Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Astrum
- New User
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- Joined: Mon Sep 24, 2012 8:54 am
- Location: A Deep dark hole in space
#281
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by Astrum » Sat Mar 01, 2014 11:45 pm
And so bordem reared its ugly head and this is the outcome, and now i've got some idea about a "Space Hulk" type thing going on.
[spoiler]

[/spoiler]
[spoiler]

Also, ugly-arse muzzle flash[/spoiler]
___________________
VVV This is also a thing thats still happening.
[spoiler]

[/spoiler]
[spoiler]And if someone knows how to fix this with 3d swing doors "if it can" that'd be great

[/spoiler]
[spoiler]

[/spoiler]
EDIT: Also, if anyone knows how to make breakable glass linedefs, if at all possible that would be great too.
Last edited by
Astrum on Sun Mar 02, 2014 12:38 am, edited 1 time in total.
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Zeberpal
- Forum Regular
- Posts: 476
- Joined: Mon Jun 04, 2012 6:55 am
#282
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by Zeberpal » Mon Mar 03, 2014 7:34 pm
Astrum wrote:
And so bordem reared its ugly head and this is the outcome, and now i've got some idea about a "Space Hulk" type thing going on.
Is that a 3d model there?
Anyway I thought to make national skins pack, heh, pretty much long time ago. Here is some rough sketches. What do you think, would people use them at all?

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Danzoa
- Banned
- Posts: 249
- Joined: Sun Jul 15, 2012 10:43 am
- Location: Belgium
- Banned: Permanently
#283
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by Danzoa » Tue Mar 04, 2014 3:00 am
Zeberpal wrote:
Astrum wrote:
And so bordem reared its ugly head and this is the outcome, and now i've got some idea about a "Space Hulk" type thing going on.
Is that a 3d model there?
Anyway I thought to make national skins pack, heh, pretty much long time ago. Here is some rough sketches. What do you think, would people use them at all?
Make a Belgian one for me please :D !
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agaures
- Forum Regular
- Posts: 591
- Joined: Mon Dec 10, 2012 6:34 am
- Location: New Zealand
#284
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by agaures » Tue Mar 04, 2014 3:16 am
Zeberpal wrote:
What do you think, would people use them at all?
If you made one for New Zealand i would use it all the time.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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Skornedemon
- New User
- Posts: 13
- Joined: Sun Apr 14, 2013 1:44 am
#285
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by Skornedemon » Wed Apr 02, 2014 8:06 pm
The [video] tag is deprecated, please use the [media] tag
Yup.
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2568
- Joined: Sat Jun 02, 2012 2:44 am
#286
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by Catastrophe » Thu Apr 24, 2014 10:15 pm
I got the ally wallhack to *somewhat* work, optional Cvar, you can scale the text higher or lower, rendering is clientsided but the server calculates the x and y coordinates.
Spoiler: Default Size (Open)
Spoiler: 50% smaller (Open)
Spoiler: 20% larger (Open)
Pretty much any info can be added to it, currently it's only hp and distance.
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Zanieon
- Forum Regular
- Posts: 227
- Joined: Tue Jun 05, 2012 1:17 am
- Location: Somewhere in the future
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Contact:
#287
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by Zanieon » Fri Apr 25, 2014 6:52 am
Skornedemon wrote:*Stuff*
Yup.
It's starting to get funny those mods based on Doom 3 Rips too, because everyone takes a little bit from Hunter's Moon and don't even credit me for certain animations and sounds that i made specifically for my mods, also the entire patience i had joining the all three parts of Doomguy from Quake 3.
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Frits
- Forum Regular
- Posts: 298
- Joined: Fri Jun 01, 2012 9:04 pm
#288
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by Frits » Fri Apr 25, 2014 7:27 am
Zeberpal wrote:
Is that a 3d model there?
Anyway I thought to make national skins pack, heh, pretty much long time ago. Here is some rough sketches. What do you think, would people use them at all?
Maybe we Should do a zandronum football contest with these skins during the world cup :d
Also that flemish lion on the dutch skin
Last edited by
Frits on Fri Apr 25, 2014 9:08 am, edited 1 time in total.
Code: Select all
Mode #grandvoid -o Konar6 by Frits
<Konar6> the fuck
<Konar6> who made this IRC
<Konar6> how is this possible
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IdeIdoom
- Zandrone
- Posts: 1112
- Joined: Mon Jun 04, 2012 6:19 am
- Location: Meldola, Italy
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Contact:
#289
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by IdeIdoom » Fri Apr 25, 2014 8:28 am
Zeberpal wrote:
Is that a 3d model there?
Anyway I thought to make national skins pack, heh, pretty much long time ago. Here is some rough sketches. What do you think, would people use them at all?
Don't you forget Romania!
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
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Ænima
- Addicted to Zandronum
- Posts: 3578
- Joined: Tue Jun 05, 2012 6:12 pm
#290
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by Ænima » Fri Apr 25, 2014 8:52 am
Catastrophe wrote:
I got the ally wallhack to *somewhat* work, optional Cvar, you can scale the text higher or lower, rendering is clientsided but the server calculates the x and y coordinates.
Spoiler: Default Size (Open)
Spoiler: 50% smaller (Open)
Spoiler: 20% larger (Open)
Pretty much any info can be added to it, currently it's only hp and distance.
Cool. I did the same thing for the Mercs 1 medic (cept with just health not distance). The only problem was that it used a lot of bandwidth back then if there were too many medics in one server, and it was prone to desync (but that's unavoidable). Glad to see someone came up with a more refined HudMessageOnActor health script though.
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Zanieon
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Contact:
#291
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by Zanieon » Sat Apr 26, 2014 4:56 am
I'm holding this map pack for a long time, well, this is what i am working on atm, finished or not i'll release this thing anyway in the next version of HM.

