Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Could i have the acs_source of ZMGAME maybe? I am working on something of my own, and i was wondering how you did stuff.
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
ZMGAME is inside the archive.Xsnake in the main thread OP wrote: Beta 27 Sources
• http://xsnake.online.fr/wads/zm_screen/ ... ources.zip
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Sadly, i hadn't got time to fix my map this week, I'm hoping on fixing it soon though 

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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
So, as example, it would be somthing like this http://www.mediafire.com/download/of06s ... est+zh.wad
Then one guy select a sector tag, and when he finish it he could select another one
Then one guy select a sector tag, and when he finish it he could select another one
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Seems big enough. Hold on, ill make something real quick, k?
Be right back
EDIT:
Rabbitlord: ZM12 "Buried" - Fused [Testpack] < Has bugs that need to be addressed | PM Incoming
what bugs and what pm?
Alright done. This is what ibm had, but a bit like i would do. Shall we do this, or are there better idea's?
http://static.[bad site]/wads/ze27.wad
EDIT: i actually made it to look like a building map ingame, like i wanted in my idea. If its alright i also got a good script
Be right back
EDIT:
Rabbitlord: ZM12 "Buried" - Fused [Testpack] < Has bugs that need to be addressed | PM Incoming
what bugs and what pm?
Alright done. This is what ibm had, but a bit like i would do. Shall we do this, or are there better idea's?
http://static.[bad site]/wads/ze27.wad
EDIT: i actually made it to look like a building map ingame, like i wanted in my idea. If its alright i also got a good script
Last edited by Mr.Man on Wed Dec 11, 2013 4:20 pm, edited 1 time in total.
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Hey stiff, you told me that the line horizon doesn't work online, that's true ?
If it's true I'll replace it by a simple water wall, I don't have other idea.
If it's true I'll replace it by a simple water wall, I don't have other idea.
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
@blood Hey stiff, you told me that the line horizon doesn't work online, that's true ?
If it's true I'll replace it by a simple water wall, I don't have other idea.
I think both those ways don't work online (You will see through the waterwall too).
I used both ways at ze19 boat at very early versions, and saw through it.
If it's true I'll replace it by a simple water wall, I don't have other idea.
I think both those ways don't work online (You will see through the waterwall too).
I used both ways at ze19 boat at very early versions, and saw through it.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Is there someone using ZM10,11 or 16?
If there's noone using zm10 I'll use it, if not, 11, and if not 16..
Also, I'll update soon a final version of zm09, no more debug scripts on it and fixed the console zm09 version to the final.
EDIT:Line horizon works online, I use it at zm09 on the castle area... (but it doesn't look good when you mix a line horizon with a 3D floor that's a water [unless you dont make the water transparent])
If there's noone using zm10 I'll use it, if not, 11, and if not 16..
Also, I'll update soon a final version of zm09, no more debug scripts on it and fixed the console zm09 version to the final.
EDIT:Line horizon works online, I use it at zm09 on the castle area... (but it doesn't look good when you mix a line horizon with a 3D floor that's a water [unless you dont make the water transparent])
Last edited by ibm5155 on Fri Dec 20, 2013 12:26 am, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
I'm telling about line horizon thats you active with scripts during the game, and not at the begining of the map.
I tested it online and it doesn't work.
I tested it online and it doesn't work.
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
There will likely be an update this weekend.
Maps to be udated :
ZM12, ZM14
ZE14, ZE25
Maps I need to check out :
ZE23
ZE18
ZM10
Am I forgetting anything ?
Also, if the old Minecraft map were updated (it was a bit too laggy IIRC), it would be welcome in the testpack again.
Maps to be udated :
ZM12, ZM14
ZE14, ZE25
Maps I need to check out :
ZE23
ZE18
ZM10
Am I forgetting anything ?
Also, if the old Minecraft map were updated (it was a bit too laggy IIRC), it would be welcome in the testpack again.
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
It's pocible? O_ofr blood wrote: I'm telling about line horizon thats you active with scripts during the game, and not at the begining of the map.
I tested it online and it doesn't work.
well, like I love to do, there's always a way to make it work :B,put a wall or a middle texture before the line horizon, and then when you activate it, you'll up the floor or remove the mid text :)
Also, I'll upload the zm09 update today, it's just the final version with no debug things...
========================================================
ZM09 FINAL VERSION: DOWNLOAD LINK:http://www.mediafire.com/download/tb93f ... +FIXED.zip
NEWS:
-Debug scripts removed
-Add some granades to a camp spot (maybe now there'll be one ore more people there)
-Fixed console zm09 version
-Add some help text at console.
Also: I'm going to use ZM16 slot
If people want, here's the high quality music pack from zm09, yes, it's bigger than the actual mod xD:Download, you can drag and drop it on skins folder or replace the zm09 musics with this one using slade or other editor...
For ending ZM09 Log updated, with more old betas links (I don't know if people download that but it's there)
Last edited by ibm5155 on Fri Dec 20, 2013 12:26 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
And my map ZE22 CITYSCAPE :C ? i send a new pm to you coz i found a bad texture :)Xsnake wrote: There will likely be an update this weekend.
Maps to be udated :
ZM12, ZM14
ZE14, ZE25
Maps I need to check out :
ZE23
ZE18
ZM10
Am I forgetting anything ?
Also, if the old Minecraft map were updated (it was a bit too laggy IIRC), it would be welcome in the testpack again.
also, minecraft map need a rework and help
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
I'm trying extremely hard to find time to finish making changes to my map (ZE23) but with the holidays and all it has been quite difficult to do so, I'm hoping I will be able to release v02 sometime tomorrow but I'm not certain it'll be ready.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
iirc the lagg came from the large open area with the forest id say replace a part of the forest with som hills, also you might want to make the camps in the open area less overpowered,manuelspark wrote:And my map ZE22 CITYSCAPE :C ? i send a new pm to you coz i found a bad texture :)Xsnake wrote: There will likely be an update this weekend.
Maps to be udated :
ZM12, ZM14
ZE14, ZE25
Maps I need to check out :
ZE23
ZE18
ZM10
Am I forgetting anything ?
Also, if the old Minecraft map were updated (it was a bit too laggy IIRC), it would be welcome in the testpack again.
also, minecraft map need a rework and help
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
and it's the same problem as zm02, a big open area, make some sectors that the floor have the same size of ceiling and delete it, put a texture and you'll won a sector who blocks the render to a short distance :)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Xsnake, is it possible for you to wait 2 more weeks? Vacations started here and i have full time to finish up Canyon Run. I havent done anything about it, but with my increased skills over the past week (because of my WIP mod) i can finish it pretty quick and make it look good.
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
Just do that for a later testpack, there are updates waiting to get released
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
[spoiler]
[/spoiler]
Something i have been working on today. As you can see it has a familiar resist...

Something i have been working on today. As you can see it has a familiar resist...
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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
I hope that you fixed this f****ing experiment.Fused wrote: [spoiler][/spoiler]
Something i have been working on today. As you can see it has a familiar resist...

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RE: Zombie HORDE - The mappack project! (9b / r13) 11/23/13
I'm actually making update for ZE17 and ZE26, and finishing my new ZE map, all that could be ready in one month.