Satan's Covenant Invasion 30 maps Version 5.3 Released!!
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- Posts: 92
- Joined: Tue Nov 27, 2012 8:53 pm
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Satan's Covenant Invasion 30 maps Version 5.3 Released!!
Basically an invasion wad i made with a few friends of mine a few years ago that we finished but never actually released as a finished wad. I just found it on my computer today and decided what the hell why not release it to the public and see what they think.
LINK HERE: http://www.[bad site]/download?file= ... ntv5.3.wad
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THIS WAD REQUIRES SKULLTAG AND OR skulltag_actors.pk3 and skulltag_data.pk3
these files can be found here
http://sickedwick.net/wads/skulltag_actors.zip
http://sickedwick.net/wads/skulltag_data.zip
=========================================
All the maps are done.
Features 30 maps with alot of new enemies and a few new weapons.
Basically before i put this up on idgames i want to see what everyone else thinks and if they find any glitches with the maps.
Mappers: Alwaysdoomed, Jack101, Whodaman
screenshots:
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http://i1020.photobucket.com/albums/af3 ... 133145.png
http://i1020.photobucket.com/albums/af3 ... 133002.png
http://i1020.photobucket.com/albums/af3 ... 132926.png
http://i1020.photobucket.com/albums/af3 ... 132816.png
http://i1020.photobucket.com/albums/af3 ... 132647.png
http://i1020.photobucket.com/albums/af3 ... 133520.png
LINK HERE: http://www.[bad site]/download?file= ... ntv5.3.wad
==========================================
THIS WAD REQUIRES SKULLTAG AND OR skulltag_actors.pk3 and skulltag_data.pk3
these files can be found here
http://sickedwick.net/wads/skulltag_actors.zip
http://sickedwick.net/wads/skulltag_data.zip
=========================================
All the maps are done.
Features 30 maps with alot of new enemies and a few new weapons.
Basically before i put this up on idgames i want to see what everyone else thinks and if they find any glitches with the maps.
Mappers: Alwaysdoomed, Jack101, Whodaman
screenshots:
=======================
http://i1020.photobucket.com/albums/af3 ... 133145.png
http://i1020.photobucket.com/albums/af3 ... 133002.png
http://i1020.photobucket.com/albums/af3 ... 132926.png
http://i1020.photobucket.com/albums/af3 ... 132816.png
http://i1020.photobucket.com/albums/af3 ... 132647.png
http://i1020.photobucket.com/albums/af3 ... 133520.png
Last edited by Unholypimpin on Tue Mar 24, 2015 8:04 am, edited 1 time in total.
RE: Satan's Covenant Invasion 30 map beta release
Considering that I absolutely love invasion maps, I'll be sure to give these a try. Who knows, I just might host them if they're that good.
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I DARE YOU
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- Posts: 92
- Joined: Tue Nov 27, 2012 8:53 pm
- Location: In the shadow of the most unspeakable evil ever!
RE: Satan's Covenant Invasion 30 map beta release
version 5.3 is now available. This version contains many bug fixes which include monsters not spawning in certain maps which made those maps unbeatable. switched map14 and map15 with eachother to reflect on the fact that bosses are every 5 maps except for map14 which broke this cycle.
Black spawns nolonger spawn from monsters anymore and thus you will only see them as wave spawns.
map15 which was map14 before this version now blocks monsters from dropping into the void and causing waves to become unbeatable.
Added more powerups to some maps because they were too tedious at the start.
Nerfed the health of satan and zyclonaxx by 40% so fighting satan shouldnt take more than 10 minutes and zyclonaxx shouldnt take more than 6 minutes.
Buffed the Sinistervile boss, he will nolonger cast his white firenova attack and always cast seeker missiles now.
Heres the download link, enjoy =D
http://www.mediafire.com/?506trd7je4ddv79
Black spawns nolonger spawn from monsters anymore and thus you will only see them as wave spawns.
map15 which was map14 before this version now blocks monsters from dropping into the void and causing waves to become unbeatable.
Added more powerups to some maps because they were too tedious at the start.
Nerfed the health of satan and zyclonaxx by 40% so fighting satan shouldnt take more than 10 minutes and zyclonaxx shouldnt take more than 6 minutes.
Buffed the Sinistervile boss, he will nolonger cast his white firenova attack and always cast seeker missiles now.
Heres the download link, enjoy =D
http://www.mediafire.com/?506trd7je4ddv79
RE: Satan's Covenant Invasion 30 Version 5.3 Released!!
I like this, but here are a few points:
The new monsters are way overpowered, they also tend to stand out heavily when mixed with the others.
The first map:
You sure know your copy-paste...
But I decided to try the map anyway.
The map is very fine other than that, got a nice toutch of briliance here and there but the overall copy paste is a bit annoying.
The difficulty of the first maps first 4 waves was good, but the last 2 was just bullshit, like really, op monster spam is not good idea, and I had to go godmode and use like 20 secs of plasma rifle after getting spawnslaughtered 80 times in a row, which is not the big point :\
This is overall good work but the way the custom monsters buff the difficulty immensely just made be not care to finish my way through the second map.
The new monsters are way overpowered, they also tend to stand out heavily when mixed with the others.
The first map:
You sure know your copy-paste...
Spoiler: copy and paste (Open)That made me react like this: NONONO! NOT NOOBISH COPY PASTE! WHERE IS THE SHUT OFF BUTTON?!
But I decided to try the map anyway.
The map is very fine other than that, got a nice toutch of briliance here and there but the overall copy paste is a bit annoying.
The difficulty of the first maps first 4 waves was good, but the last 2 was just bullshit, like really, op monster spam is not good idea, and I had to go godmode and use like 20 secs of plasma rifle after getting spawnslaughtered 80 times in a row, which is not the big point :\
This is overall good work but the way the custom monsters buff the difficulty immensely just made be not care to finish my way through the second map.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
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RE: Satan's Covenant Invasion 30 Version 5.3 Released!!
The next version will contain many balance fixes to all maps and enemies. The main enemies that were nerfed are the nethersyst and the sinistervile.
See I have played the first few maps so many times that they are extremely easy to me. Map01 is very easy, and now with my upcomming nerthersyst nerf map01 will be cake. The fifth wave of map01 is hard if you dont take out the archviles, but thats easy because all you gotta do is take the invul and doom sphere and you can kill them all before either powerup ends.
I put powerups on each map for a reason, so dont be afraid to pick them up. All of the maps are beatable alone but I made this wad with multiplayer in mind.
In singleplayer you must use powerups, but with 2+ people powerups arnt needed as much.
See I have played the first few maps so many times that they are extremely easy to me. Map01 is very easy, and now with my upcomming nerthersyst nerf map01 will be cake. The fifth wave of map01 is hard if you dont take out the archviles, but thats easy because all you gotta do is take the invul and doom sphere and you can kill them all before either powerup ends.
I put powerups on each map for a reason, so dont be afraid to pick them up. All of the maps are beatable alone but I made this wad with multiplayer in mind.
In singleplayer you must use powerups, but with 2+ people powerups arnt needed as much.
Last edited by Unholypimpin on Sat Jul 06, 2013 7:43 pm, edited 1 time in total.
RE: Satan's Covenant Invasion 30 Version 5.3 Released!!
(unholybumpin)
I like how MAP05 is very "hub"-like, with different separate areas and such. Usually most invasion maps are just one main area that keeps expanding, so this was refreshing.
Some of the spawns in MAP07 might need to be toned down, because (as we discovered when we tested online) the hordes can at times overwhelm the spawn area, making it difficult to even spawn without getting raped. Perhaps some sort of barricades or tall walls that the monsters can't pass would relieve this a bit?
The mancubi in MAP08 are pretty much free kills. Their fireballs are very easily dodged because you encounter them from such a long distance, and sometimes it feels like a chore to go down the line and slaughter the remaining mancubi at the end of every wave.
As pointed out previously, there are many texture errors in MAP09 mainly due to the fact that that one area has many different ceiling heights and the ceiling is F_SKY1. Generally, when making outdoor areas, you want all the ceiling heights of one area to be the same. To make the rocks appear to be different heights, use tall floor heights there.
The DECORATE might also need to be cleaned up and/or refined. This goes for both the monsters and weapons.
I'll report more as I play more. I'll be playing offline (which sometimes takes forever unless I summonspam projectiles just to get through a wave :p) but that shouldn't stop me from pointing out problems with the maps themselves.
I like how MAP05 is very "hub"-like, with different separate areas and such. Usually most invasion maps are just one main area that keeps expanding, so this was refreshing.
Some of the spawns in MAP07 might need to be toned down, because (as we discovered when we tested online) the hordes can at times overwhelm the spawn area, making it difficult to even spawn without getting raped. Perhaps some sort of barricades or tall walls that the monsters can't pass would relieve this a bit?
The mancubi in MAP08 are pretty much free kills. Their fireballs are very easily dodged because you encounter them from such a long distance, and sometimes it feels like a chore to go down the line and slaughter the remaining mancubi at the end of every wave.
As pointed out previously, there are many texture errors in MAP09 mainly due to the fact that that one area has many different ceiling heights and the ceiling is F_SKY1. Generally, when making outdoor areas, you want all the ceiling heights of one area to be the same. To make the rocks appear to be different heights, use tall floor heights there.
The DECORATE might also need to be cleaned up and/or refined. This goes for both the monsters and weapons.
I'll report more as I play more. I'll be playing offline (which sometimes takes forever unless I summonspam projectiles just to get through a wave :p) but that shouldn't stop me from pointing out problems with the maps themselves.
Reinforcements: midgame Survival joining/respawning
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Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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- Posts: 92
- Joined: Tue Nov 27, 2012 8:53 pm
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RE: Satan's Covenant Invasion 30 Version 5.3 Released!!
I noticed that the Satan fight gets infinitely harder when more than 4-5 people are in a game, so to fix this I will be adding more spawn points for Satans minions so more people get a chance to charge up their soulcube. In addition to the added minions I will be giving all players that enter Satan's arena an extra 500 health so that they wont get one shotted by minions as soon as their invulnerability ends.
I will be removing some of Satan's more useless overkill attacks like his lightning inferno and archvile attack spam.
I'm pretty sure map07 is fixed and beatable, so I will be doing another sweep through the maps very soon to see if there are more bugs I can fix.
Next version might have boss health bars.. so yay for that.
I will be removing some of Satan's more useless overkill attacks like his lightning inferno and archvile attack spam.
I'm pretty sure map07 is fixed and beatable, so I will be doing another sweep through the maps very soon to see if there are more bugs I can fix.
Next version might have boss health bars.. so yay for that.
Last edited by Unholypimpin on Thu Dec 18, 2014 7:59 am, edited 1 time in total.