[HELP] Achievement Mod For Zandronum.

Discuss all aspects related to modding Zandronum here.
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RE: [HELP] Achievement Mod For Zandronum.

#21

Post by AkumaKing » Sat Mar 29, 2014 3:43 am

I'll be honest here, your grammar is kinda bad, but I've seen FAR worse grammar. Besides, I see that your location says Sweden, so I'll assume that's where you've always been and were born there. So, following that assumption, I'd let it slide since English, if my assumption is right (which is very likely), it isn't your first language.

Wait, I forget what I was getting at........

Meh, whatever. This mod seems like an interesting concept, I just think the achievements should be harder to get. Maybe for weak monsters you would have to kill 700-1500, strong monsters 50-160, and medium challenge monsters 300-600. Also, Arch-Villes (Or was it Revenants? Whichever one had the flames that homes in.), if they ever give any achievements for being killed, should have the lowest value for being such a pain in the ass to kill.



Edit: Upon reading a response, I realized I put you're instead of your. Irony is hilarious. Now it's fixed, though.
Last edited by AkumaKing on Sat Mar 29, 2014 3:08 pm, edited 1 time in total.
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RE: [HELP] Achievement Mod For Zandronum.

#22

Post by -Jes- » Sat Mar 29, 2014 4:03 am

AkumaKing wrote: I'll be honest here, you're grammar is kinda bad
And how! :lol:

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RE: [HELP] Achievement Mod For Zandronum.

#23

Post by Vincent(PDP) » Sat Mar 29, 2014 10:11 am

AkumaKing wrote: I'll be honest here, you're grammar is kinda bad, but I've seen FAR worse grammar. Besides, I see that your location says Sweden, so I'll assume that's where you've always been and were born there. So, following that assumption, I'd let it slide since English, if my assumption is right (which is very likely), it isn't your first language.

Wait, I forget what I was getting at........

Meh, whatever. This mod seems like an interesting concept, I just think the achievements should be harder to get. Maybe for weak monsters you would have to kill 700-1500, strong monsters 50-160, and medium challenge monsters 300-600. Also, Arch-Villes (Or was it Revenants? Whichever one had the flames that homes in.), if they ever give any achievements for being killed, should have the lowest value for being such a pain in the ass to kill.
Well my native tongue is Swedish, but i like English really much, and i am currently learning ;P

I will make the easiest achvs harder to get, i created them when i started this project, and I haven't really changed them since then.
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RE: [HELP] Achievement Mod For Zandronum.

#24

Post by Vincent(PDP) » Fri Apr 04, 2014 8:43 pm

Changelog so far...

Changed achievements:
Imp Killer: Kill 250 imps instead of 50
Imp Slayer: Kill 500 imps instead of 200
Going Pro: Kill a cyberdemon with the pistol instead of the SSG.

Added achievements:
Can you get any weaker?: Die within the first 5 seconds after the map starts.
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RE: [HELP] Achievement Mod For Zandronum.

#25

Post by Ænima » Fri Apr 04, 2014 10:17 pm

Vincent(PDP) wrote: Added achievements:
Can you get any weaker?: Die within the first 5 seconds after the map starts.
You should call it "Tortured Transmission" instead. It's topical. Also calling the player weak for dying at the spawn isn't really appropriate because often times it's the mapper's fault, not the player's. Or it's the fault of a really unbalanced mod.
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RE: [HELP] Achievement Mod For Zandronum.

#26

Post by Slim » Fri Apr 04, 2014 11:35 pm

I hope this comes out just flexible enough for many maps/mods. Since it gives more reason to play vanilla maps with no mods.

Ænima wrote: You should call it "Tortured Transmission" instead. It's topical. Also calling the player weak for dying at the spawn isn't really appropriate because often times it's the mapper's fault, not the player's. Or it's the fault of a really unbalanced mod.
@AEnima: Says the guy who played degreelessness on map01. :/
Spoiler: Off-topic: @AEnima (Open)
Tch, tch, tch, You know, these stabs at other people's work are just low. The dust had settled ages ago. "topical", no one's said jack about it since early Febuary, and people stopped caring. You really think you can just insult our work? At least offer some helpful pointers and not direct hating. We work hard on this trying not to be the same cookie cutter stuff. We're still working on it, whatever you've seen is just the alpha we felt like sharing. We've climbed many steps since that alpha. No need to grind it in, makes you come off like an asshole.

