last edited by Vincent(PDP) on Mon Mar 31, 2014 4:54 pm, edited 1 time in total.
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RE: Custom Inventory & Respawn

#45

Post by The_Spartan » Mon Mar 31, 2014 4:53 pm

It's boolean: it doesn't make sense. Maybe you mean dmflags?

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RE: Custom Inventory & Respawn

#46

Post by Vincent(PDP) » Mon Mar 31, 2014 4:56 pm

The_Spartan wrote: It's boolean: it doesn't make sense. Maybe you mean dmflags?
It is a DMFlag, yes
http://wiki.zandronum.com/DMFlags

And it says that it's value is 16384
Last edited by Vincent(PDP) on Mon Mar 31, 2014 4:57 pm, edited 1 time in total.
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RE: Custom Inventory & Respawn

#47

Post by The_Spartan » Mon Mar 31, 2014 4:57 pm

I already tried, nothing. This is really freaking me out -.-

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RE: Custom Inventory & Respawn

#48

Post by Vincent(PDP) » Mon Mar 31, 2014 5:01 pm

The_Spartan wrote: I already tried, nothing. This is really freaking me out -.-
Srsly what's wrong with it, it respawned to me before while i was working on making it stay... ;_;
Send it again, and i'll look at it ASAP. Not today, but maybe tomorrow
Last edited by Vincent(PDP) on Mon Mar 31, 2014 5:02 pm, edited 1 time in total.
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RE: Custom Inventory & Respawn

#49

Post by The_Spartan » Mon Mar 31, 2014 5:03 pm

I can resend you the pk3, so you can see by yourself what's wrong, or maybe you can just see the differences :)

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RE: Custom Inventory & Respawn

#50

Post by Vincent(PDP) » Mon Mar 31, 2014 5:05 pm

Yeh :)
Well i gotta go, I'll hopefully have time to look at it tomorrow.
Last edited by Vincent(PDP) on Mon Mar 31, 2014 5:06 pm, edited 1 time in total.
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RE: Custom Inventory & Respawn

#51

Post by The_Spartan » Wed Apr 02, 2014 6:21 pm

Have you done anything yet?

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RE: Custom Inventory & Respawn

#52

Post by Vincent(PDP) » Wed Apr 02, 2014 9:21 pm

No, sorry... Got a really busy week :[
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Spoiler: (Open)
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Escape From The Laboratory - Done
Escape From The Laboratory Part 2
Parkskolan Zombie Horde Map (ZM10) - Done
In game Admin Commands for Zandronum.
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RE: Custom Inventory & Respawn

#53

Post by Klofkac » Sun Apr 06, 2014 5:37 pm

ConsoleCommand is not safe to use anymore, devs are considering removing it, that would break your mod if you used it...
𝕂𝕝𝕠𝕗𝕜𝕒𝕔

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