Reduce damage over distance
Reduce damage over distance
Is there some kind of way to reduce the damage from a hitscan based on distance? (Example: Some kind of thing that at point blank deals 16 damage, then gradually reduces to 4 damage based on the distance the hitscan traveled)
RE: Reduce damage over distance
Not really. You'd have to "stack" multiple A_FireBullets and give them all slightly more range than the last.
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RE: Reduce damage over distance
Ænima wrote: Not really. You'd have to "stack" multiple A_FireBullets and give them all slightly more range than the last.
Alright, thanks a lot, ill try to make do with that.
- -Jes-
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RE: Reduce damage over distance
Keep in mind, this only works with a perfectly accurate weapon - the second you introduce any form of inaccuracy, you end up with a shotgun pattern up close.
RE: Reduce damage over distance
Oh yeah I forgot to mention that.-Jes- wrote: Keep in mind, this only works with a perfectly accurate weapon - the second you introduce any form of inaccuracy, you end up with a shotgun pattern up close.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
