Doom Builder 2 Custom Monster Help

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Dirty Dan
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Doom Builder 2 Custom Monster Help

#1

Post by Dirty Dan » Tue Jan 21, 2014 11:14 am

RESOLVED!
Last edited by Dirty Dan on Wed Jan 22, 2014 5:48 pm, edited 1 time in total.

Klofkac
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RE: Doom Builder 2 Custom Monster Help

#2

Post by Klofkac » Tue Jan 21, 2014 11:34 am

Doom Builder 2 should list those two DoomEdNum things under DECORATE section. do you have DECORATE inside a resource WAD/PK3 when editting the map? Did you add the resource to map options (F2)?
Anyway, you can still use those DoomEdNums.. DB2 will show it is unknown thing, but if it really works in Zandronum, then the monsters should appear there.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔

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agaures
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RE: Doom Builder 2 Custom Monster Help

#3

Post by agaures » Tue Jan 21, 2014 11:36 am

As far as i am aware the blood demon doomed number is 3110 and should appear under the monsters sub category in the things menu. If not, try scrolling down to the very bottom and you should see a sub category called decorate or something alike. If that doesn't work then it must be the format you are using.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Dirty Dan
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RE: Doom Builder 2 Custom Monster Help

#4

Post by Dirty Dan » Tue Jan 21, 2014 8:39 pm

Klofkac wrote: Doom Builder 2 should list those two DoomEdNum things under DECORATE section. do you have DECORATE inside a resource WAD/PK3 when editting the map? Did you add the resource to map options (F2)?
Anyway, you can still use those DoomEdNums.. DB2 will show it is unknown thing, but if it really works in Zandronum, then the monsters should appear there.
I put all the files into a WAD archive called monsterpack and added it to the resources through the map options but however I can still not see the monsters in the things menu but able to still summon them through the console while playing.

adamclare87
 
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RE: Doom Builder 2 Custom Monster Help

#5

Post by adamclare87 » Tue Jan 21, 2014 10:08 pm

The wad pack may not have doomED numbers in its decorate lump, which means the monsters won't show in a doom editor. You need to give them numbers in the WADs DECORATE. I tend to start off at 19999 and work down.

Dirty Dan
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RE: Doom Builder 2 Custom Monster Help

#6

Post by Dirty Dan » Tue Jan 21, 2014 10:37 pm

adamclare87 wrote: The wad pack may not have doomED numbers in its decorate lump, which means the monsters won't show in a doom editor. You need to give them numbers in the WADs DECORATE. I tend to start off at 19999 and work down.
They do have the Doomed numbers in their decorate lumps, which is why I'm confused on why they're not appearing on my things list at all.

______EDIT________

Here's a link to the wad i created, maybe you guys can see what I'm doing wrong http://www.mediafire.com/download/lbac7 ... -+Copy.rar
Last edited by Dirty Dan on Tue Jan 21, 2014 10:52 pm, edited 1 time in total.

Qent
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RE: Doom Builder 2 Custom Monster Help

#7

Post by Qent » Tue Jan 21, 2014 11:41 pm

Spoiler: Here's how it appears to me (Open)
After adding your WAD as a resource in Map Options: Image

You're not supposed to have multiple DECORATE lumps in the same WAD. If you want to split it up into multiple lumps, use #include.
Last edited by Qent on Tue Jan 21, 2014 11:42 pm, edited 1 time in total.

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agaures
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RE: Doom Builder 2 Custom Monster Help

#8

Post by agaures » Wed Jan 22, 2014 1:31 am

Qent wrote:
Spoiler: Here's how it appears to me (Open)
After adding your WAD as a resource in Map Options: Image
Did i not say that they should be in a sub category called decorate RIGHT at the bottom of the things menu?
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Dirty Dan
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RE: Doom Builder 2 Custom Monster Help

#9

Post by Dirty Dan » Wed Jan 22, 2014 11:43 am

agaures wrote:
Qent wrote:
Spoiler: Here's how it appears to me (Open)
After adding your WAD as a resource in Map Options: Image
Did i not say that they should be in a sub category called decorate RIGHT at the bottom of the things menu?
[spoiler]Image[/spoiler]
^ The problem
Last edited by Dirty Dan on Wed Jan 22, 2014 11:47 am, edited 1 time in total.

Lollipop
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RE: Doom Builder 2 Custom Monster Help

#10

Post by Lollipop » Wed Jan 22, 2014 2:43 pm

I find it appropiate to now ask this:
What format are you mapping in and what version of DB2 are you using, and is it downloaded from the official doom builder website?
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Dirty Dan
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RE: Doom Builder 2 Custom Monster Help

#11

Post by Dirty Dan » Wed Jan 22, 2014 5:47 pm

Lollipop wrote: I find it appropiate to now ask this:
What format are you mapping in and what version of DB2 are you using, and is it downloaded from the official doom builder website?
agaures wrote: As far as i am aware the blood demon doomed number is 3110 and should appear under the monsters sub category in the things menu. If not, try scrolling down to the very bottom and you should see a sub category called decorate or something alike. If that doesn't work then it must be the format you are using.
derp it WAS the format (i was using the standard doom 2 one) instead of skulltag's because i i just clicked on doom 2 instead of looking through the list when asked to make a new map. Welp Ima nub and an idiot but thank you all for the help :biggrin:

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