Well participating is allways great.ESTAR wrote: Hey, Deluxe and I wanna make a ZM and probably a future ZE map, can we?
But we have a small problem:
http://zandronum.com/forum/showthread.p ... 3#pid23889
As you can see, the mapslots are full.
Well participating is allways great.ESTAR wrote: Hey, Deluxe and I wanna make a ZM and probably a future ZE map, can we?
I'm working on a zm map, the main idea is there, now it only needs detailing xD (and maybe I'll need to increase the map size, it's big, but it may suffer from the same problem as guardsoul's zm map)mr fiat wrote: maybe encourage people to work on ZM rather then ZE, as there are (almost) twice the ZE maps then ZM.
Xsnake wrote: Slots aren't important. Make a map if you like; name it MAP01 and if it's good enough, we will find a slot for it. That's how it should have been working since the very beginning.
I think some sort of middle ground between these two ideas would be best. Maps can be made without the map name/slot being an issue, and should be judged based on their quality. But I also think mappers who are punctual in submitting their work and actively involved in improving/updating their maps should get priority.Dr.Robotnik wrote: The way at which map slots are taken among the mappers should be based on who's the first person to complete their map(s) and submit them. For instance, there are some map slots taken that aren't showing any progress or results, leaving the slot reserved for nothing. There are other mappers who are waiting for their maps to be approved, which unfortunately, cannot be done at the moment.
Some people requested me, and ask many times to teach they how to find/active things, so I decide to make an offline tutorial (nothing special here)Xsnake wrote: A tutorial ?
I need :S I can't wait for the next zm09 on server (each 1 hour) for see what'll happen D:Xsnake wrote: Statistics ? Do we really need those ? I don't think so.
puke 65 will only be called each 80 tics, you cannot call it betw this time, and by server bandwidth checked serverside, it used almost nothing :pXsnake wrote: On top of that, I haven't checked your code in detail, but what if a player keeps puking script 65 ? The server will send them the cvars values through a clientside scripts mechanism each time the script is triggered, making it possible to spoil the server bandwidth![]()
Well I don't have as many time as I had on the start of zm18/09, so I'm doing what I can on my free time D:,and I'm only fixing the gameplay for now, making spots less op or more, and making anormal things coming less time if they're summoned most of the time, with statistics I would be able to check how balanced the map is without playing one round :D...Xsnake wrote: IMO you're focusing on what's around the map rather than on the map itself.
Just make a video like RabbitLord did..ibm5155 wrote:Some people requested me, and ask many times to teach they how to find/active things, so I decide to make an offline tutorial (nothing special here)Xsnake wrote: A tutorial ?
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<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over
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<Kokiri> capo whos your fav pony?
<capo> i like them all
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cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
It works, but they re limited to a short time, even if you put a high valueFused wrote: EDIT: i am aware that radius_quake doesnt work. It is a Zandronum bug which is fixed in Zandronum 2.0
Use the current Minecraft water texture instead, the old one is ugly. :#Fused wrote: Started the minecraft map.
[spoiler][/spoiler]
Mspark your map is way too messy, so i'm fully redoing it.
inb4 stop making maps and focus on your finished maps
Yeah but i'm having issues with that. I can only find textures like these, and most are only 1 frame. Like the fire, i can only find one. It sucks, so if you have some, please share.Vincent(PDP) wrote:Use the current Minecraft water texture instead, the old one is ugly. :#Fused wrote: Started the minecraft map.
[spoiler][/spoiler]
Mspark your map is way too messy, so i'm fully redoing it.
inb4 stop making maps and focus on your finished maps
Yes i have them. All are found in (version number).jarFused wrote:Yeah but i'm having issues with that. I can only find textures like these, and most are only 1 frame. Like the fire, i can only find one. It sucks, so if you have some, please share.Vincent(PDP) wrote:Use the current Minecraft water texture instead, the old one is ugly. :#Fused wrote: Started the minecraft map.
[spoiler][/spoiler]
Mspark your map is way too messy, so i'm fully redoing it.
inb4 stop making maps and focus on your finished maps
Some minecraft textures are transparent.ibm5155 wrote: why dont you use a scroll on that water? and, put a texture on it, minecraft isn't transparent :B