Newschool CTF?
RE: Newschool CTF?
Heh, i wouldn't mind helping out at all.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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RE: Newschool CTF?
I can't map for shit, but I'd be happy to play/test anything ctf related for you.
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00:11 <Jarin_cz> i am pretty sure i have more doom friends than you
RE: Newschool CTF?
Since there seems to be overwhelming support for this, I'll see if I can make a decent layout for an example map sometime tonight or tomorrow.
Besides 3D floors, how else would I "showcase" Zandronum features?
Besides 3D floors, how else would I "showcase" Zandronum features?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Newschool CTF?
Do jumppads count? They've been worked into teamgame maps before. Maybe include a few skulltag items(or even something original)?
RE: Newschool CTF?
They're practically ancient, but okay maybe they'll fit in.Marcaek wrote: Do jumppads count? They've been worked into teamgame maps before.
That was my next question ... Should this proposed map pack use Skulltag weapons/items/powerups? Or just Skulltag textures? Or no Skulltag content at all?Marcaek wrote: Maybe include a few skulltag items(or even something original)?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Newschool CTF?
If you can work the items in without making the map into an unbalanced mess go for it, I'd really like to see that work myself.
RE: Newschool CTF?
I personally want skulltag to dissapear, I got no problem with the old Projects having skulltag stuff, but these new ones should be clean from it.
I think new stuff would be better, as it can show off what zan can actually do, instead of pulling out the old skulltag stuff.
I think new stuff would be better, as it can show off what zan can actually do, instead of pulling out the old skulltag stuff.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: Newschool CTF?
If you are going to make a ZanCTF Map Pack, I would see it just in PUB being played because IDL Mappack is one of the most played mappacks for ctf (Used for Pub, Priv and clan scrimming) and also used for the whole tournament on odamex, but we'll see.
I will be probably testing this since I have no god damn clue when I map (my Singleplayer wad didn't go so well).
I will be probably testing this since I have no god damn clue when I map (my Singleplayer wad didn't go so well).
THE ROMANIAN POWER

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<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
RE: Newschool CTF?
There's nothing inherently wrong with using skulltag items, except for resources of dubious legality I suppose. You could always substitute ripped stuff with something else (maybe even original sprites? I'm sure we have some spriters in the community somewhere)
I'd shy away from including a ton of STdata content though, you don't need even half of it.
I'd shy away from including a ton of STdata content though, you don't need even half of it.
Last edited by Marcaek on Thu Aug 22, 2013 6:05 pm, edited 1 time in total.
RE: Newschool CTF?
I'm going to throw a texture pack together using some team-specific textures from skulltag_data (red and blue marble, brick, etc), a few original textures, and some from other places like the Afterglow repository.Marcaek wrote: There's nothing inherently wrong with using skulltag items, except for resources of dubious legality I suppose. You could always substitute ripped stuff with something else (maybe even original sprites? I'm sure we have some spriters in the community somewhere)
I'd shy away from including a ton of STdata content though, you don't need even half of it.
Last edited by Ænima on Thu Aug 22, 2013 6:11 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Newschool CTF?
Okay so due to lazyness (and not knowing what players/mappers might want), I might not create a custom texture pack from scratch.Ænima wrote:I'm going to throw a texture pack together using some team-specific textures from skulltag_data (red and blue marble, brick, etc), a few original textures, and some from other places like the Afterglow repository.Marcaek wrote: There's nothing inherently wrong with using skulltag items, except for resources of dubious legality I suppose. You could always substitute ripped stuff with something else (maybe even original sprites? I'm sure we have some spriters in the community somewhere)
I'd shy away from including a ton of STdata content though, you don't need even half of it.
Instead I'm requesting links to any good CTF texture packs (or any "team" texture packs which have red and blue variants of the same textures). Other than IDL of course.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Newschool CTF?
If you require textures, I've got a large in progress pack. (a bit too large though)
I could also bang out a map with some ideas.
I could also bang out a map with some ideas.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
RE: Newschool CTF?
I might be of disposal if you want a normal texture recolored to red or blue, though there will be times when I have no time for it because of schoolwork.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: Newschool CTF?
I've actually already got recolours and a ton of variations, you could actually save your time with this, so less sacrifice of what time you do get.Lollipop wrote: I might be of disposal if you want a normal texture recolored to red or blue, though there will be times when I have no time for it because of schoolwork.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
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RE: Newschool CTF?
oh yes id tottaly map for this, i could make some textures if neccesary.
RE: Newschool CTF?
Sure thing man, I just want to be of help if needed, to be honest, I feel just as useless as I actually am these daysReaku wrote:I've actually already got recolours and a ton of variations, you could actually save your time with this, so less sacrifice of what time you do get.Lollipop wrote: I might be of disposal if you want a normal texture recolored to red or blue, though there will be times when I have no time for it because of schoolwork.

Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: Newschool CTF?
Honestly, a map is more helpful than a texture, since Doom has enough textures on it's own to make some amazing stuff, textures just let you do more things.Lollipop wrote: Sure thing man, I just want to be of help if needed, to be honest, I feel just as useless as I actually am these days![]()
Hell, if you got creative with patches from Doom to Doom2 even, you can make some interesting stuff.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
RE: Newschool CTF?
Okay so I don't have anything worthy of screenshots yet, but I will announce that I've started working on this.
Screenshots and a project thread will hopefully come soon.
Screenshots and a project thread will hopefully come soon.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Newschool CTF?
AWWWWWW YEAH! I´ll be waiting for that thread 

I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.