The Supreme Topic of Doom knowledge

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SpaceMarine
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The Supreme Topic of Doom knowledge

#1

Post by SpaceMarine » Sat Dec 07, 2013 10:31 am

This thread is designed to store all the little findings, early sprites, maps etc.

I'll start

Early Zombieman sprite. From Alpha 0.4 I guess
Last edited by SpaceMarine on Sat Dec 07, 2013 3:54 pm, edited 1 time in total.
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agaures
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RE: The Supreme Topic of Doom knowledge

#2

Post by agaures » Sat Dec 07, 2013 10:36 am

SpaceMarine wrote: Early Zombieman sprite. From Alpha 0.4 I guess
Sorry, is this thread about claiming stuff is something else when it's not or...?
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: The Supreme Topic of Doom knowledge

#3

Post by SpaceMarine » Sat Dec 07, 2013 10:41 am

agaures wrote:
SpaceMarine wrote: Early Zombieman sprite. From Alpha 0.4 I guess
Sorry, is this thread about claiming stuff is something else when it's not or...?
It is from the Doom 0.4 alpha, Doom wiki said it too....
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RE: The Supreme Topic of Doom knowledge

#4

Post by agaures » Sat Dec 07, 2013 10:44 am

SpaceMarine wrote:
agaures wrote:
SpaceMarine wrote: Early Zombieman sprite. From Alpha 0.4 I guess
Sorry, is this thread about claiming stuff is something else when it's not or...?
It is from the Doom 0.4 alpha, Doom wiki said it too....
I know it's from a early alpha version of doom, and would you like to point me in the direction of where this was stated to be a early version of the zombieman?
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: The Supreme Topic of Doom knowledge

#5

Post by SpaceMarine » Sat Dec 07, 2013 10:52 am

[quote=Doomwiki.org]An early version of the zombieman appears in the IWAD file of Doom 0.4, although the sprite (POSSA) does not appear in the game. The sprite is almost identical to the Doomguy; it is slightly lighter in color, and has crudely drawn square red eyes (to show that it is possessed). The only frame is a full frontal view, with no rotations. In Doom 0.5, however, the sprite is virtually identical to the finished version. [/quote]
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RE: The Supreme Topic of Doom knowledge

#6

Post by agaures » Sat Dec 07, 2013 10:55 am

Do you have a link to this? I cannot find the website doomwiki.org
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: The Supreme Topic of Doom knowledge

#7

Post by SpaceMarine » Sat Dec 07, 2013 10:56 am

agaures wrote: Do you have a link to this? I cannot find the website doomwiki.org
Here
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RE: The Supreme Topic of Doom knowledge

#8

Post by agaures » Sat Dec 07, 2013 10:59 am

First off, this is just an assumption. There is no actual evidence saying it is an early version of the zombieman.

On other news, what is the point of this thread? (other than the obvious give me a reason why we need to collect this stuff?)
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: The Supreme Topic of Doom knowledge

#9

Post by SpaceMarine » Sat Dec 07, 2013 11:02 am

agaures wrote: On other news, what is the point of this thread? (other than the obvious give me a reason why we need to collect this stuff?)
It's your wish whether if you want to collect or not. It's just for storing the changes from different Doom versions, little differences and trivi.

EDIT: Also, how is it an assumption?
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RE: The Supreme Topic of Doom knowledge

#10

Post by agaures » Sat Dec 07, 2013 11:04 am

SpaceMarine wrote: It's your wish whether if you want to collect or not. It's just for storing the changes from different Doom versions, little differences and trivi.
We already have this all on the wiki's as well as the alpha versions which are downloadable.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: The Supreme Topic of Doom knowledge

#11

Post by SpaceMarine » Sat Dec 07, 2013 11:07 am

agaures wrote:
SpaceMarine wrote: It's your wish whether if you want to collect or not. It's just for storing the changes from different Doom versions, little differences and trivi.
We already have this all on the wiki's as well as the alpha versions which are downloadable.
The Zandronum Wiki?
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RE: The Supreme Topic of Doom knowledge

#12

Post by -Jes- » Sat Dec 07, 2013 11:09 am

SpaceMarine wrote:The Zandronum Wiki?
DooM Alphas and Betas
Seriously, Google exists for a reason.
Last edited by -Jes- on Sat Dec 07, 2013 11:09 am, edited 1 time in total.

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RE: The Supreme Topic of Doom knowledge

#13

Post by SpaceMarine » Sat Dec 07, 2013 11:10 am

-Jes- wrote:
DooM Alphas and Betas
Seriously, Google exists for a reason.
This thread isn't for storing Doom betas *sigh*
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RE: The Supreme Topic of Doom knowledge

#14

Post by agaures » Sat Dec 07, 2013 11:13 am

SpaceMarine wrote:
-Jes- wrote:
DooM Alphas and Betas
Seriously, Google exists for a reason.
This thread isn't for storing Doom betas *sigh*
Well that is what you said it was for...
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: The Supreme Topic of Doom knowledge

#15

Post by -Jes- » Sat Dec 07, 2013 11:14 am

SpaceMarine wrote:
-Jes- wrote:
DooM Alphas and Betas
Seriously, Google exists for a reason.
This thread isn't for storing Doom betas *sigh*
And yet it's the first thing you brought up.
Anything you could possibly achieve in this thread has already been covered by the previous link, as well as the Doom and ZDoom Wikis.

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RE: The Supreme Topic of Doom knowledge

#16

Post by SpaceMarine » Sat Dec 07, 2013 11:16 am

Old magazine scans too?
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RE: The Supreme Topic of Doom knowledge

#17

Post by agaures » Sat Dec 07, 2013 11:17 am

The supreme topic of doom knowledge = ZDoom wiki.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: The Supreme Topic of Doom knowledge

#18

Post by -Jes- » Sat Dec 07, 2013 11:23 am

SpaceMarine wrote: Old magazine scans too?
Doomworld /idgames database.

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RE: The Supreme Topic of Doom knowledge

#19

Post by SpaceMarine » Sat Dec 07, 2013 3:56 pm

Well fuck, remove this thread please.
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RE: The Supreme Topic of Doom knowledge

#20

Post by Ænima » Sat Dec 07, 2013 4:14 pm

Protip: Shoot at the Cyberdemon until it dies.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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