Last edited by Slim on Fri Apr 04, 2014 11:37 pm, edited 1 time in total.
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RE: [HELP] Achievement Mod For Zandronum.

#27

Post by Vincent(PDP) » Sat Apr 05, 2014 7:16 am

Ænima wrote:
Vincent(PDP) wrote: Added achievements:
Can you get any weaker?: Die within the first 5 seconds after the map starts.
You should call it "Tortured Transmission" instead. It's topical. Also calling the player weak for dying at the spawn isn't really appropriate because often times it's the mapper's fault, not the player's. Or it's the fault of a really unbalanced mod.
W1D3A55 wanted me to make it and call it 'Weak', which i thought was too short.
Looked it up, Tortured Transmission is a mod -_-

"Often times it's the mapper's fault"? What kinda maps are you playing? :P

Also as it says in the main post: It's mostly designed for the regular Doom WADs. However it will be compatible with other mods if the monster classes or player classes don't conflict with each other. It isn't tested with mods such as Brutal Doom yet. They will probably not work, which is why i'll probably make a Brutal Doom version of it.
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RE: [HELP] Achievement Mod For Zandronum.

#28

Post by W1D3A55 » Sat Apr 05, 2014 1:06 pm

Here's moar suggestions for achievements:
You Phail At Doom - The same thing as Weak (or whatever you want to call it), but you must die 5 times consecutively instead of once.
I Love the Smell Of Explosives - Die from your own rockets at least 5 times
Newbifier! - Cause at least 8000 damage to monsters with the Plasma Rifle
Its a Blue World! - Cause at least 15000 damage to monsters with the Plasma Rifle
SPAMSPAMSPAM - Cause at least 30000 damage to monsters with the Plasma Rifle
Immune to Radiation - Take over 150 damage from nukage but survive.
Teh Golden Ticket!! - I don't know the purpose of this achievement. I'll leave it to you to find some obscure, random reason for earning the achievement

EDIT: THERE I FIXED IT YOHU HAPPY?
Last edited by W1D3A55 on Sat Apr 05, 2014 3:20 pm, edited 1 time in total.
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RE: [HELP] Achievement Mod For Zandronum.

#29

Post by Cruduxy » Sat Apr 05, 2014 2:23 pm

1000 damage to monsters is less than 2 barons silly :P
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RE: [HELP] Achievement Mod For Zandronum.

#30

Post by Vincent(PDP) » Sun Apr 06, 2014 10:00 am

1000 damage to monsters is exactly one baron :D
W1D3A55 wrote: Here's moar suggestions for achievements:
You Phail At Doom - The same thing as Weak (or whatever you want to call it), but you must die 5 times consecutively instead of once.
I Love the Smell Of Explosives - Die from your own rockets at least 5 times
Newbifier! - Cause at least 8000 damage to monsters with the Plasma Rifle
Its a Blue World! - Cause at least 15000 damage to monsters with the Plasma Rifle
SPAMSPAMSPAM - Cause at least 30000 damage to monsters with the Plasma Rifle
Immune to Radiation - Take over 150 damage from nukage but survive.
Teh Golden Ticket!! - I don't know the purpose of this achievement. I'll leave it to you to find some obscure, random reason for earning the achievement

EDIT: THERE I FIXED IT YOHU HAPPY?
Ok here's my thoughts:
1. Hmmmmm, it's not easy either to script it, or perform it.
2. Good thought, dunno if I am able to script it though...
3. Hmm, maybe. It'll be hard to make it count damage for each monster...
4. Same as 3.
5. Same as 3.
6. I don't think you're able to determine what's hurting you.
7. ? :)
Last edited by Vincent(PDP) on Sun Apr 06, 2014 10:08 am, edited 1 time in total.
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Escape From The Laboratory - Done
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In game Admin Commands for Zandronum.
Achievement Mod for Zandronum
Stats mod

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RE: [HELP] Achievement Mod For Zandronum.

#31

Post by Stiff » Sun Apr 06, 2014 10:25 am

Doom 3 BFG edition = Doom 1/2/3 with archievements.
Check out the archievements from this game.

But I can understand why you want to make an archievement wad itself.
Last edited by Stiff on Sun Apr 06, 2014 10:27 am, edited 1 time in total.
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