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TUQfuture
- New User
- Posts: 18
- Joined: Thu Jul 18, 2013 8:47 pm
- Location: MM8BDM
#293
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by TUQfuture » Tue Apr 29, 2014 10:25 pm
Revilution wrote:
I'm holding this map pack for a long time, well, this is what i am working on atm, finished or not i'll release this thing anyway in the next version of HM.
looks cool!!!
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Slim
- Zandrone
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- Location: Zero Space
- Clan: Can't fit it in here
- Clan Tag: -=FSR=-
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#294
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by Slim » Wed Apr 30, 2014 12:09 am
Revilution wrote:
I'm holding this map pack for a long time, well, this is what i am working on atm, finished or not i'll release this thing anyway in the next version of HM.
Golly, that statue just blows me away on sight. If it weren't for the hints of text I'd think it was Quake 3. :|
"
Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5Spoiler: Quotes (Open)5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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Zanieon
- Forum Regular
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Contact:
#295
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by Zanieon » Wed Apr 30, 2014 12:43 am
Spoiler: SS 1360x768 (Open)Finished it:
Continuation of the ENORMOUS DUNGEON CORRIDOR:

Last edited by
Zanieon on Wed Apr 30, 2014 12:44 am, edited 1 time in total.
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Guardsoul
- Forum Regular
- Posts: 495
- Joined: Wed Jun 06, 2012 6:09 pm
- Location: Creating the world
#296
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by Guardsoul » Sat May 31, 2014 1:21 pm
Attempting to revive (or create it from scratch again) one of my old projects:
Spoiler: Images (Open)
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
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MrSetharoo
- Forum Regular
- Posts: 330
- Joined: Wed Oct 24, 2012 4:27 pm
- Location: Florida
#297
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by MrSetharoo » Sat May 31, 2014 11:09 pm
Some kind of Duel map based on the NES game StarTropics from Nintendo
[spoiler]

[/spoiler]
Yeah... It's not turning out so great. I'm also thinking about making weapons from the game too but I'm not sure how far that's gonna get.
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IdeIdoom
- Zandrone
- Posts: 1112
- Joined: Mon Jun 04, 2012 6:19 am
- Location: Meldola, Italy
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Contact:
#298
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by IdeIdoom » Sun Jun 01, 2014 5:53 am
Guardsoul wrote:
Attempting to revive (or create it from scratch again) one of my old projects:
Spoiler: Images (Open)
Out of curiosity, what texture pack do you use? CC4 in general or a custom one?
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
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Guardsoul
- Forum Regular
- Posts: 495
- Joined: Wed Jun 06, 2012 6:09 pm
- Location: Creating the world
#299
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by Guardsoul » Sun Jun 01, 2014 7:19 am
IdeIdoom wrote:
Out of curiosity, what texture pack do you use? CC4 in general or a custom one?
Welp, Im using 4 texture packs and a few custom textures: old Skulltag textures, INVUX texture pack, Winters Fury texture pack and the ZDCMP2 texture pack. Seems to be a royal mess but when I delete those ones that Im not using it becomes quite easy to organise.
Last edited by
Guardsoul on Sun Jun 01, 2014 7:20 am, edited 1 time in total.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
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agaures
- Forum Regular
- Posts: 591
- Joined: Mon Dec 10, 2012 6:34 am
- Location: New Zealand
#300
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by agaures » Sun Jun 01, 2014 7:43 am
B-but the zdcmp2 textures is over 2000....
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything